HawkDsl

Bug List

Recommended Posts

the aircraft exhibits no yaw when flown single engine, not even way below blue line.

 the magneto switches are not connected to anything. With them off the engines continue to run

The feathering buttons when held in will not unfeather the prop
 
After running an engine hard with cowl flaps closed there was no appreciable change in CHT or oil temp

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

On 7/7/2018 at 11:26 PM, whamil77 said:

What simulator are you using?

FSX boxed edition.

Share this post


Link to post
Share on other sites

Haven't had some of the other issues. However I find it odd that there is no nose fuel tank. Switch to check it in cockpit and on fuel selector. But no tank listed in the fuel and payload to put fuel in. Maybe I'm just missing something. Please correct me if I am wrong but I'm not getting it. Kind of useless to have a tank you can't put fuel in.

Share this post


Link to post
Share on other sites

Yoke inside the plane doesn't match up with the ailerons or elevator if you look in spot view you can see the ailerons fully deflected at about 1/4 of the yoke turn,you can see the Yoke continue to turn looking through the pilots side window, but nothing happens on the exterior as the ailerons and elevators are already at their stops

Share this post


Link to post
Share on other sites
1 hour ago, Merlin59 said:

Haven't had some of the other issues. However I find it odd that there is no nose fuel tank. Switch to check it in cockpit and on fuel selector. But no tank listed in the fuel and payload to put fuel in. Maybe I'm just missing something. Please correct me if I am wrong but I'm not getting it. Kind of useless to have a tank you can't put fuel in.

Concur! Stumbled on that a bunch of times and it never percolated up through the fog to gripe it

It's an interesting arrangement, really two tanks--and upper and lower that together hold 77gals. Each tank has its own" liquidometer"

Why don't you submit a ticket regarding the missing tank at https://carenado.zendesk.com/hc/en-us so they don't think I'm picking on  them?

Also missing is a crossfeed valve (under copilot seat). The wing deice boot control ( below prop deice knob) is labeled "lever deice" which is probably a garbled version of Leading Edge Deice or maybe L.E. Deice.

Just to re-iterate if you didn't see my comment elsewhere, if your replace the sound folder with the wonderful sounds from Milton Shupe's freeware Twin Beech you'll suddenly be flying something that sounds like a Twin Beech. Very good inside sounds, pretty good outside except flyby that is missing the characteristic prop howl.

 

Edited by tailspin45

Share this post


Link to post
Share on other sites

Milton Shupe's "flight model" is an order of magnitude more accurate that Carenado's.  Sounds as well.  INR pilots of the D18S talk about dumping lift on touchdown by pushing forward on the yoke to prevent bounce.  They mention the saying "bounce 5 times and over.)  Relating to that, it seems most accidents on landing are touching down at too high a speed.

In addition to other bugs, I found that when starting up for cold and dark, sometimes the switches on the switch panel don't work unless you touch the panel from the virtual cockpit first.  similarly, when first accessing the fuel switches in the engine control panel, the mouse pointer actually operates the throttle.  

I have flown Milt's D18 for several years.    I guess I only bought Carenado for the cockpit graphic rendering.  My bad. 

I'm not going to insert Milt's sound set into the Carenado plane.  I have to much respect for his work.

In my opinion, the plane was not ready for prime time.  It's like it was a rush job.

-Jim

Share this post


Link to post
Share on other sites
5 minutes ago, jb44mag said:

Milton Shupe's "flight model" is an order of magnitude more accurate that Carenado's.  Sounds as well.  INR pilots of the D18S talk about dumping lift on touchdown by pushing forward on the yoke to prevent bounce.  They mention the saying "bounce 5 times and over.)  Relating to that, it seems most accidents on landing are touching down at too high a speed.

In addition to other bugs, I found that when starting up for cold and dark, sometimes the switches on the switch panel don't work unless you touch the panel from the virtual cockpit first.  similarly, when first accessing the fuel switches in the engine control panel, the mouse pointer actually operates the throttle.  

I have flown Milt's D18 for several years.    I guess I only bought Carenado for the cockpit graphic rendering.  My bad. 

I'm not going to insert Milt's sound set into the Carenado plane.  I have to much respect for his work.

In my opinion, the plane was not ready for prime time.  It's like it was a rush job.

-Jim

I used his flight model on the Carenado Beech 18 or atleast parts of it, aswell as the sounds,it makes the carenado plane a good flyer. I love his work but sadly his beech 18s VC is really dated now.

Share this post


Link to post
Share on other sites
4 minutes ago, jb44mag said:

INR pilots of the D18S talk about dumping lift on touchdown by pushing forward on the yoke to prevent bounce.  They mention the saying "bounce 5 times and over.)  Relating to that, it seems most accidents on landing are touching down at too high a speed.

