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GSX V2 Announced- SODE Jetways and Animated Passengers

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37 minutes ago, ErichB said:

Man that pilot looked like he had a serious problem waiting to happen.

But at least I finally saw a piece of hand luggage! 🙂

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2 hours ago, ErichB said:

Man that pilot looked like he had a serious problem waiting to happen.  That was awesome and hilarious in equal measure.  Hats off to Umberto and his team.  This looks amazing.  

Yes. Amazing at the same time as being pretty cr*p.

I've been flying and simming long enough to know a boomer baba when I see one.

We all know what we want; people flow- getting off/ on the aircraft in a natural looking way. FSX/ P3D - the code just simply doesn't support that as a possibility - not looking lost, zombie-like, idiots.

But there it is. Nice try. Will I buy it? Er, Nope.

If these Devs want our hard-earned cash - they're going to have to do better.

Much better.

 

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1 hour ago, ganter said:

FSX/ P3D - the code just simply doesn't support that as a possibility

What makes you say that?  Increased animation fidelity = lower FPS (even more so when you increase instances - aka concurrent passenger counts) ... it's NOT a limit of the platform it's a balance of how much processing power the developer decides they want to consume.  (perhaps in FSX this will trigger OOMs, but not for P3D V4.x)

FSDT path finding skills (code) is very impressive given we're dealing with an entire planet where this will work for a variety of different aircraft/airports.

I think it looks great and no other platform has anything like it ... it's been a very common request for FSDT GSX users, good to see it come to light.

Cheers, Rob.

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27 minutes ago, ganter said:

Yes. Amazing at the same time as being pretty cr*p.

I've been flying and simming long enough to know a boomer baba when I see one.

We all know what we want; people flow- getting off/ on the aircraft in a natural looking way. FSX/ P3D - the code just simply doesn't support that as a possibility - not looking lost, zombie-like, idiots.

But there it is. Nice try. Will I buy it? Er, Nope.

If these Devs want our hard-earned cash - they're going to have to do better.

Much better.

 

You do realize there it's still very early Beta right? They are still making a lot of adjustments. This why developers don't share anything because they don't want all of the criticism.

For me personally it's good but I am sure they will improve it. 

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On 6/19/2018 at 2:48 PM, ganter said:

We all know what we want; people flow- getting off/ on the aircraft in a natural looking way. FSX/ P3D - the code just simply doesn't support that as a possibility - not looking lost, zombie-like, idiots.

http://www.fsdreamteam.com/forum/index.php/topic,17993.msg125680.html#msg125680

 

Quote

These animations are procedural, which is the only way those passengers could walk and climb/descend everywhere. You cannot compare them to canned animations that work on a specific place. Even games like GTA 5, which had a budget of almost 500M$, is still not entirely "perfect" and, if WE had 1/10th of that budget, we could redo a whole simulator from scratch...

The issue is, doing a decent human animation takes effort. Doing a good human animation takes 10 times more effort and doing a good PROCEDURAL (= not motion captured, because we need flexibility) animation is almost impossible, even with budgets much higher than anything any flight sim developer can dream of.

 

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I can live with the animations not necessarily looking spectacular, this is after all welcome and entertaining bit of eye candy for a flight sim airport and not a critical part of actually simulating a flight. At add-on airports which already have some animated people on the ramp, this will certainly help bring the simulator to life.

GSX does what it can within the limits of the platform. I mean, if we wanted to get really picky: the aircraft aren't chocked, the cones aren't in the right places, there's no-one from the crew or airline doing a walkaround, nobody checking TPs, fan blades, tires etc, the doors open before the air bridges/stairs are on, nobody's guiding the vehicles on and off the aircraft, the cargo doors magically open and close by themselves, the rampies don''t signal the crew when they attach/detach the GPU, the catering trucks aren't being driven by tw@ts who don't look where they are going lol, the fuel truck doesn't have a bonding strap on it, none of the vehicles sound a horn before moving off, none of the elevators are chocked, nobody's being escorted off the flight for being drunk and getting tazered at the gate whilst the rampies open up the baggage hold and have to haul everything back out onto the ramp to find that passenger's bag and sling it off lmao, there's no coffins or pushchairs or wheelchairs being loaded/offloaded, no gate bags coming late, the TCO's aren't arguing with the ramp TLs at the bottom of the elevators, there's no curtains on the baggage carts, no luggage falls off the elevators, no pillows or blankets are offloaded/onloaded, no rampies are trying to chat up the cabin crew, nobody stops the traffic on pushback so the aircraft can cross the airport roads, nobody does a FOD check before or after the aircraft is off the stand, the aircraft don't get towed forward to the correct tug release points after pushback etc, etc.

There's loads of stuff which could be done, but the developers have to keep a lid on the processor overheads and I think they've done a great job judging by these previews.

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Alan Bradbury

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I like how it's looking. 

Since they modelled the pilots, maybe it can be expanded so we can see one of the pilots doing the walk-around 🙂


Best regards,
--Anders Bermann--
____________________
Scandinavian VA

Pilot-ID: SAS2471

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23 minutes ago, Anders Bermann said:

I like how it's looking. 

Since they modelled the pilots, maybe it can be expanded so we can see one of the pilots doing the walk-around 🙂

Now we're talking!!

