Benjamin J

CS757 III v1.1 released

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1 minute ago, B777ER said:

unnecessary in a 75 dollar addon

Now we are getting somewhere!  Yes, the sim costs a few dollars more than in the past but there is such a thing as inflation.  I remember back in 2007 when the costs back then were considered high and everyone expected perfection with those prices.  I can afford to pay $75 as well as many others.  I'm sorry to hear it is too much for others. Being a developer who has learned how to create products like this costs them a lot too because of the education they had to get.  I mean, you just do not grow up and start making aircraft addons without some training.  I do understand how one would expect an expensive addon to be near perfection.  I do not know of any hobby in the world that is not expensive though.  Golf, tennis, football, basketball, hockey are all expensive hobbies to learn and play, some more than others.  But the gratification one gets when they pay the money to learn and enjoy is something special. 

I just happen to like the CS 757 not only for the modelling, the textures, and realism, but for the fact they have modeled the cabin too and it is extremely realistic.  Personally I wish all developers would include a cabin with realistic windows in wingview. 

Eric, I hope you can somehow get this product and enjoy it.  I think many are already.

Best regards,

Jim

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These guys are still releasing this garbage? Good lord.  A long time ago I told myself never to buy from CS or Carenado ever again.  I stuck with it and haven’t had the feeling of getting ripped off since.  I mean seriously the original CS 757 for FSX was a nightmare.  U couldn’t trust the auto pilot to do anything right.  They still can’t get it right??

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11 minutes ago, Jim Young said:

Now we are getting somewhere!  Yes, the sim costs a few dollars more than in the past but there is such a thing as inflation.  I remember back in 2007 when the costs back then were considered high and everyone expected perfection with those prices.  I can afford to pay $75 as well as many others.  I'm sorry to hear it is too much for others. Being a developer who has learned how to create products like this costs them a lot too because of the education they had to get.  I mean, you just do not grow up and start making aircraft addons without some training.  I do understand how one would expect an expensive addon to be near perfection.  I do not know of any hobby in the world that is not expensive though.  Golf, tennis, football, basketball, hockey are all expensive hobbies to learn and play, some more than others.  But the gratification one gets when they pay the money to learn and enjoy is something special. 

I just happen to like the CS 757 not only for the modelling, the textures, and realism, but for the fact they have modeled the cabin too and it is extremely realistic.  Personally I wish all developers would include a cabin with realistic windows in wingview. 

Eric, I hope you can somehow get this product and enjoy it.  I think many are already.

Best regards,

Jim

If u enjoy it that is great.  But for 75 dollars I expect the basic functions of the aircraft to function properly.  

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I find the “developers have to recoup costs” argument for high prices especially ironic in this case. Captainsim are based in Ukraine, which has the lowest cost of living in Europe (and, sadly, salaries to correspond). The ratio of product price to development costs in this case is easily several times what you see from PMDG or FSL. $75 goes a long way in Ukraine.

Obviously, Ukrainian programmers should get paid appropriately for quality work, but that gets us back to the original question in this thread...

James

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I find it odd when simmers claim something is not "realistic", but unless you are a real world 757 pilot, or a Boeing engineer, how do you it is not?   For example. I have read other threads involving different payware aircraft, where simmers claim the VNAV/LNAV does not act correctly (not descending fast enough\too fast, not following the magenta line, etc.), and then a real world pilot will chime in and say these issues also happen with the real aircraft, and the pilot may have to intervene to stay on target.  Then the developers are pressured to fix these "bugs" to appease the customers.  I have flown the CS757, and I like it a lot.  If it does struggle with any portions of the automated flight. I will make adjustments to get back on course, I as imagine a real pilot would.  And I have yet to see any study-level payware (PMDG, FSLabs, Leonardo, TFDI) aircraft follow LNAV\VNAY, Autothrottle, etc, without ever having an issue.  I think the OP would enjoy the aircraft and the challenge it may present on any given flight.

