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P3D V5

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When does the v5 of P3D come out?? Does it supports multi thread??

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Usually on its release date.  Seriously, from comments made directly by LM staff, I would expect another minor version of V4 first, possibly with PBR. There have been so many recent "advances" in graphics technology (hardware ray tracing, Vulkan, PBR) that it might take a while for LM to digest all that and decide which items to include in V5 and which to ignore.

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4 hours ago, BrucoGianluco05 said:

Does it supports multi thread??

P3D has always supported Multi-threading.

Probably best to wait for the V4.x series to complete before talking about V5.

Cheers, Rob.

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4 hours ago, jabloomf1230 said:

Usually on its release date.  Seriously, from comments made directly by LM staff, I would expect another minor version of V4 first, possibly with PBR. There have been so many recent "advances" in graphics technology (hardware ray tracing, Vulkan, PBR) that it might take a while for LM to digest all that and decide which items to include in V5 and which to ignore.

True Jay, I'm sure they will have a roadmap of where they'd like to take P3D though, can't imagine any project manager not looking ahead like that.  I would imagine there would be continuous cyclical consideration of new tech options all the time.  For us, its more a question of at what point does something become mainstreamed in P3D and released to us and when is it most cost-effective for us to invest in the right hardware to exploit those features.


Kevin Firth - i9 10850K @5.2; Asus Maximus XII Hero; 32Gb Cas16 3600 DDR4; RTX3090; AutoFPS; FG mod

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

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New hardware features always outpace the software's ability to utilize the features. Unfortunately, software developers always provide extended ranges of IQ settings based on existing features, that outpace the hardware's capabilities. That's a modified version of Zeno's Paradox.

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How about just a version of P3D that doesn't take a computer science degree to manage all of the add ons, settings, etc. That would be nice! 

Only kidding! (sort of)

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It's interesting, i wonder what LM will offer for v5? 

They have heavily focused on memory management in previous releases, so v2 to v3 was all about the memory scavenging process, v3 to v4 was all about the move to 64-bit.

What would make simmers and perhaps even more importantly commercial customers want to upgrade?

 


Ian R Tyldesley

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I’m personally perfectly content with just continuing to improve and patch v4 for now.

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Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

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1 hour ago, avi8tir said:

How about just a version of P3D that doesn't take a computer science degree to manage all of the add ons, settings, etc. That would be nice! 

Only kidding! (sort of)

Sorry but you are confusing this with FSX!

While FSX never was a stable product, LM managed to deliver a product which does not require too much tuning.

However, it is easy to bring P3D to a slideshow with settings to MAX and 10 layers of clouds, each layer with its own shadows :D

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I for one would be perfectly fine with v5 being several years off. I've overspent this year getting everything upgraded to v4 and would rather not tick off my wife for another few years 😂 plus v4 runs wonderfully on my computer, but I don't think it could handle anything more advanced.

Edited by cleonpack93
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On 8/26/2018 at 9:21 AM, Rob Ainscough said:

P3D has always supported Multi-threading.

Probably best to wait for the V4.x series to complete before talking about V5.

Cheers, Rob.

Hi Rob,

 

In that case, why do you recomment the  "non K" processor saying the HT is useless for flightsims ?


too much, too soon....

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3 hours ago, avi8tir said:

How about just a version of P3D that doesn't take a computer science degree to manage all of the add ons, settings, etc.

Based on your statement I would have to say it's sounds like the "add-ons" are making life complicated not P3D?  The new "Add-On" process, if followed correctly by 3rd party add-on providers, is actually pretty good for end users to enable/disable as needed.

But I do understand your perspective, because of the number of add-ons I have and what they do, I need to do regular maintenance of those add-ons and have a specific update process to ensure they all work well with each other and don't step on each other or conflict with each other ... it can be a lot of work and can lead to problems that might bring the core down.  LM could tight this up, but it could then make your favorite add-on no longer work at all ... so it's a double edge sword.

Cheers, Rob.

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2 hours ago, cleonpack93 said:

I for one would be perfectly fine with v5 being several years off. I've overspent this year getting everything upgraded to v4 and would rather not tick off my wife for another few years 😂 plus v4 runs wonderfully on my computer, but I don't think it could handle anything more advanced.

I agree. i would hate to think how much it would cost me to replace all of my add-ons. 

V4.3 is running fine. Although I am waiting on the new I9 9900K to upgrade. 

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Tim Curtis

MSFS2020, i7-9900k 5.0Ghz, 32GB Ram, Nvidia 3080, 48" LG OLED CX

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8 minutes ago, pao said:

In that case, why do you recomment the  "non K" processor saying the HT is useless for flightsims ?

I don't recall ever recommending "non K" processors?  I'm pretty sure I recommended best "bang for buck" is the 8700K and that's what I use in one of my Test PCs ... sure my main FS PC is a 7900X with HT OFF but that's 10 real cores and to get them to work well at 5Ghz, HT is OFF.

As far as HT (Hyper-threading), I think you are confused on what HT is.  SMT (Multi-threading) via P3D (or any software that instantiates multiple threads running at the same time) happens regardless of the HT On/Off setting.  Here is more information on what HT is: https://en.wikipedia.org/wiki/Hyper-threading

Here are the disadvantages to HT ON

1.  More heat, more power consumption
2.  Harder to obtain very high stable overclocks 
3.  "Hyper-Threading can improve the performance of some MPI applications, but not all. Depending on the cluster configuration and, most importantly, the nature of the application running on the cluster, performance gains can vary or even be negative."
4.  It's been a rocky road for HT, some applications benefit (like Adobe's PP and/or 3dsMask or Cinema4D) from HT, while others do not.
5.  "In 2006, hyper-threading was criticised for energy inefficiency.  For example, specialist low-power CPU design company ARM stated that simultaneous multithreading (SMT) can use up to 46% more power than ordinary dual-core designs. Furthermore, they claimed that SMT increases cache thrashing by 42%, whereas dual core results in a 37% decrease. Intel disputed this claim, stating that hyper-threading is highly efficient because it uses resources that would otherwise be idle or underutilised."
6.  "In 2017 it was revealed Intel's Skylake and Kaby Lake processors had a bug with their implementation of hyper-threading that could cause data loss.  Microcode updates were later released to address the issue."

Cheers, Rob.

 

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Sorry Rob.. indeed I was wrong mixing Multi and Hyper :-()

 

By the way, does that mean that Multithread should be enabled in the Nvidia control panel ?

Thanks

Edited by pao

too much, too soon....

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