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RTX 2080 ti P3D benchmarks?

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I know my result does not compare with a benchmark, just to give you all a before/after comparison. Settings + resolution were the same for both cards

 

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18 minutes ago, Chrisflyer said:

i9-7900X.

FPS unlimited

Flytampa EKCH, which I guess is a little demanding...

Interesting that you do indeed find results to be identical with the FPS set to unlimited.  Can you tell us how FPS compares when in-flight, away from all the high-detail ground objects at EKCH, and the ground/air traffic that go along with it?  Perhaps you wouldn't mind testing a scenario with severe weather and AA applied?  Also, what resolution do you run?  Earlier when you said your "settings are rather medium", are you referencing the position of the majority of simulator/graphical settings or were you referring to the results being lackluster with the new graphics card?

Thanks for sharing your results so far.

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Resolution is 3840 x 2160

Yes i’m reffering to the “position of the majority of simulator/graphical settings”.

i’m going to bed now, so no more testing today 😔🛫

 

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10 minutes ago, Chrisflyer said:

Resolution is 3840 x 2160

Yes i’m reffering to the “position of the majority of simulator/graphical settings”.

i’m going to bed now, so no more testing today 😔🛫

 

Ah, that helps make more sense of your results.  I'm afraid that without changing said sliders to near maximum, there isn't much work for your GPU to do.  You could use the GPU utilization feature of a program such as GPU-Z to see just how much your GPU is being used during sim sessions, and verify this for yourself.  I'll bet it rarely peaks above 50% with medium sliders, even at 4k.  

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Posted (edited)
19 minutes ago, Chrisflyer said:

Resolution is 3840 x 2160

Yes i’m reffering to the “position of the majority of simulator/graphical settings”.

i’m going to bed now, so no more testing today 😔🛫

 

Test for tomorrow

Set shadows for the outside view ( this is extra beside the internal VC settings )

Cast : terrain + clouds / Receive : Sim objects / Terrain / Vegetation

Shadow quality : High / Shadows distance : High

Make sure DL is on too. 

AA set to 4X SSAA or 8x SSAA

 

The above are my settings and in detailed scenery with rainy weather + OC I have up to 100% more fps with my 2 1080Ti cards in SLI than with just 1 card. I have to add that I have a triple view setup.

As far as I have read the benchmarktests, a 2080 performs like s 1080Ti and a 2080Ti like a 1080Ti SLI setup..

Only Rob will outperforn all that with his 2080Ti SLI setup.

Edited by GSalden

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18 minutes ago, Chrisflyer said:

Resolution is 3840 x 2160

Yes i’m reffering to the “position of the majority of simulator/graphical settings”.

i’m going to bed now, so no more testing today 😔🛫

 

Thanks Chris. That’s solid data in a thread that is mostly pure speculation.

Appreciated.

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Posted (edited)
5 minutes ago, TravelRunner404 said:

 

Thanks for the vid, but please use the Distortion Fix for the fisheye view you now have :

Manage camera’s —> scroll to the bottom and check the Wideview fix. Save as a new view called WidevieW . Then choose Change view and the new WidevieW view. No distortion anymore ...

Edited by GSalden

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1 hour ago, Chrisflyer said:

Well, I just installed my new RTX 2080 ti, coming from a GTX 1080.

I am running P3dV4.3 on a 4K monitor.

I am not going to bother you with all my settings, just say they are rather rather medium.

PMDG 777 at EKCH:

GTX 1080 : around 24 fps

RTX 2080 : around 24 fps

Yup, thats right, can't see much difference here...

 

Now please put on dynamic light and fly the fsl 320 into egll with a load of AI traffic on and orbx UK. And guess what you can put 19 gfx cards in sli it will be stutter and Shake like a crapping dog

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Gerard,

Is AA necessary for UHD resolution? Either this is not a demanding enough test or we can save a fortune by sticking to the 10 series of cards.

I found my 1080 didn’t give me any extra fps over a 780 in FSX but it did when I switched to P3D. It may be that until the code is changed in P3D it cannot take advantage of the 20 series of cards.

That more severe test may give us an answer tomorrow.

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3 hours ago, GSalden said:

Thanks for the vid, but please use the Distortion Fix for the fisheye view you now have :

 

Sorry, I could have stated that’s not my video. I just did a YouTube search and it seems this guy has posted a couple videos. He has one at EGLL and the performance was low 20s in the PMDG 747.

I understand that unlimited FPS will fluctuate and cause a lot of stutters as most games will do that. What I don’t understand is how you can be at an airport panning around with less than 50% resources on both CPU & GPU yet FPS drops to the 20s. What exactly causes that?

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7 hours ago, Ray Proudfoot said:

Gerard,

Is AA necessary for UHD resolution? Either this is not a demanding enough test or we can save a fortune by sticking to the 10 series of cards.

I found my 1080 didn’t give me any extra fps over a 780 in FSX but it did when I switched to P3D. It may be that until the code is changed in P3D it cannot take advantage of the 20 series of cards.

