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Hi there

Is there anyone out there who is using VR with pmdg 737 in p3d 4.3 update.??????

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I have used it with Oculus Rift in 4.3.

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Me too, but immediately switched back to flyinside because P3D vanilla VR support doesn’t run smooth enough on my PC. So far now issues.

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pmdg 747, 777, fsl320 etc. all run smooth using p3dv4 native vr if oculus tray is used with asw=off.

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I use it regularly with PMDG and for the first time have stopped using FlyInside. There are a few trade-offs but I like the ability to bounce back and forth between VR and monitor. The pop up windows now work although not as good as FI and they have zoom now.

Bottom line running native VR in single pass mode with Oculus debug tool launched and ASW disabled with a PD = 1.7 runs well for me!

Joe

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I have been using native VR since P3D 4.1 at least. Being able to switch to 2D during longer cruises is for me a must-have. 

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I won’t stop using flyinside because it’s the only way to bring approach charts into the v r environment. Plus I like the interface.

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9 hours ago, AccusedChip said:

I won’t stop using flyinside because it’s the only way to bring approach charts into the v r environment. Plus I like the interface.

No, it is not. If you have the Rift you can do it much more efficiently using the native Oculus software.

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15 hours ago, GCBraun said:

No, it is not. If you have the Rift you can do it much more efficiently using the native Oculus software.

You need controllers or can you manipulate windows in native with a mouse?

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8 hours ago, glider1 said:

You need controllers or can you manipulate windows in native with a mouse?

You use the native VR controllers. In XP11 it works even better, because you can actually control the aircraft and interact with itst switches/knobs using the controllers, so you don't really need your mouse for anything. Hopefully P3D will adopt this strategy as well.

Regardless, I still find the native solution from Oculus Dash a much better and performant way to bring 2D windows into the cockpit.

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8 hours ago, GCBraun said:

You use the native VR controllers. In XP11 it works even better, because you can actually control the aircraft and interact with itst switches/knobs using the controllers, so you don't really need your mouse for anything. Hopefully P3D will adopt this strategy as well.

Regardless, I still find the native solution from Oculus Dash a much better and performant way to bring 2D windows into the cockpit.

Correct me if I’m wrong but you can’t open and close or minimize the window when you’re in P3D, correct? Do you have to exit back to Oculus Home to manipulate the window?

I’m interested in bringing a Little Navmap window but I believe it’s stays where you put it and can only be toggled on and off or interacted with from outside of P3D, am I mistaken?

Please elaborate on how exactly you select and interact with external windows brought into P3D.

Thanks in advance

Joe

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Posted (edited)
3 hours ago, joepoway said:

Correct me if I’m wrong but you can’t open and close or minimize the window when you’re in P3D, correct? Do you have to exit back to Oculus Home to manipulate the window?

I’m interested in bringing a Little Navmap window but I believe it’s stays where you put it and can only be toggled on and off or interacted with from outside of P3D, am I mistaken?

Please elaborate on how exactly you select and interact with external windows brought into P3D.

Thanks in advance

Joe

Yes, you need to go back to the oculus interface to resize or reposition the window. This does not take more than 2 seconds, though. And if we are talking about charts or maps here, I am not sure why you would need to keep chenging the position of the window. I always try to position the 2D window somewhere around where I would expect an EFB to be positioned.

Edited by GCBraun
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Posted (edited)

@GCBraun,

 Thanks for being one of the first that uses Oculus Dash and VR windows. Do you think you lose any frames per second running with Dash instead of Classic Oculus Home? Can you scroll inside a VR window? Can you have a map and be able to pan it and zoom it?

I realize that you like the Touch controllers but there are some of who want nothing but joystick, throttle, and mouse - is it at all possible to set up a VR window without Touch - just mouse.

Thanks

Dave W.

Edited by whitav8

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36 minutes ago, whitav8 said:

@GCBraun,

 Thanks for being one of the first that uses Oculus Dash and VR windows. Do you think you lose any frames per second running with Dash instead of Classic Oculus Home? Can you scroll inside a VR window? Can you have a map and be able to pan it and zoom it?

There may very well be a performance impact if you have multiple windows, but, with just one, it is not something that I really notice. There are no performance loss just by using Oculus Dash.

As for scrolling or panning, you need to open the Oculus Dash to do that. This is a very good feature request and hopefully it will be available in the future.

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Yes, a good question..........I want to use the mouse as well.

Bill Clark

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