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paulh1

Editing Aircraft With GSX

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No matter what I do I cannot get the jetway at any gate to use door L1 instead of L2
I am using Prepar3dv4 with PMDG Queen Of the Skies 747-400 v3 ver Qantas ER
I go into GSX Customize Aircraft Editor.
Yes It is the correct aircraft and corrisponds to my current aircraft.
I select the Pax1 door, and select the header Door with open close checks as FSX Door1
When I go into the editor the blue Z and green and red axis lines are over the correct door (L1)
However when I use the jetway it always goes to L2.
I am trying to position my nose wheel on the forward yellow line, then L1 will be in easy reach of the jetway.
L2 is to far away, and the jetway has to split in half to reach it.
After doing this edit I press Y which is supposed to close and save, yes it closes, but the jetway always goes to L2.
Another issue I am having is editing the position of my aircraft on the approach line.
In the editor I move the aircraft nose wheel and the orange stop circle back to the forward yellow line ending.
I press y to save and close.
However every time I reopen the simulator the aircraft is back to this default position of 2 meters
 forward of the end yellow line.
The third problem I am having is
The height of the jetway at the door, is about 2 feet below the top of the door (that is the jetway apron or hoarding that surrounds the door)
So when the jetway is at the door, and the door is open you can still see inside the aircraft with about a 2 foot gap.
How do I raise the jetway so it fully encloses the door.
I have tried going into the aircraft editor, and raising lower horizontal line up 2 feet (this line is at the bottom of the door by default)
However this seems to have no effect of where the jetway goes, or interacts with the door.
Hope someone can help me with these 3 issues.

Regards  Paul

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best bet  is  to  go  to the  fdst  forum  the  dev  will  fix your  issues


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Peter kelberg

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If you haven't tried already, in P3D go to the menu bar at the top;

Addons--->GSX--->Options and then within this check/uncheck use preferred aircraft door.

Hopefully that helps.

Bear in mind that at airports with SODE operating you can choose which door when you call the jetway.


Johnny Crockett
7700K @5ghz | Asus GTX 1070 | G.Skill 16GB 3600 | P3D V4

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ditto ... I would not spend any of my time trying to get default jetways to work.  I have been known to use ADE to adjust their position because the developer of that airport was a little sloppy in this regard but that is all I'm doing.  SODE on the other hand is the way to go.  One of these days I'm going to sit down with the documentation and learn how to add my own SODE jetways.  Just another item on the list for now.


Dan Downs KCRP

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16 minutes ago, downscc said:

One of these days I'm going to sit down with the documentation and learn how to add my own SODE jetways.

It's easier than you think with the graphical SODE SimObject placement tool. https://www.fsdeveloper.com/forum/threads/sodeplacer-v0-4.442264/#post-794354 I've also added 2 wind animated windsocks to my default KEYE and jetways to KIND.

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All your GSX "issues", are not issues at all. You think they are, because there's a wrong basic premise here:

You think that anything in GSX would control how Jetways operate in some way. This is clearly explained in the manual, inside a blue box, hoping nobody will miss it, but still...

NOTHING in GSX controls or change the way jetways operates. With "Jetways" here, I'm referring to the ones using the standard animation system, which are operated with CTRL+J. You can edit the airplane all you want in GSX, and this won't have the slightest effect on such jetways! Note that, even if we might refer to them as "default", that only means "using the default jetway animation system". Even a custom jetway on a 3rd party airport, as long as it operated with CTRL+J, is still a default jetway, and it conform to the same rules.

The ONLY thing that controls how or where a default jetway will attach to, is the [Exits] section of the AIRPLANE.CFG file and, since the default system allows only for a single jetway, the airplane developer must choose whether he'll set it to the 1st or the 2nd passenger door. Once that choice is made, there's nothing you can do to change it, unless you edit the aircraft.cfg file.

Everything you change in the GSX configuration will only be used by GSX and, since GSX doesn't control default Jetways, you can change doors in GSX as long as you like, and it won't make the slightest difference to a CTRL+J jetway.

If the scenery uses SODE Jetways, instead, this is entirely different. The GSX airplane configuration WILL matter now and, since GSX and SODE are connected, IF you operate a SODE Jetway from the GSX menu (opposite to the SODE menu), GSX WILL pass its own door configuration to SODE, which will know how to dock jetways, and will allow you to use doors other than the one defined as the main passenger door in the aircraft.cfg.

You will know if a scenery comes with SODE jetways, because they are labeled as "/JS" in the GSX parking selection menu. If there's only a "/J", it's a DEFAULT Jetway.

The stopping position is the same. Since it's a GSX data, it only matters TO GSX. If you position the airplane using the standard "Go To Airport" menu, the simulator wouldn't know anything about the GSX stop position, and will continue to set the airplane with its center of mass in the center of the parking.

The customized GSX parking stop position will matter only to determine the correct stopping position in GSX (the Marshaller will read that) AND if you use the "Warp Me There" function in GSX to move to a parking, instead of the standard "Go To Airport" menu.

And please, have a look at the GSX manual, the chapter named "Understanding the Stop position", which explains how it's supposed to work, and its relationship with the "Preferred Exit" in the GSX airplane configuration.

Edited by virtuali
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