busdriver

REX SkyForce, PTA, ASP4, ENVSHADE, ENVTEX

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Folks,

I tried to search and figure this all out, but is there a quick cheat sheet on which of these things does what? It seems that REX Skyforce is the same as ENVTEX? and PTA and ENVSHADE are the same? What should I purchase and use for P3D v4.3 that will provide the best visuals and WX for the sim?

Thanks in advance!

-Bill

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8 minutes ago, busdriver said:

What should I purchase and use for P3D v4.3 that will provide the best visuals and WX for the sim?

My opinion:

ASP4 and ASCA for weather and clouds.  ENVSHADE and ENVTEX for shaders and other visual enhancements.  (Use the sky colors from ENVTEX instead of ASCA.)

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Don't waste your money on ASCA, get REX Skyforce instead for your textures, and ASP4 for your weather engine. 

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Posted (edited)
25 minutes ago, captain420 said:

Don't waste your money on ASCA, get REX Skyforce instead for your textures, and ASP4 for your weather engine. 

Very bad advice.

ASP4 + REX SF is a weather engine with seperate cloud/sky textures

ASP4 + ASCA is a combo where , in Full Dynamics mode ( ASCA ) , different cloud textures ( up to 8 ) are choosen and show up in your environment at the same time

ASP4 + ASCA for clouds + EnTex ( with ASCA integration ) for skies is even one step more

 

Edited by GSalden
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You can use ASP4 as the main weather engine and shut it off in REX SF and use the textures there only.

I have ASP4+ASCA combo and personally I find the textures lacking. REX SF has much better textures, and for those who don't care for the full dynamics mode, I would recommend ASP4+REX SF combo.

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Bill,

To add to Aaron and Greg, Skyforce will give you good looking clouds and cloud structures, a number of sky texture sets and also rain shaft depiction, higher altitude weather.  You would want to combine it with AS4 which is the weather engine.  It will look at current METAR data and will then select the appropriate cloud structures and textures from SF and create representative weather, including visibility ranges based on the current weather you are using.   PTA will enhance the lighting and light scattering effect in the atmosphere and on aircraft surfaces - it's a great visual enhancement.  PTA is my preference over EnvShade.  Envtex is a general texture utility, but I no longer use it.

 

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ASP4 for weather

SF for clouds textures and structures.

Envtex for sky colours used though ASCA. 

There is "no bad advice" it's all down to taste/flavor. 

 

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Ok, my head is spinning, lol! 

Appreciate the advice! I'm home the next 4 days, and it's suppose to be really hot the next few days, so perfect WX for playing with the sim. I just need to figure this out, and warm up the credit card!

 

 

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Posted (edited)
1 hour ago, Nyxx said:

ASP4 for weather

SF for clouds textures and structures.

Envtex for sky colours used though ASCA. 

There is "no bad advice" it's all down to taste/flavor. 

 

That is correct for most of us.

Myself , I want P3D to look and “behave” as real as possible , not to look as beautifull as possible ...

Orbx%20NL%20-%20mod%201.jpg

 

Edited by GSalden
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1 hour ago, GSalden said:

ASP4 + ASCA is a combo where , in Full Dynamics mode ( ASCA ) , different cloud textures ( up to 8 ) are choosen and show up in your environment at the same time

ASP4 + ASCA for clouds + EnTex ( with ASCA integration ) for skies is even one step more

 

3 minutes ago, GSalden said:

Myself , I want P3D to look and “behave” as real as possible , not to look as beautifull as possible ...

And therein lies the tale - my sentiments exactly.

Vic

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3 hours ago, GSalden said:

That is correct for most of us.

Myself , I want P3D to look and “behave” as real as possible , not to look as beautifull as possible ...

Agree but beauty is in the eye of the beholder. 

And how our monitors show colour/contrast etc. Your clouds shadows have a huge blue cast on my screen probably not what you see but way to blue on mine but if that looks right for you then=happy days. How it looks on my screen is evelevent to you all that counts is what looks right for you. We all chase the same goal really it's lucky we have different way to get it.

Up to everyone to find what looks best in their eyes.

 

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I really wish PTA can show us the effects as we change them on the fly instead of having to mess with settings and reload the sim in order to see changes.

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Posted (edited)
5 hours ago, GSalden said:

Very bad advice.

How can you possibly say that...!? It's not very bad advice, it is a different advice and just as worthy as your advice. You may not agree with it or have a different opinion but that doesn't make the other advice 'very bad'.

These are all personal opinions. As David said " if that looks right for you then=happy days"! The ONLY things that's very bad here is saying that someone else's personal preference is 'very bad': you can never ever say that.