 

That is what makes this hobby interesting.

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5 hours ago, Benjamin J said:

Hey Shomron,

it occurred to me that the A/T behavior you are seeing may be caused by signal noise from a peripheral throttle lever. Next time it happens, you could try disconnecting the lever and see if the behavior persists? Even if that means unplugging the joystick etc, for testing purposes. If the behavior continues, something might be up with the plane, otherwise your lever is probably dying...

I don't think this is the issue since I've never experienced this before.

Weird thing is the problem does not reproduce consistently.

By the way I am using a pretty simple Logitech joystick with a built-in lever.

 

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13 hours ago, mpw8679 said:

These guys are still releasing this garbage? Good lord.  A long time ago I told myself never to buy from CS or Carenado ever again.  I stuck with it and haven’t had the feeling of getting ripped off since.  I mean seriously the original CS 757 for FSX was a nightmare.  U couldn’t trust the auto pilot to do anything right.  They still can’t get it right??

With FSX I have flown many flights with the CS 757. With P3V2 I also used it as my main aircraft.

Never had these auto pilot issues. In the beginning there were VNAV issues but after 2 updates it worked perfectly on my system.

This was the first aircraft where you could program a dme airc ( DTMB ) .

I visited their forum a lot and always the same people complained about the same autopilot issues. Did it ever occur to you that spikes coming from yokes/pedals might cause auto pilot issues ? That a less stable Windows , caused by installed hardware/software have their influence.

Carbage ? Then everybody would have major issues and not some have and others none. 

You really do not know what you are writing about ....

B757%20over%20Gchem.jpg

Edited by GSalden
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8 hours ago, Shomron said:

I don't think this is the issue since I've never experienced this before.

Weird thing is the problem does not reproduce consistently.

By the way I am using a pretty simple Logitech joystick with a built-in lever.

Well, any kind of lever, button or switch can cause issues, and it doesn't need to happen every single time, nor will every airplane react the same. I'd still recommend testing it out given the fact that it's just a matter of unplugging your joystick next time it happens. If it doesn't solve it you can just plug it right back in and everything will be fine. If you don't test it, you'll never know, right?

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54 minutes ago, GSalden said:

With FSX I have flown many flights with the CS 757. With P3V2 I also used it as my main aircraft.

So are you also using the P3Dv4 version? It sounds like you have encountered no issues whatsoever, is that the case?

Still on the fence here, so any useful comment by people that own the plane with regards to flying experience are helpful. Though by now it's likely that I'll wait until the freighter expansion model itself is released, still looking to buy it now (or soon) if it seems I should be fine.

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Hi Benjamin ,

With P3Dv3 I switched to the iFly 737 NG Cockpitbuilders Edition and 1,5 years later to Prosim , which I still use.

Regarding issues , with my first CS757 for FSX I found the descent speed too fast , so I slightly changed the flightdynamics and put a dl link at the CS forum..

regards

Gerard

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2 hours ago, GSalden said:

With FSX I have flown many flights with the CS 757. With P3V2 I also used it as my main aircraft.

Never had these auto pilot issues. In the beginning there were VNAV issues but after 2 updates it worked perfectly on my system.

This was the first aircraft where you could program a dme airc ( DTMB ) .

I visited their forum a lot and always the same people complained about the same autopilot issues. Did it ever occur to you that spikes coming from yokes/pedals might cause auto pilot issues ? That a less stable Windows , caused by installed hardware/software have their influence.

Carbage ? Then everybody would have major issues and not some have and others none. 

You really do not know what you are writing about ....

B757%20over%20Gchem.jpg

So I suppose u never encountered the famous autopilot s turn issue from the original in FSX? It would eventually nose dive into the ground if left alone.  Yes I do understand that individual pc setups can cause a lot of the issues.  However the same developers consistently release software with painfully obvious issues.  More developers need to follow TFDI’s lead.  When they released the 717 it was heavily burdened with issues.  What did they do?  They swallowed there pride, admitted fault, listened to the customer, and turned it into a stellar aircraft.  Is that to much to ask for?

