August 23, 20187 yr 54 minutes ago, tooting said: Once some one confirms it works with fsl 3xx, and pmdg birds i'll get it Not sure why you would need it for either. They have their own specifically designed flight physics and have good sound engineering. I think it adds very little here. It really makes the most sense with GA (especially Carenado) with poor/generic flight and ground physics, and poorly modeled sound packages.
August 23, 20187 yr 17 minutes ago, ErichB said: Not sure why you would need it for either. They have their own specifically designed flight physics and have good sound engineering. I think it adds very little here. It really makes the most sense with GA (especially Carenado) with poor/generic flight and ground physics, and poorly modeled sound packages. Exactly. I don't think it adds much at all to full feature packages. Event he Realair legacy and duke don't benefit from it as they have the 'relaview' effects already. Where it shines is in GA singles and props from the 'lesser' packages or default aircraft. Im guessing there are some mid range jets that would benefit too. Certainly on FSlabs and PMDG etc, it would be wasted. Glenn Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD
August 23, 20187 yr There's a reason why A2A gives you the option to disable Accu-feel in an aircraft that will not benefit, such as Realair Lancair or Turbine Duke. I just tried it with my Lotus L-39 and after adjusting a few settings, it works great! I love the additional sounds and behaves well with EZDOK. I'm glad to have Accu-feel back in my sim. MSFS
August 23, 20187 yr Thanks so much to Nick and Lewis for sorting out my order (and my own stupidity). I just had a quick flight in Manfred Jahn's fabulous DC-3 in thunderstorms around Innsbruck and it is fantastic. I will try it with the PMDG DC-6 next (which is sorely lacking in touchdown sounds). Should I leave the flight dynamicy bits on for this?? Lots of people seem to suggest that PMDG style aircraft do not need any additions, but I find that the DC-6 flies like on rails. My dream is for A2A to make a really nice twin. I love their Comanche, and spend a lot of time in the above mentioned DC-3, which is really well done. Maybe a proper D18S from A2A? One last thing, I spend all my time in VR (using Flyinside) and don't seem to get any of the camera movement effects. The plane moves around nicely in turbulence etc, but the head doesn't. I suppose this is because it is locked to the VR tracking of the headset. Anyway, Thanks again Neil
August 23, 20187 yr Very interested in this. Does anyone know if Accu-Feel completely fixes the severely broken water dynamics in P3D? Or just improve it in some aspects? --- MSFS | DCS | X-plane 12
August 23, 20187 yr Here's a quick vid of it in action with the Boeing B-29 Superfortress. Older aeroplanes such as this one really benefit from a bit of rattling and shaking. Those Flight Replica DC-4s, JF Viscounts, Comets and Doves etc have their missing ingredient for P3D now. Alan Bradbury Check out my youtube flight sim videos: Here
August 23, 20187 yr I didn't have any issues with CP and Carenado S360 ... I did forget to remove the Reverser lockout before landing, oops! What would be really nice (and I didn't see this) is if Accu-Feel allowed adjustments to "rolling resistance" ... Carenado aircraft are so far off the mark when it comes to rolling resistance so having something like Accu-Feel compensate would be most welcome. Cheers, Rob.
August 23, 20187 yr 1 hour ago, NorwegianAviator said: Very interested in this. Does anyone know if Accu-Feel completely fixes the severely broken water dynamics in P3D? The P3D water dynamics aren't broken, the vendor aircraft is NOT being setup correctly for P3D specific water options ... most I've seen just do it the FSX way, which is wrong! Cheers, Rob.
August 23, 20187 yr 4 hours ago, Rob Ainscough said: The P3D water dynamics aren't broken, the vendor aircraft is NOT being setup correctly for P3D specific water options ... most I've seen just do it the FSX way, which is wrong! Cheers, Rob. I have yet to see just one aircraft performing somewhat realistic on water in P3D. Same issues in FSX. Anyhow, I'm particulary interested to see if the "friction" on water has been fixed in Accu-Feel. Requiring a lot of power to even start moving on water is totally wrong. The only sea plane I know of which handles water operations somewhat fair is the Milviz Turbo Otter on floats. But it still requires a bit of torque to start moving on water, but it's the best sea plane I've come across in this regard. Same goes for ground friction on land. Has this been fixed in Accu-Feel? --- MSFS | DCS | X-plane 12
August 23, 20187 yr 3 minutes ago, NorwegianAviator said: The only sea plane I know of which handles water operations somewhat fair is the Milviz Turbo Otter on floats. That's interesting, what version? The Milviz Turbo Otter on Floats was all over the place and didn't handle water at all well ... Cheers, Rob.
