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Ground textures gets more blurry the further I fly

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 Chris, taxing the Sim in a clean state surely is helpfull If there are really big issues.

But no one is flying like that. LM has shown Orbx scenery with their promotion of P3D. 

If the Sim is capable to perform well in a clean state , but is showing issues with V4 compatible addons , then perhaos the engine is not powerfull enough to handle that.

We are talking about issues appearing with 4.3 which did not show wit 4.2..

Has BM changed ? It is V4 compatible . If V4.3 now is showing issues with BM you surely would not advice to fly without it ....

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

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FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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@GSalden
its not about if Sim can perform better!!!
i added information in my last post; please reread it :rolleyes:

Edited by Chris Bell

44 minutes ago, GSalden said:

Has BM changed ?

indeed BM now BMNG changed since its inception, but not in the way we compile our vector data!
we always have been and will be native sim format! our data is constructed the same exact format sim native data is,

as explained two posts back sim native data will never break there or have issue; BMNG is no different as it is the same exact format,
you can go ahead and put it to the test and see for yourself that our data behave properly when crossing meridian just as clean sim does on its own,

Edited by Chris Bell

The bottomline is : P3Dv4.3 is suffering from autogen not loading fast enough and patch loafing in the distance and fps dropping over time compared to V4.2.

Never had fps drops in V4.2 . I could fly from Frankfurt to London Heatrow. Photoscenery + addon airports + London PR + custom AG.

Not as a clean install , but with addons. Addons that are V4 compatible .

And reading the LM forums they are aware of it ...

Edited by GSalden

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

1 hour ago, GSalden said:

If V4.3 now is showing issues with BM you surely would not advice to fly without it ....

Gerard, nobody is suggesting flying without add-ons?  I tell ya, sometimes I feel like I'm writing down one thing and something else is being read ... yet I know the words I write don't change. 🙂

Problem diagnostics must start from a clean environment.  You eliminate variables as you go starting with a clean base no add-on installation.  Who does or doesn't fly like that is irrelevant to the methodology of problem identification.

Step 1, try to replicate issue in a clean base P3D V4.3 environment, done and no problem detected, eliminated LM "so far" as the issue

Step 2, start adding add-ons one by one and test again

Step 3, repeat step 2 until the problem surfaces

Once the problem surfaces, then we can start to narrow down the add-ons or combination of add-ons that triggered the problem.

If you go to LM and say, I've got these 25 add-ons and I get blurries or autogen issues, fix it LM.  You'll get crickets, no response from LM ... LM can't "fix" what doesn't belong to them ... like Add-Ons.

What you or I or anyone can do, is narrow down the problem (which is what I'm doing), identify the cause or combination that causes the problem and then present that information to the add-on vendor and hopefully they'll be able to replicate.  If the add-on vendor can replicate, then we hope they can identify the exact problem and they take it from there ... if the problem stems from their work they can fix it, if the problem stems from something they didn't expect in P3D V4.3 then it might involve reporting to LM.  But no matter how you slice it, you have to start from scratch and work forward ... making wild guesses and assumptions like "the engine just can't handle it" is purely speculative and speculation doesn't resolve problems or get one moving towards problem resolution.

Sometimes I see a lot of people that don't actually seem to want to get to the source of a problem, they just want to blame someone (usually LM) ... maybe just venting who knows.  But I'm interested in getting solutions or at the very least a work around.

Cheers, Rob.

5 hours ago, GHarrall said:

Do you have earth simulations scenery installed?

I have Earth Simulations but not installed as I thought they didn't have any P3D V4.x products?

2 hours ago, jabloomf1230 said:

Autogen Configuration Merger:

Arno ... now that refreshed my memory ... to be clear I'm NOT suggesting his Tool is the source of this issue, it's just a good starting point since the issue is one of Autogen.

