ms2

Different P3Dv4 versions on the same computer W10

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Hello

I have a dream: to install two different versions of P3dv4, on two different disks on the same computer.

One version oriented landclasses as orbx sceneries and a other with "France vfr" + photo-sceneries to avoid conflicts with the hope having best results and best fps for each universe.

What I don't know: with two users accounts + each user owning his personal licence of P3dv4, if this idea is realistic .

thanks for sharing experiences.

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Two users with two different licenses should work just fine. One user with two licenses for the same product might be a problem. However one user could have both Academic and Pro installed with different licenses and that should work.

I'm 99 44/100% sure but if not I'm sure someone will post.

Vic

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Thx Vic for this good advice. I be able now to develop best strategy.

Experienced users are welcomed for sharing knowledges for best ways.

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Hi,

you could achieve the same thing with a single license and different sets of add-on.xml files that you activate or deactivate as needed. But setting that up requires a lot of manual labor and attention to every detail, especially with ORBX.

Personally, I am just using swappable drive bays. I am running 7 different Windows systems on the same computer hardware simply by swapping in the required disk. That way I have full authority over what is in those operating systems pertaining to the use case at hand without running the risk of compromising other applications.

You cannot have V4 Academic and Pro on the same OS, they use exactly the same installation paths and config files. But you can install two P3Ds with a single developer license on two different computers.

Best regards

Edited by Lorby_SI
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Hi Lorby

Thx

Actually, I use different sets methods, is a good way. But stay problems of  patterns conflicts in textures.

Indeed this idea of swapping system disk is a very good and nice idea. So shall be able to oriented onesystem to on full version of p3dv4 and one other simplified system directed to a second simplified version of p3dv4 for vfr photoreals flying.

Best regards.

Mark

 

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1 hour ago, Lorby_SI said:

You cannot have V4 Academic and Pro on the same OS, they use exactly the same installation paths and config files. But you can install two P3Ds with a single developer license on two different computers.

Hi Oliver - 

I was wondering about that but if you manually install to different locations wouldn't the registry entries be different?. I believe they reference P3D Academic & Pro separately. Not sure about the Programdata but I recall they did the same.

Vic

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Yes Oliver's way is the cleanest,  Have different disks \ operating systems and change or boot into the desired operating system.  

 

4 hours ago, ms2 said:

What I don't know: with two users accounts + each user owning his personal licence of P3dv4

Prepar3D will Install across all User accounts,  If you create another User account you will notice you will have a copy of Prepar3D on your new user account,  You will of course have no generated files at this point but will be created when you launch Prepar3D.  The two user accounts will be linked,  for example if you run the delete generate files command on user account 1,  this will also remove the generate files on user account 2,  When you launch Prepar3D on either user account the generate files will generate on both user accounts.  The same apply's for Add On control panels,  One user account will duplicate the two of them.   So this way is a no go. 

 

1 hour ago, vgbaron said:

I was wondering about that but if you manually install to different locations wouldn't the registry entries be different?. I believe they reference P3D Academic & Pro separately

 

As Oliver mentioned all major versions of Prepar3D use the same reg license paths 

This is what you will see when trying to Install v4 Academic with v4 Pro-Plus currently Installed 

test1.PNG

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3 hours ago, ms2 said:

But stay problems of  patterns conflicts in textures.

If you use the addon.xml method properly, that will not happen. You don't have to install textures directly into the simulator, you can keep any content out of the sim if you are willing to invest the necessary work. For example, I have the Rex Worldwide Airports texture replacements in a separate folder, and by activating/deactivating an add-on.xml I can simply turn them on or off. Nothing in the simulator folder itself has been changed. But it takes effort to achieve this, you have to trick the various legacy installers or management tools not to compromise your core simulator folders. 