That more severe test may give us an answer tomorrow.

Normally no or little AA is needed for 4K, but If you use a stretched view over multiple monitors and use the Anti Distortion fix you will see some shimmering and less AA on your middle monitor. Than extra AA + max AF will help.

  • Upvote 1

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On 9/25/2018 at 12:58 PM, Oliver Ooi said:

Hmmmm.. I thought they said "6X Faster Performance" ? I was hoping this card will increase the 20fps in P3D to 120fps.

Rule of tumb: Model number new card / Model number old card * 100%
So: the 2080Ti =  2080Ti / 1080Ti * 100% = 192.6% faster

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Posted (edited)
11 hours ago, Chrisflyer said:

Well, I just installed my new RTX 2080 ti, coming from a GTX 1080.

I am running P3dV4.3 on a 4K monitor.

I am not going to bother you with all my settings, just say they are rather rather medium.

PMDG 777 at EKCH:

GTX 1080 : around 24 fps

RTX 2080 : around 24 fps

Yup, thats right, can't see much difference here...

 

Something isnt right here. I had about 40-50fps with SLI GTX970 in EKCH in the NGX and even a few extra fps with the 777.

at EKCH Gate A20 i have 58fps with the NGX and 45 fps with the the FSLabs A320 with a single GTX1080TI in 4K with medium to high settings like ultra shadows, maxed complexity ,tesselation,LOD,

Autogen on normal for vegetation and buildings.

Cloud shadows ,simobjects shadows on,buildings to recieve shadows as well. 

Effects to max

14% Mytraffic

No road traffic

What/how is your CPU running ?

 

Edited by Michael Moe

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1 hour ago, Egbert Drenth said:

Rule of tumb: Model number new card / Model number old card * 100%
So: the 2080Ti =  2080Ti / 1080Ti * 100% = 192.6% faster

Excuse me?

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3 hours ago, Egbert Drenth said:

Rule of tumb: Model number new card / Model number old card * 100%
So: the 2080Ti =  2080Ti / 1080Ti * 100% = 192.6% faster

😂

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Quote

Rule of tumb: Model number new card / Model number old card * 100%
So: the 2080Ti =  2080Ti / 1080Ti * 100% = 192.6% faster

I suspect that this is what is commonly referred to as BS :laugh::smile:

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For me, the biggest question is comparing the graphics card saturation point. Its either the GPU is %99 or below and the card is not impacting the FPS/smoothness without full clouds overcast/dynamic lights at 60 fps or pegged at %100 above overcast with 20 fps.

Now, when my 1070 is saturated, I switch resolution from 4k to 1080p which almost covers my needs in all cases.

My big question does going from a GTX 1070 to a GTX1080ti/RTX2080 move that staturation point enough to justify to cost. 

Vincent

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15 hours ago, TravelRunner404 said:

I understand that unlimited FPS will fluctuate and cause a lot of stutters as most games will do that. What I don’t understand is how you can be at an airport panning around with less than 50% resources on both CPU & GPU yet FPS drops to the 20s. What exactly causes that?

I'd guess it's caused by the GPU starving for data that still has to be pushed out across the PCIe bus.  When I start at an airport, I generally select an outside view and pan 360 deg around the jet to force loading of all the airport objects and textures into VRAM...really smooths things out when taxiing or panning in an external view later.  Panning on the ground is problematic because the angular rotation rates are high and there tend to be a lot of objects nearby being rendered at the highest LOD.  If those objects/textures aren't already in video memory, you're forcing a massive loading event because of the rate at which the new (e.g. previously unrendered) objects are coming into view when panning.

Regards

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Posted (edited)
20 hours ago, TechguyMaxC said:

Ah, that helps make more sense of your results.  I'm afraid that without changing said sliders to near maximum, there isn't much work for your GPU to do.  You could use the GPU utilization feature of a program such as GPU-Z to see just how much your GPU is being used during sim sessions, and verify this for yourself.  I'll bet it rarely peaks above 50% with medium sliders, even at 4k.  

I ran GPU-Z as you suggested.

Just sitting idle on the runway: GPU load is about 50%

When paused the GPU load is about 80%, but the fps also goes much higher.

So I guess the CPU is the bottleneck.

 

Edited by Chrisflyer
error

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1 hour ago, Chrisflyer said:

I ran GPU-Z as you suggested.

Just sitting idle on the runway: GPU load is about 50%

When paused the GPU load is about 80%, but the fps also goes much higher.

So I guess the CPU is the bottleneck.

 

Thanks for checking!  Now crank up those settings and put that thing to work!

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Hey.

i have a RTX 2080Ti it came yesterday. 

I have had no improvement in P3d at all over my 980Ti, not a single FPS improvement. In fact I lost FPS in my new card.

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When you installed the new GPU did you delete your shaders  and backup and delete the config file and let he sim rebuild, your GPU will be listed in the config file.

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I've never deleted shaders since FSX many years ago.

Regards
bs

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