Cheers, Rob.

indeed Rob the tool will help you examine existing data or test new data,
developers may use the tool as part of their installation but by all means it has no relation to Arno's work,
its the data added by each respective developer that matters,

 

@GSalden

56 minutes ago, GSalden said:

The bottomline is...

i know first hand you know better than this!
quit it :tongue:

Edited by Chris Bell

If V4.2 works well with V4 addons and V4.3 has some issues with the same V4 addons then to me there has something changed ..

I tested myself a clean install with 4 addons and I have a hunch that John V will say that his 2 products are not the ones to blame as they worked fine in 4.2...

As I do not have blurries when flying I leave the topic to others who are experiencing this and I hope it will be solved for them...

Edited by GSalden

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

you know very well why as explained here :rolleyes:

 

  • Commercial Member

I mentioned this several years ago: As they improve P3D -  if there are addons utilising loopholes for clever features or perhaps just work because of an unfixed issue, whatever, it may stop working for them and or the sim acts in an unusual manner. Could be what they are suggesting now.

Steve Waite: Engineer at codelegend.com

16 minutes ago, GSalden said:

I tested myself a clean install with 4 addons and I have a hunch that John V will say that his 2 products are not the ones to blame as they worked fine in 4.2...

You're going about this all wrong, I'm not looking to "blame" anyone (LM or vendor).  I'm trying to get to a repeatable point where I can present my information to vendor who can replicate the issue and decide if this is something they can address or if it's something they want to present to LM to address.  But NONE of that can happen without:

1.  Ability to Replicate problem consistently
2.  Specific requirements needed to replicate

"Blame" has no purpose for me, it solves nothing, I just want solutions and/or work-arounds ... where those solutions/work-arounds ultimately come from isn't important to me ... be it JV, Arno, LM, Chris, Aerosoft, etc. etc. Most of these vendors would be VERY grateful of any user that CAN pin point and replicate a problem.

EDIT: Yes P3D does change from version to version and those on the Beta team are aware which consists of many add-on vendors.  Specifically:

  • IMPORTANT: Updated generic buildings to do a more accurate calculation to fix issues with inaccuracies - Scenery developers please thoroughly test your products and report any potential issues as soon as possible.

but again, I'm here for problem identification, solutions and/or work-arounds, not the blame game.  

Cheers, Rob.

9 minutes ago, SteveW said:

I mentioned this several years ago: As they improve P3D -  if there are addons utilising loopholes for clever features or perhaps just work because of an unfixed issue, whatever, it may stop working for them and or the sim acts in an unusual manner. Could be what they are suggesting now.

With that I totally agree. Chris also has mentioned it before.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

7 minutes ago, Rob Ainscough said:

You're going about this all wrong, I'm not looking to "blame" anyone (LM or vendor).  I'm trying to get to a repeatable point where I can present my information to vendor who can replicate the issue and decide if this is something they can address or if it's something they want to present to LM to address.  But NONE of that can happen without:

1.  Ability to Replicate problem consistently
2.  Specific requirements needed to replicate

"Blame" has no purpose for me, it solves nothing, I just want solutions and/or work-arounds ... where those solutions/work-arounds ultimately come from isn't important to me ... be it JV, Arno, LM, Chris, Aerosoft, etc. etc. Most of these vendors would be VERY grateful of any user that CAN pin point and replicate a problem.

Cheers, Rob.

Totally agree on this too

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

9 minutes ago, Rob Ainscough said:

And https://www.fsdeveloper.com/forum/threads/no-autogen-using-acm.441884/#post-798109 ... testing this out now as it seems very similar and the way Orbx work wouldn't ACM need to be dynamic also rather than run once at the start of P3D?

Cheers, Rob.

You'll have to ask Arno about this. ORBX does its own thing when it adds autogen and one shouldn't use ACM to merge ORBX autogen definitions (not that you are doing that). ACM is really meant for merging very simple 3rd party autogen definitions. When ACM runs from exe.xml it first checks  to see if all the autogen information is valid. I'm not entirely sure why you think that it should be dynamic.

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