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29 minutes ago, GSalden said:

Hi Benjamin ,

With P3Dv3 I switched to the iFly 737 NG Cockpitbuilders Edition and 1,5 years later to Prosim , which I still use.

Regarding issues , with my first CS757 for FSX I found the descent speed too fast , so I slightly changed the flightdynamics and put a dl link at the CS forum..

regards

Gerard

Hi Gerard, thanks for your reply. Kind of cool that you simply changed it to fit the way you wanted it to fly!

I've come to understand from reading the QW forums regarding their 757 that the 757 in general is a slippery plane that doesn't particularly like to slow down. If that's the only issue you encountered, then that doesn't sound too bad to me.

Stuff like this makes for an interesting read: https://www.dailykos.com/stories/2013/10/20/1242999/-Flying-the-757

"The big one is - this plane simply will not go down and slow down at the same time. You can have one or the other, you pick. It has a skinny fuselage, a very efficient wing and engines that produce a fair bit of thrust even in idle."

So all people saying that it goes way to fast - that seems to be the correct behavior for this airplane! It does seem like it may have been excessive prior to 1.1, but currently it seems to be much improved. As an aside, I like that guy's line on the slow processor of the FMS - "The FMS is a generation or so behind what newer airliners have. It works well enough but the processor is pretty slow. If you throw too many changes in it can "go stupid" for a while as it churns through the calculations." Something like that is not an issue on our modern simming rigs, but I never realized that older planes have older computers!

BTW, does CS have any plan on modeling the retrofit? the QW757 always had it - pretty cool if you ask me. If I remember correctly, QW was looking into bringing it to P3Dv4, so it might be worthwhile looking into that when the time comes.

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31 minutes ago, Benjamin J said:

Hi Gerard, thanks for your reply. Kind of cool that you simply changed it to fit the way you wanted it to fly!

I've come to understand from reading the QW forums regarding their 757 that the 757 in general is a slippery plane that doesn't particularly like to slow down. If that's the only issue you encountered, then that doesn't sound too bad to me.

Stuff like this makes for an interesting read: https://www.dailykos.com/stories/2013/10/20/1242999/-Flying-the-757

"The big one is - this plane simply will not go down and slow down at the same time. You can have one or the other, you pick. It has a skinny fuselage, a very efficient wing and engines that produce a fair bit of thrust even in idle."

So all people saying that it goes way to fast - that seems to be the correct behavior for this airplane! It does seem like it may have been excessive prior to 1.1, but currently it seems to be much improved. As an aside, I like that guy's line on the slow processor of the FMS - "The FMS is a generation or so behind what newer airliners have. It works well enough but the processor is pretty slow. If you throw too many changes in it can "go stupid" for a while as it churns through the calculations." Something like that is not an issue on our modern simming rigs, but I never realized that older planes have older computers!

BTW, does CS have any plan on modeling the retrofit? the QW757 always had it - pretty cool if you ask me. If I remember correctly, QW was looking into bringing it to P3Dv4, so it might be worthwhile looking into that when the time comes.

Cool link thanks!

 

56 minutes ago, mpw8679 said:

So I suppose u never encountered the famous autopilot s turn issue from the original in FSX? It would eventually nose dive into the ground if left alone.  Yes I do understand that individual pc setups can cause a lot of the issues.  However the same developers consistently release software with painfully obvious issues.  More developers need to follow TFDI’s lead.  When they released the 717 it was heavily burdened with issues.  What did they do?  They swallowed there pride, admitted fault, listened to the customer, and turned it into a stellar aircraft.  Is that to much to ask for?

Can you elaborate on the diving issue? I've posted a similar issue in the CS forum yesterday - 

"Another major issue I've managed to reproduce quite easily is A/P VS going out of control - if the plane is descending and capturing the target altitude (<300 ft from the target altitude) and you change the target altitude to an updated lower altitude the plane will start diving instead of maintaining the current exact VS.
Important to emphasize this issue happens only during ALT capture"

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43 minutes ago, Shomron said:

Cool link thanks!

