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AnkH

Autogen... again

Autogen loading late and in patches  

82 members have voted

  1. 1. Do you observe late autogen loading in patches while flying?

    • yes, in any case
      44
    • yes, but only with fast airplanes
      18
    • yes, but only with specific settings (plz. indicate)
      7
    • no, never observed this
      9
    • no, not anymore (plz. indicate possible fix)
      4


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Hi all,

As I am involved into the discussion about "autogen loading late and in patches" in the official LM Forums, I really wondered if this is something limited to some systems only (due to whatever reason) or if this is really an intrinsic bug of P3Dv4.x that simply not everybody is aware of (which I can hardly believe...). That's why I created this poll, I am simply interested in the current situation.

So, plz. participate in the poll :-) If you do not observe this autogen loading in patches, it would be nice if you post your autogen settings and whether or not you use limited FPS, HT, AF, FFTF. Thanks for your efforts,

Regards


Greetings, Chris

Intel i5-13600K, 2x16GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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Limited fps 30

HT OFF

AF 16x

FFTF 0.18

 

Works pretty well for me, I only see very occasional popping of scenery , in heavy autogen areas, or in a fast jet.

its finding the right balance of locked fps vs FFTF.


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No bug.

When i attach an trailer with 1 ton on my Mercedes and the car has less speed-up performance it's also not an engine problem.


System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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1 hour ago, djbully said:

its finding the right balance of locked fps vs FFTF.

Might be, then I did not yet find the correct combination. May I ask what settings you use for autogen draw distance and autogen density (buildings and Vegetation)?

6 minutes ago, JoeFackel said:

No bug.

When i attach an trailer with 1 ton on my Mercedes and the car has less speed-up performance it's also not an engine problem.

This comparison is... well, no comment. Does it help if I make the following statement: is it then an engine problem (=bug) if the precedessor of this mercedes with exactly the same engine, same amount of horsepower etc. was capable of accelerating faster and had less issues?

Sorry, but no. I can turn everything down to the minimum and the issue still persists. And it is amplified if you reload several times the same scenario in a row. Means: there must be something wrong with the unloading of autogen that is not used anymore vs. the size of the autogen buffer.


Greetings, Chris

Intel i5-13600K, 2x16GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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1 hour ago, JoeFackel said:

No bug.

When i attach an trailer with 1 ton on my Mercedes and the car has less speed-up performance it's also not an engine problem.

P3D is a truck

 


Ron Hamilton

 

"95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom

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32 minutes ago, Litmoose said:

I use the dynamic FFTF tool so its not really and issue any more

Could you elaborate this a little further? I do not see a direct link between FFTF and autogen loading late and in patches... You had this late autogen loading but with the dynamic FFTF tool it is gone?


Greetings, Chris

Intel i5-13600K, 2x16GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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I thought I read somewhere in a post by "Rob" that LM is aware of loading patches in the distance and they are looking for solutions?

This is an issue for me and it has very little to do with my settings or plane I fly. If there was a way for me to fix this by tweaking or changing settings, I would have found a solution a long time ago.

Good luck!

Edited by DJJose

A pilot is always learning and I LOVE to learn.

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1 hour ago, AnkH said:

Might be, then I did not yet find the correct combination. May I ask what settings you use for autogen draw distance and autogen density (buildings and Vegetation)?

This comparison is... well, no comment. Does it help if I make the following statement: is it then an engine problem (=bug) if the precedessor of this mercedes with exactly the same engine, same amount of horsepower etc. was capable of accelerating faster and had less issues?

Sorry, but no. I can turn everything down to the minimum and the issue still persists. And it is amplified if you reload several times the same scenario in a row. Means: there must be something wrong with the unloading of autogen that is not used anymore vs. the size of the autogen buffer.

Its not perfect, but it does help. If you watch the below vid it will explain how fixed fps limiter and FFTF work. Then just imagine using a tool that helps automatically change the value depending if you have enough "spare" fps to dedicate to autogen.

 

 

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Hi Ankh, see this thread: 

it a good read/watch. 

 

Regarding my settings they are fully right, most of the time. At egll for example, I usually knock them back 1 or 2 notches, autogen density. Also would need to drop fps to 15 or 20. 


AMD Ryzen 5900X - Asus Crosshair VI Hero - G.Skill 32GB (2x16GB) 3000 C14 DDR4 @ 3600 14-14-15-14-28-42

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Are you sure that this applies for v4.3? The video is from December 2017... And me and others observing this bug are almost sure that it is pronounced since 4.3. Thanks anyway, I will watch it for sure and see if I find a solution. As a matter of fact, I don't see that much difference in the performance with autogen draw distance on "medium" or on "high" or even "very high". That's why it is so hard to accept for me that it has anything to do with the performance of my rig...


Greetings, Chris

Intel i5-13600K, 2x16GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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5 hours ago, djbully said:

Limited fps 30

HT OFF

AF 16x

FFTF 0.18

 

Works pretty well for me, I only see very occasional popping of scenery , in heavy autogen areas, or in a fast jet.

its finding the right balance of locked fps vs FFTF.

I presume this is when you run in 60 hertz?? 


 
 
 
 
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It's certainly a bug for those of us who have a pretty beefy machine and experience late loading AG and late loading photoscenery with very moderate slider settings.


Howard
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13 minutes ago, tooting said:

I presume this is when you run in 60 hertz?? 

Yes that is correct. My monitors only do 60hz with free sync range of 35-60 fps. So it’s stiil nice and smooth at 30fps without free sync and no visible tearing .


AMD Ryzen 5900X - Asus Crosshair VI Hero - G.Skill 32GB (2x16GB) 3000 C14 DDR4 @ 3600 14-14-15-14-28-42

AMD Red Devil Radeon 6900XT  2700/2112 1125mv - 3 x Iiyama G-Master GB2888UHSU 4k @ 11560x2160

Saitek X-55 Rhino - Track IR5 - Obutto Sim Cockpit + Triple Monitor Stand - Fancy some Techno? https://www.mixcloud.com/dj_bully/

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6 hours ago, djbully said:

Limited fps 30

 

This! So many topics about this issue that i lost count, the only solution found for those who suffer this is to lock frames, no more no less.


Marques

Ryzen 7 7700x@5.4Ghz | Arctic Liquid Freezer II 360| RTX 4070 ti | 32GB Ram @5600MHZ| Crucial MX 200 M.2 500GB |Crucial MX200 SATA 500GB | HTC Vive | XIAOMI 43" 4k TV | Acer Predator 27" G-Sync | AOC 32" Freesync

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