August 23, 20187 yr 11 minutes ago, Rob Ainscough said: That's interesting, what version? The Milviz Turbo Otter on Floats was all over the place and didn't handle water at all well ... Cheers, Rob. That's for sure 😅 I think it was about when the plane was released. I tried it at my friends house, I don't personally own this so I can't tell for sure. But you didn't need 50% torque to get the plane to start moving on water, which is often the case in other sea planes I've tried in P3D. The Aerosoft Twin Otter Extended is terrible. But according to Aerosoft they couldn't do anything about it as it was a P3D issue. At least not without making their own physics engine, which was out of the question for this product. --- MSFS | DCS | X-plane 12
August 23, 20187 yr I can't see from Scott's promotional video a real water operations physics. Especially regarding getting over the step or coming down from the step. When you are about to take off, you need to rise the nose the moment you add power, then you have to see the splashes around the pontoons and, depending on the aircraft, start lowering the nose when the splashes are abeam your shoulder. and that's when you are over the step and start accelerating. From there, you can take off or do a high-speed taxi (+-40kts) to the other side of the lake. The same when you are attempting a water landing. If you don't come at a specific nose-high attitude, and hit the water with the wide part of the pontoons first (the first 1/3 of the pontoon lenght), the drag produced by the water will be such that the airplane will flip over. To avoid this, you need to coma at a flare attitude (nose up) and wait for the aft part of the pontoons to gently contact the water, and throttle down while keeping your pitch control going full aft as airspeed decreases. This will produce a typical charasteristic major pitch up moment at very slow speed when you exit the step (+- 25kt) and become a boat per se. Santiago de Larminat
August 23, 20187 yr 8 hours ago, NeilC said: Thanks so much to Nick and Lewis for sorting out my order (and my own stupidity). I just had a quick flight in Manfred Jahn's fabulous DC-3 in thunderstorms around Innsbruck and it is fantastic. I will try it with the PMDG DC-6 next (which is sorely lacking in touchdown sounds). Should I leave the flight dynamicy bits on for this?? Lots of people seem to suggest that PMDG style aircraft do not need any additions, but I find that the DC-6 flies like on rails. My dream is for A2A to make a really nice twin. I love their Comanche, and spend a lot of time in the above mentioned DC-3, which is really well done. Maybe a proper D18S from A2A? One last thing, I spend all my time in VR (using Flyinside) and don't seem to get any of the camera movement effects. The plane moves around nicely in turbulence etc, but the head doesn't. I suppose this is because it is locked to the VR tracking of the headset. Anyway, Thanks again Neil Hi Neil I am also in VR. Accufeel is the only way to go for you if you are still with Flyinside because camera movement isn't supported but airframe shake does. In native VR however everything works like normal. Chaseplane can be used to shake your view and works in VR for everything except static view and custom HDR adjustments (only the P3D standard HDR works). I use a combination of a slight headshake in VR with chaseplane it doesn't make me nauseous if I keep the settings conservative definitely adds to immersion if you don't have a motion platform.
August 23, 20187 yr 47 minutes ago, Guevorkyan said: I can't see from Scott's promotional video a real water operations physics. Especially regarding getting over the step or coming down from the step. When you are about to take off, you need to rise the nose the moment you add power, then you have to see the splashes around the pontoons and, depending on the aircraft, start lowering the nose when the splashes are abeam your shoulder. and that's when you are over the step and start accelerating. From there, you can take off or do a high-speed taxi (+-40kts) to the other side of the lake. The same when you are attempting a water landing. If you don't come at a specific nose-high attitude, and hit the water with the wide part of the pontoons first (the first 1/3 of the pontoon lenght), the drag produced by the water will be such that the airplane will flip over. To avoid this, you need to coma at a flare attitude (nose up) and wait for the aft part of the pontoons to gently contact the water, and throttle down while keeping your pitch control going full aft as airspeed decreases. This will produce a typical charasteristic major pitch up moment at very slow speed when you exit the step (+- 25kt) and become a boat per se. I'm seeing the pitch back / pitch forward motion when manoeuvring over the step whilst using a freeware Beechcraft D18S float plane. I probably haven't tweaked the settings correctly as it's my first day ever using Accu-feel, but it does appear to provide close enough physics and sound sets to match. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
August 24, 20187 yr The Milviz Beaver seemed to behave acceptably on the water, but I have not tested lately or with Accu-Feel. I'll check again tomorrow. MSFS
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