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I wonder if we would (or could) have seen this, eventually....

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DTG didn't put a high priority on terrain rendering and had stuck with the old FSX engine seemingly without any modification (other than licensing Orbx landclass textures) but I suppose if they had finished the weather engine and other higher priority subsystems then they would have turned their attention to land and sea.

I hope we'll see some sims built with Unity and/or UE4 that include nice graphics like this.

 

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Barry Friedman

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6 hours ago, fshobby said:

DTG didn't put a high priority on terrain rendering and had stuck with the old FSX engine seemingly without any modification (other than licensing Orbx landclass textures) but I suppose if they had finished the weather engine and other higher priority subsystems then they would have turned their attention to land and sea.

Likely because they were waiting for this. Chances are, Simul sold them on a number of their products. 


Let me guess.... you want 64bit. 

Josh Daniels-Johannson

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On 5/23/2018 at 4:12 PM, fs4fun said:

I hope we'll see some sims built with Unity and/or UE4 that include nice graphics like this.

 

Deadstick seems promising in that regard, even if it's scope is limited.

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DTG do have use of the Unreal Engine TSW team use it but I don't have that.


 

Raymond Fry.

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