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captain420

Using photoreal scenery is better in P3D v4.3 again

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I remember using photoscenery a few versions back and it was a blurry mess. But now it seems to be getting better. Although I am still getting blurries but they seem to be only out in the distance. Not sure why, because I have my TEXTURE_SIZE_EXP set to 8, so it should be sharp and crisp out in the distance as well. But nonetheless, much better than before. At least its somewhat usable now.

Edited by captain420

Aaron Vinci

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Intel i9 10900K (no overclock) / Windows 10 Pro 2004 64 bit / 64GB DDR4 3200MHz CL 16RAM / EVGA NVIDIA GTX 1080 FTW 8GB RAM / 1TB NVME SSD (OS Drive) / 2TB SATA SSD / 4TB SATA HDD / 850watt PSU

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This could be the result of several factors, with one of them being 4.3

It will be interesting to have others weigh in over time and see.

I went to a pure ORBX environment because of this, with the understanding that I would have to accept their version of the world, for the time being, which I have.

Cheers,

Mark

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Thank god I was wondering about this.  It was one of my biggest issues with the previous versions since a lot of my best payware airports have some photoreal around the airport and it looked terrible.

Edited by sfgiants13

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What about the "Level of detail radius" under the terrain setting? Would that effect it if you up it higher?


PC Specs: CPU - Intel i5 7600k O'C @ 4.5 ghz w/ Watercooling GPU - EVGA Nvidia GeForce GTX 1080 RAM - 32GB Corsair Vengeance DDR4 2400 mhz SSD/HDD - 1TB M.2
PSU - Corsair AX750 Case - Corsair OS - Windows 10 Pro SIMS - FSX, P3D v4.3

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my LOD_RADIUS=5.50000

Is that the max you can set it to?


Aaron Vinci

----------------

Intel i9 10900K (no overclock) / Windows 10 Pro 2004 64 bit / 64GB DDR4 3200MHz CL 16RAM / EVGA NVIDIA GTX 1080 FTW 8GB RAM / 1TB NVME SSD (OS Drive) / 2TB SATA SSD / 4TB SATA HDD / 850watt PSU

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Oh that would be nice. Flying over photoscenery, especially some of OrbX's stuff, was a real mess in the recent versions.


8700K Delid @ 5GHz | G.Skill 32GB DDR4 @ 3600MHz | MSI 1080 Ti Sea Hawk X | Windows 10 Pro (2004) | Monitors: LG 27UK650 / Acer XB270HU

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Do you guys know the what the difference between LOD_RADIUS and TEXTURE_SIZE_EXP are?

I want to do some more experimenting.


Aaron Vinci

----------------

Intel i9 10900K (no overclock) / Windows 10 Pro 2004 64 bit / 64GB DDR4 3200MHz CL 16RAM / EVGA NVIDIA GTX 1080 FTW 8GB RAM / 1TB NVME SSD (OS Drive) / 2TB SATA SSD / 4TB SATA HDD / 850watt PSU

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14 minutes ago, captain420 said:

Do you guys know the what the difference between LOD_RADIUS and TEXTURE_SIZE_EXP are?

I want to do some more experimenting.

LOD_RADIUS = The distance at which you see things/start to spawn. TEXTURE_SIZE_EXP = The texture resolution size, i.e 8=256x256, that's from my understanding, could be totally wrong though lol.

So anything outside the lod_radius limit would be blurry/not loaded I guess?

Edited by Marc Banger

PC Specs: CPU - Intel i5 7600k O'C @ 4.5 ghz w/ Watercooling GPU - EVGA Nvidia GeForce GTX 1080 RAM - 32GB Corsair Vengeance DDR4 2400 mhz SSD/HDD - 1TB M.2
PSU - Corsair AX750 Case - Corsair OS - Windows 10 Pro SIMS - FSX, P3D v4.3

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I changed my LOD_RADIUS to 6.5 and see even more improvements, wow. I wonder if you can go higher. I really miss photoscenery, it looks amazing!


Aaron Vinci

----------------

Intel i9 10900K (no overclock) / Windows 10 Pro 2004 64 bit / 64GB DDR4 3200MHz CL 16RAM / EVGA NVIDIA GTX 1080 FTW 8GB RAM / 1TB NVME SSD (OS Drive) / 2TB SATA SSD / 4TB SATA HDD / 850watt PSU

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