Edited by KL Oo

Kael Oswald

7950X3D / 64GB DDR5 6000 @ CL30 / Custom Water Loop / RTX 4090 / 3 x 50" 4K LCD TVs

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55 minutes ago, Anders Bermann said:

Since they modelled the pilots

Well, I read about the crew driving up to the plane, stepping out of the car, walking into the plane... and it made me wonder... wasn't I supposed to be the pilot?!? How come I am already in the cockpit?!? Who is that pilot out there?!? Who am I?!? Is this the twilight zone?!? This dangerous addon may lead to psychological and existential problems for us sim pilots... 😜 😎😉

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5 hours ago, Chock said:

I can live with the animations not necessarily looking spectacular, this is after all welcome and entertaining bit of eye candy for a flight sim airport and not a critical part of actually simulating a flight. At add-on airports which already have some animated people on the ramp, this will certainly help bring the simulator to life.

Agree.  It adds a visual cue which is very welcome and is something we have wanted for years.  I remember having conversations with friends around the FS2002 era about whether fligthsim would ever reach a stage where we would see passengers boarding. 

 When setting up your flight it will be great to (finally) look out and notice passengers boarding on the left.  100% life-like animation, although ideal, is not really necessary - but it is also not a bad representation at all by FSDT.   

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2 minutes ago, J van E said:

How come I am already in the cockpit?!? Who is that pilot out there?!? Who am I?!? Is this the twilight zone?!? This dangerous addon may lead to psychological and existential problems for us sim pilots... 😜 😎😉

:smile:  Relief or repositioning crew maybe.  Their bus was just late

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13 hours ago, Chock said:

I can live with the animations not necessarily looking spectacular, this is after all welcome and entertaining bit of eye candy for a flight sim airport and not a critical part of actually simulating a flight. At add-on airports which already have some animated people on the ramp, this will certainly help bring the simulator to life.

GSX does what it can within the limits of the platform. I mean, if we wanted to get really picky: the aircraft aren't chocked, the cones aren't in the right places, there's no-one from the crew or airline doing a walkaround, nobody checking TPs, fan blades, tires etc, the doors open before the air bridges/stairs are on, nobody's guiding the vehicles on and off the aircraft, the cargo doors magically open and close by themselves, the rampies don''t signal the crew when they attach/detach the GPU, the catering trucks aren't being driven by tw@ts who don't look where they are going lol, the fuel truck doesn't have a bonding strap on it, none of the vehicles sound a horn before moving off, none of the elevators are chocked, nobody's being escorted off the flight for being drunk and getting tazered at the gate whilst the rampies open up the baggage hold and have to haul everything back out onto the ramp to find that passenger's bag and sling it off lmao, there's no coffins or pushchairs or wheelchairs being loaded/offloaded, no gate bags coming late, the TCO's aren't arguing with the ramp TLs at the bottom of the elevators, there's no curtains on the baggage carts, no luggage falls off the elevators, no pillows or blankets are offloaded/onloaded, no rampies are trying to chat up the cabin crew, nobody stops the traffic on pushback so the aircraft can cross the airport roads, nobody does a FOD check before or after the aircraft is off the stand, the aircraft don't get towed forward to the correct tug release points after pushback etc, etc.

There's loads of stuff which could be done, but the developers have to keep a lid on the processor overheads and I think they've done a great job judging by these previews.

This post made me chuckle, but actually quite a bit of it could be implemented to increase the immersion a lot - stuff like chocks, connecting the GPU (and not forgetting to select it inside the flight deck before shutting off the APU), ground AC connections etc. This is all accomplished inside the FMC mostly now with no interaction with what's going on outside. It would be nice to come up with a more integrated approach to ground services like this. 

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airline2sim_pilot_logo_360x.png?v=160882| Ben Weston www.airline2sim.com 

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We still have to alert the aircrew when we have connected the power, with a hand signal, and do the same when we disconnect it. Usually we're stood there like a tw@t for a minute or two waving our hands to catch their attention unless its something low down to the ground like a CRJ or a 737 when we can knock on the side of the fuselage to grab their attention. On big stuff like A330s, we have to walk a long way away to the side to even be seen by the crew lol.

Edited by Chock

Alan Bradbury

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On 6/19/2018 at 11:48 PM, ganter said:

If these Devs want our hard-earned cash - they're going to have to do better.

Much better.

 

Who is "we"?

 

I consider FSDT as one of the most innovative dev studios out there. Since i spent 30 quid for GSX a few years back i got:

realistic ground handling covering nearly every real word ground handling operator

push back including custom pushback nodes working on every airport with a valid AFCAD

precise and customizable VGDS on every airport i like

de-icing and refueling operations

 

and soon we will get animated pax and SODE jetways for every scenery available...

Do they deserve MY hard earned money? Oh boy, they certainly do....more than many other devs out there

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I believe GSX has an SDK or sorts that any aircraft vendor can elect to implement (I've seen the GSX SimConnect events/lvars so aircraft vendor just needs to trigger off those).  Agree, I would love to see more interaction with aircraft crew and ground crew and it's all feasible now that we don't have to worry about OOMs.

There is no limit to the P3D engine I'm aware of ... just a matter of coding, time, and determining est. revenue potential.

Cheers, Rob.

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