Best regards

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21 minutes ago, Poppet said:

Prepar3D will Install across all User accounts,  If you create another User account you will notice you will have a copy of Prepar3D on your new user account,  You will of course have no generated files at this point but will be created when you launch Prepar3D.  The two user accounts will be linked,  for example if you run the delete generate files command on user account 1,  this will also remove the generate files on user account 2,  When you launch Prepar3D on either user account the generate files will generate on both user accounts.  The same apply's for Add On control panels,  One user account will duplicate the two of them.   So this way is a no go. 

Now that I was completely unaware of! Made an assumption that it was user specific. I shall remember.

Thanx again, Elaine!

 

Vic

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"You cannot have V4 Academic and Pro on the same OS, they use exactly the same installation paths and config files"

Does that also mean I can't have P3Dv3 AND P3Dv4.3 installed on two seperat SSD's, at the same time?

 

Jorn L

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Hello Jorn

You can Install and use any version of v3 and any version of v4 on the same SSD no problem at all

v2, v3 and v4 are described as major versions and you can Install all 3 of these If you like on the same or different SSD  (separate folders of course). 

v3, v3.3 and v3.4 are described as minor versions of v3 and you Can Not Install more then 1 version.  The same apply's for v4 of course

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Thank you Elaine. The only reason for installing P3Dv3, is that Instant Scenery 3 doesn't work with P3Dv4, so someone mentioned that it's possible to use it in P3Dv3 and create the sceneries in there, and then export the .bgl file to P3Dv4. 

Jorn L

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Hello,

I use a dual boot W10 X64 for a long time. On each system I have : one is the V4 with all my addons , the second system runs V4 default : no addons.

So when I have a CTD on the Full V4 I test the same situation on the Basic V4 and so I see if the CTD is due to an addon ...

I also test W10,  Nvidia, ... updates before installing on the Full V4.

 

Of course all the W10 updates must be done on all systems... seams a bit complicated but it works

Have a nice day

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@jorn,

      I have Instant Scenery 3 and wish I could use it on v4.x but at least SimDirector is a decent replacement.

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8 hours ago, Lorby_SI said:

You don't have to install textures directly into the simulato

Thx Olivier

But seam that unpossible to do with ORBX installers... Textures in sim are fully replaced, isn't it?

Second problem with orbx, is with each changing in FTX central, the scenery/world is disturbed, the .bgl of orbx that I make previously off (because conflicts) are coming back disturbing others addons from other editors.

Is mine first reason of this topic.

Sure is very long time that I never make a new full reinstall of P3d (only client) because I have so many addons. Seam to be time for me to do a clean reinstall. But now with your idea of switching disk/system, I am less afraid by this task, because I am able to keep present version the time of the operations.

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Thanks to writers for suggestions and evolution of this topic

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2 hours ago, ms2 said:

But seam that unpossible to do with ORBX installers... Textures in sim are fully replaced, isn't it?

Second problem with orbx, is with each changing in FTX central, the scenery/world is disturbed, the .bgl of orbx that I make previously off (because conflicts) are coming back disturbing others addons from other editors.

Hi,

solution to that is to use fake P3D directories (for the base and the two config dirs), renaming as required. I combine this with the sim diff feature of my P4AO to find out exactly what files need to be extracted, and then move them to a separate folder that is linked with an add-on.xml. Special attention is required for the terrain.cfg and autogen definitions though.

But as I said, this requires great attention to detail, there are just so many things that can go wrong and/or are inconvenient.

It is much simpler and safer to just use different drives. Some scenery, aircraft etc. that you need in both sims, can be installed on a third drive too that is always accessible. That way you don't have to always install everything twice.

Best regards

Edited by Lorby_SI
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The problem for me with Simdirector is that it just keeps loading libraries. I have waited as long as ½ hour to see if it was just me being impatience, but nothing happing. I have used Airport design editor, but IS3 and Simdirector (apparently) would be so much easier to use, cause you can see directly in the sim where you place objects. So at least it's nice to know I can have two installs of P3D (v3.4 and v4.3) on the same machine, and use create the scenery in v3.4 and then export the .bgl to v4.3.