 

Can you elaborate on the diving issue? I've posted a similar issue in the CS forum yesterday - 

"Another major issue I've managed to reproduce quite easily is A/P VS going out of control - if the plane is descending and capturing the target altitude (<300 ft from the target altitude) and you change the target altitude to an updated lower altitude the plane will start diving instead of maintaining the current exact VS.
Important to emphasize this issue happens only during ALT capture"

The issue I had was related to LNAV.  The autopilot would overcorrect till the bank angle was so extreme that it could not maintain altitude.  Doesn’t sound like it is related to your issue. 

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18 hours ago, exeodus said:

I find it odd when simmers claim something is not "realistic", but unless you are a real world 757 pilot, or a Boeing engineer, how do you it is not?

Spot on Alan.  I replied to a post commenting on the very same thing.  I've been a beta tester on a couple of some of the big titles, albeit a few years ago now, and I recall one of the RL Pilots on the team saying, and I quote ' I wish the real thing was as good as this at VNAV descents.  We often, on the very rare occasions we get to use it, have to step in and give it a hand'.  Sloppy VNAV' , 'Sluggish turns' all from someone who would probably has never flown a circuit in a 152 in his simming life.  'Wot, no autopilot!'  Sorry guys, it's one of my real peeves.

Maybe i'm just getting old 🙂

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I'm happy with the airplane.  My issue now w/ this update is the airplane bouncing.  They keep saying it's a FPS issue but I don't think so.

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Yeah I have the same bouncing. They say it's an FPS problem but it's not. The plane is physically bumping and slightly moving around. You could even see the heading changing back and forth one on my setup, even with the in-game FPS limiter as they suggested.

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Not seeing any bouncing here guys.

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13 hours ago, Dreamflight767 said:

I'm happy with the airplane.  My issue now w/ this update is the airplane bouncing.  They keep saying it's a FPS issue but I don't think so.

 

13 hours ago, JasonPC said:

Yeah I have the same bouncing. They say it's an FPS problem but it's not. The plane is physically bumping and slightly moving around. You could even see the heading changing back and forth one on my setup, even with the in-game FPS limiter as they suggested.

 

Probably a moot suggesiton, but here goes: Any one of you using EZDok v2 per chance? If I have any bouncing in any aircraft, it's because the EZDok profile I'm using has somehow reset itself and turned engine vibrations back on. I always turn it off for any of my jetliners as it just seems terribly unrealistic that a jetliner would vibrate like that. Unless, of course, I don't understand exactly what you mean by 'bouncing'...

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My biggest disappointment has been the issue with the EPR dropping during the takeoff roll. I thought this was a big enough issue that it would've been fixed with this release. Does anyone have a workaround for this or a way to minimize this issue?

 

Thanks,

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The fix would be to skip A/T for TO, and set thrust manually.

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Yes I am using ezdok. I haven't tried tweaking the settings yet to see if that is causing it. But all engines can be off and it will still happen. 

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6 minutes ago, JasonPC said:

Yes I am using ezdok. I haven't tried tweaking the settings yet to see if that is causing it. But all engines can be off and it will still happen. 

Yes, even with engines off I found it can still happen. EZDok v2 has a whole host of extra features that I've yet to understand, but I think I managed to stop my PMDG 737NGX from vibrating all over the place by turning off the engine vibrations as well as turning down the ground friction settings in the EZDok studio, using the Edit Parameters window pane (or something similar). Give it a try and see if the CS757 stops vibrating after that?

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Some people who don't have ezdok are reporting it as well. Sometimes I don't see it shaking at all. Just did another flight with no signs of it whatsoever. I did clear my shader cache but that's the only difference.

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I see, then I wouldn’t know. Hope they can figure out what’s causing it!

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