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chapstick

Why do so many scenery developers not include uninstallers?

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I have no idea how the concept of including an uninstaller has befuddled so many add-on developers, but here I am in 2018 manually hunting down scenery folders to remove payware products made by developers who should know better.

I genuinely don't understand their thought process.

 

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58 minutes ago, Chapstick said:

I have no idea how the concept of including an uninstaller has befuddled so many add-on developers, but here I am in 2018 manually hunting down scenery folders to remove payware products made by developers who should know better.

I genuinely don't understand their thought process.

 

When you disable scenery in the Addons or Scenery Library it is effective removed.  How hard is it to hunt down scenery folders?


Dan Downs KCRP

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I used the uninstaller once from LatinVFR for their KMIA scenery and it deleted my complete Addon Folder with everything in it,  took me weeks to get everything back to normal. So even those that do provide uninstallers for their scenery be careful?

Edited by MartinRex007

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Even with uninstallers, there are often many leftovers. I install all addon scenery in the fake P3D folder, then i move and add them using add-on.xml metod. This way, P3D original files are not touched, and i don't need to worry about P3D upgrades and uninstallers. I also keep a backup of clean original Prepar3d.cfg and other cfg files, since many addons will "tweak" them, so i coppy prepar3d.cfg back every time after new addon install

BTW, you can't track every single file using standard installation, some files are going to scenery/world/scenery, some of them to effects, etc

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Great idea!  I might give that I try when P3D v5 is released, might even do it if I have a few free days. 


\Robert Hamlich/

 

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1 hour ago, lodestar said:

Even with uninstallers, there are often many leftovers. I install all addon scenery in the fake P3D folder, then i move and add them using add-on.xml metod. This way, P3D original files are not touched, and i don't need to worry about P3D upgrades and uninstallers. I also keep a backup of clean original Prepar3d.cfg and other cfg files, since many addons will "tweak" them, so i coppy prepar3d.cfg back every time after new addon install

BTW, you can't track every single file using standard installation, some files are going to scenery/world/scenery, some of them to effects, etc

Could you please share your method in detail. I would also like to do this as well with all my sceneries that don't abide to the add-on.xml method.


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It's to try and penalize us for uninstalling their product

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1 hour ago, captain420 said:

Could you please share your method in detail. I would also like to do this as well with all my sceneries that don't abide to the add-on.xml method.

Ok, no problem. I'll try to post it tomorow. I can't do it right now becouse it's complicated with some developers, i need some time to choose the right examles of add-on.xml. Some developers are not reading the P3D learning center, or it can be complicated becouse of config app, libraries etc.

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3 hours ago, lodestar said:

Ok, no problem. I'll try to post it tomorow. I can't do it right now becouse it's complicated with some developers, i need some time to choose the right examles of add-on.xml. Some developers are not reading the P3D learning center, or it can be complicated becouse of config app, libraries etc.

No problem, thanks!


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Just a update - I didn't have time today, but i'm definitely going to do it in the next few days. Sorry for this, something unexpected happened

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It's okay. 🙂


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