1

The pushing forward part is hard to do smoothly. The big muscles in your arm aren't very precise, but the fine muscles in your fingers aren't quite strong enough to do it. So the trick is to add a touch of nose down trim on short final. Then, when the wheels touch you just relax your back pressure on the yoke and she pins herself to the deck. So, like many other situations, if you just let the aircraft handle it, it works out fine.

That said, if you're going to use brakes, then you definitely want to put weight on the wheels by pushing forward some after a smooth touchdown.

 

 

PIO can create problems in an aircraft with a training wheel on the front, too. As you point out, it's usually because the aircraft is too fast and the pilot tries to force it on to the runway. 

 

  • Like 1

Share this post


Link to post
Share on other sites

Good one!

Years ago I saw one, also in AOPA Pilot I believe, titled Big Red. I'll see if I can find it.

Share this post


Link to post
Share on other sites
On 7/9/2018 at 6:19 PM, tailspin45 said:

The pushing forward part is hard to do smoothly. The big muscles in your arm aren't very precise, but the fine muscles in your fingers aren't quite strong enough to do it. So the trick is to add a touch of nose down trim on short final. Then, when the wheels touch you just relax your back pressure on the yoke and she pins herself to the deck. So, like many other situations, if you just let the aircraft handle it, it works out fine.

That said, if you're going to use brakes, then you definitely want to put weight on the wheels by pushing forward some after a smooth touchdown.

PIO can create problems in an aircraft with a training wheel on the front, too. As you point out, it's usually because the aircraft is too fast and the pilot tries to force it on to the runway. 

Great advice that could only come from someone who has been there!

Share this post


Link to post
Share on other sites

now on v1.1

Still in:

instrument lights respond despite inst light master being off
oil bypass switches do nothing with oil pressure/temps
oil shut off switches do nothing with oil pressure/temps
oil shutter switchers do nothing with oil pressure/temps
cowl flaps do with oil pressure/temps and cyl temps
AP turn is hardly coordinated
although the sounds are off from real life examples, I still kinda like them though...

 

Share this post


Link to post
Share on other sites

Another bug?  I believe the real D18 does NOT have a steerable tail wheel.  Instead the real plane has a 360 degree caster.  I could be wrong.  Carenado's has a steerable tail wheel.

-Jim

Share this post


Link to post
Share on other sites
53 minutes ago, jb44mag said:

Another bug?  I believe the real D18 does NOT have a steerable tail wheel.  Instead the real plane has a 360 degree caster.  I could be wrong.  Carenado's has a steerable tail wheel.

-Jim

Have you tried changing it in the [contact_points] section?  Seems easy enough.

Under point.0, the eight parameter is set to 35.  Change that to 180 and you should have 360 degree caster.

--WH

Share this post


Link to post
Share on other sites
1 hour ago, jb44mag said:

Another bug?  I believe the real D18 does NOT have a steerable tail wheel.  Instead the real plane has a 360 degree caster.  I could be wrong.  Carenado's has a steerable tail wheel.

2

Apparently the did it on purpose under the assumption that people wouldn't have rudders pedals or multiple throttles. Nevermind that no Model 18 in its long history ever flew with a steerable tailwheel. Seems to me that's a slippery slope, designing for the lowest common denominator. Seems to me a better solution would be to make it a configuration option. Anyway, WH has the solution.

Edited by tailspin45

Share this post


Link to post
Share on other sites

Changing the parameter on the tail wheel as I mentioned works just dandy.  Nice suggestion for a little more touch of realism.  :tongue:

Share this post


Link to post
Share on other sites

So the Navy livery is bothering me with only one engine cowl having black paint on it.  Was this just a mistake or an accurate representation?  I'm not a painter but really hoping to see some nice repaints soon

Share this post


Link to post
Share on other sites

My first Navy training flights were in a UC-45J. The inboard upper quadrants of both engines were black.  Sadly my picture doesn't answer the question,  but there are plenty online that indicate the Carenado texture needs to be fixed.

UC-45J.jpg

 

Note that there's a weird moving shadow on the right wing (shown below) and on the tail, too. Not sure how the shadow textures work, but the one on the tail (not shown here) was clearly the engine nacelle and prop dome.

1-2018-7-6_15-36-45-454.jpg

 

Edited by tailspin45

Share this post


Link to post
Share on other sites
2 hours ago, tailspin45 said:

Note that there's a weird moving shadow on the right wing (shown below) and on the tail, too. Not sure how the shadow textures work, but the one on the tail (not shown here) was clearly the engine nacelle and prop dome.

I had the same issue but it's easy to fix: Open the exterior mdl file with RADItor and change the radius from 5 to 10 meters. Afterwards the shadows are correct. 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now