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6 hours ago, Lorby_SI said:

It is much simpler and safer to just use different drives.

Thx Olivier

think that is indeed the safety and best way.

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19 hours ago, Lorby_SI said:

If you use the addon.xml method properly, that will not happen. You don't have to install textures directly into the simulator, you can keep any content out of the sim if you are willing to invest the necessary work. For example, I have the Rex Worldwide Airports texture replacements in a separate folder, and by activating/deactivating an add-on.xml I can simply turn them on or off. Nothing in the simulator folder itself has been changed. But it takes effort to achieve this, you have to trick the various legacy installers or management tools not to compromise your core simulator folders.

There are some major exceptions to this, however.  The biggest that comes to mind would be texture-replacement products like ORBX FTX Global or Ground Environment X, which overwrite default textures in the sim with their own enhanced versions, so such software can't just be activated or deactivated by manipulating the active status in an xml.

It might be feasible to create independent environments on separate drives using the same paths...but some software also looks at the volume ID on the drive as well as the pathname...no idea if P3D is one of those.  There are utilities that can duplicate a volume ID, at least the soft portion of it, but each physical drive also has a unique hardware serial number.  If that's the solution of choice (and it works), the environments could be swapped out simply by redesignating the drive letters (e.g. drive "P" is the path for the sim, so to swap rename the current drive to "S:" and rename the other drive to "P:" to make it the active environment.

Cheers

 

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2 hours ago, w6kd said:

There are some major exceptions to this, however.  The biggest that comes to mind would be texture-replacement products like ORBX FTX Global or Ground Environment X, which overwrite default textures in the sim with their own enhanced versions, so such software can't just be activated or deactivated by manipulating the active status in an xml.

Rex Worldwide Airports is a texture replacement too. Moved to an outside folder and referenced with an addon.xml it will override the default textures just as well. And that is true for ORBX and GEX too. All you have to do is to create a fake P3D folder for the product to install in, then identify what has been installed, move that to an external folder and create the add-on.xml reference.

The "xml method" works for every type of content. Textures, sounds, shaders, whatever. There is no need to overwrite default assets, the external reference that is loaded last in sequence takes precedence over everything loaded before.

Best regards

Edited by Lorby_SI
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4 minutes ago, Lorby_SI said:

As I wrote, Rex Worldwide Airports is a texture replacement too. Moved to an outside folder and referenced with an addon.xml it will override the default textures just as well. And that is true for ORBX and GEX too. All you have to do is to create a fake P3D folder for the product to install in, then identify what has been installed, move that to an external folder and create the add-on.xml reference.

This works for every type of content. Textures, sounds, shaders, whatever. There is no need to overwrite default assets, the external reference that is loaded last in sequence takes precedence over everything loaded before.

Hmmmm...but what if the texture replacement does not replace all of the default textures, but just a subset?  Will P3D find a default texture if there is an overriding external reference for the texture directory and no replacement for that texture file there?

Regards

 

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Oliver, today I learn a lot... How xml work

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5 minutes ago, w6kd said:

Hmmmm...but what if the texture replacement does not replace all of the default textures, but just a subset?  Will P3D find a default texture if there is an overriding external reference for the texture directory and no replacement for that texture file there?

Not really a problem. If the texture in the external folder is still the default one - so what?  I don't see a default texture overriding itself as a problem - just an annoyance.

If you wanted to be really precise, then you would have to identify exactly what has been installed - that is what I am using my SimDiff for. Then extract the files that are listed as "changed" or "touched" painstakingly, so only the new content remains in the external folder. 

I do this a lot on my devel computer, so I can switch different "flavors" in quickly. And I really dislike it if something overwrites stuff in my core simulator

The exceptions are a couple of central config files like for autogen and terrain. Those can't be externalized yet, and care must be taken to get them right.

Best regards

Edited by Lorby_SI

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