At the same time I should add that saying " Don't waste your money on ASCA" isn't really helping too. Why is it so hard for people to share their personal preference a bit more objective and positive? Why does ones own opinion also have to be so negative towards others? Don't get me wrong, I've fallen into the same trap quite often but I try to learn from my mistakes. 😉

Edited by J van E
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5 hours ago, GSalden said:

Very bad advice.

How can a much used combination be "bad advice"

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6 hours ago, GSalden said:

Very bad advice.

ASP4 + REX SF is a weather engine with seperate cloud/sky textures

ASP4 + ASCA is a combo where , in Full Dynamics mode ( ASCA ) , different cloud textures ( up to 8 ) are choosen and show up in your environment at the same time

ASP4 + ASCA for clouds + EnTex ( with ASCA integration ) for skies is even one step more

 

That's been my advice for about 8 months... but from time to time someone jumps with a different opinion - which is fine, ask 10 people in flight sim a question and you'll get many different answers.

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I use FSXWX for weather in P3D. It's free, it works, there aren't 10 billion confusing settings to tweak. ASP4 is better but not enough to make me want to pay.

And for clouds I just have REX4TD+SC, I use the auto generated weather theme so I get variety.

You can spend a fortune on products, hours setting them up but many seem to overlap or require additional programmes for them to interface with for full functionality, and I think they're often subject to diminishing returns too. I find Skyforce annoying as it it needs Weatherforce to get the full effect and it overlaps with REX4, so if I was using ASP4 I'd go for ASCA and use REX for the other stuff like sky textures, asphalt and concrete etc.

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2 minutes ago, ckyliu said:

...as it it needs Weatherforce to get the full effect

Which will be incorporated into Sky Force for free. 😉

 

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I'm very much looking forward to evaluating SkyForce with a weather engine made especially for it.  We'll see!

 

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Just in case you missed it - simmarket just started summer sale (30% off) for HiFi products until July 8th.

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On my side am I using AS4+ASCA+Envtex+PTA2.62+ReShade (with Pete's pta and reshade files). At this level, I am not sure if SF will make a big difference to worth it.

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Posted (edited)
8 hours ago, Nyxx said:

Agree but beauty is in the eye of the beholder. 

And how our monitors show colour/contrast etc. Your clouds shadows have a huge blue cast on my screen probably not what you see but way to blue on mine but if that looks right for you then=happy days. How it looks on my screen is evelevent to you all that counts is what looks right for you. We all chase the same goal really it's lucky we have different way to get it.

Up to everyone to find what looks best in their eyes.

 

The blue cast is called Rayleigh scattering. Rayleigh scattering is caused the blue hue of the daytime sky and the reddening of the sun at sunset. It is always there. It may make your sim look less "polaroid" but it is how it is in real life.

16312636.jpg

15573887529_081d4c7e07_b.jpg

 

Edited by GSalden

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Really appreciate all the replies. What is the best way to incorporate the following, so it all plays nicely in P3D V4.3:

 

REX SkyForce 3D

ASP4

PTA.

 

Is there a tutorial on getting all this to work smoothly? 

 

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Bill

The good man @J van E did a good tutorial on it here.

 

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Posted (edited)
1 hour ago, busdriver said:

Really appreciate all the replies. What is the best way to incorporate the following, so it all plays nicely in P3D V4.3:

 

REX SkyForce 3D

ASP4

PTA.

 

Is there a tutorial on getting all this to work smoothly? 

 

ASP4 - Weather Engine. Different options for different systems (especially for cloud/visibility opotions).

REX SF - You can use this for all textures. PERSONALLY i use REX SF for everythign except: Sky Colors (from 1coder.ru), Sun Effect (Search for simple sunmod in avsim).

PTA - I tried around 5-6 times to move to tomato but i stick with PTA, mostly because i like flying more than screenshoting. Dumped ENVTEX due to lack of shader customization.

In your position i would start with REX SF - Choose whatever you like and then go to ASP4. Read the manual to find a sweet spot for settings or ask someone with similar flying preferences (IFR/VFR) and similar machine.

Then try some PTA if you dont want to fiddle much.

P.S. And try to keep the f/o KPI above 1  f/o = Flying/Optimizing.... 🙂

I am also for reality looks:

2018-3-24_9-44-43-815.jpg

2018-4-26_20-47-38-577.jpg

Edited by earthdog
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1 hour ago, ErichB said:

Bill

The good man @J van E did a good tutorial on it here.

 

Excellent tutorial indeed. I used his Skyforce + AS2016 + ASCA + Envtex combination with very good success under 4.2 and will re-implement it into 4.3 (required due to Contents update).

Kind regards, Michael

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