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JoeFackel

Massive FPS drop with injected AI Planes

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6 minutes ago, Lorby_SI said:

You may be chasing an issue here that can't be fixed.

Of course that may be the case. But i'm still very confident there i something i may have overlooked.

My system isn't taxed out very high and for the last test i've reduced the AI traffic already to around a third than before to cushion the performance hit of new AI planes.

I still have a good faith to find the culprit and the point to surrender and let the machine win is till far 😉

 


System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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4 minutes ago, JoeFackel said:

But i'm still very confident there i something i may have overlooked.

Just keep in mind that there always is "some degree" of stutter when injecting objects with SimConnect. That cannot be avoided.

Best regards


LORBY-SI

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1 minute ago, Lorby_SI said:

Just keep in mind that there always is "some degree" of stutter when injecting objects with SimConnect. That cannot be avoided.

Sure. I've seen fps drops also with the stock UTL models but they were WAY lesser then with updated models and they also induced no stutters because of the lower number.

Too give some numbers: i had around 40 AI planes in the sim active, fps were beween 17 and 20 at EDDF tower view with around 10 taxing, landing and starting planes. Than ONE plane gets injected the fps goes down to 3 or less with a stutter of estimate 0,5 secs. That seems way too much for my expression.


System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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19 minutes ago, JoeFackel said:

Too give some numbers: i had around 40 AI planes in the sim active, fps were beween 17 and 20 at EDDF tower view with around 10 taxing, landing and starting planes. Than ONE plane gets injected the fps goes down to 3 or less with a stutter of estimate 0,5 secs. That seems way too much for my expression.

This could be caused by a "creation loop". If the program creating the objects is watching out for them, and the simulator decides to remove it for whatever reason (it likes to do that), you can be caught in a loop: create - exception - remove - recreate - and so on, pulling down FPS massively. This has happened to me quite often, and special care has to be taken to avoid this situation in SimConnect programming. I can't see how you could diagnose this without having UTL running in debug mode. 

If you have a specific model in mind, did you try creating the same model some other way? BGL flightplan or some other tool? I could give you an exe that will create any object that you want in the sim using SimConnect, and you can check if it really is the model causing the stutters.

Best regards

Edited by Lorby_SI
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LORBY-SI

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5 minutes ago, Lorby_SI said:

If you have a specific model in mind, did you try creating the same model some other way?

Not at the moment because i still have some things to try with UTL.

6 minutes ago, Lorby_SI said:

I could give you an exe that will create any object that you want in the sim using SimConnect, and you can check if it really is the model causing the stutters.

That would be cool, with that tool i could test the different models easily without restarting the sim countless times!!! 😃


System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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15 minutes ago, JoeFackel said:

That would be cool, with that tool i could test the different models easily without restarting the sim countless times!!

Sent you a PM here in the forum.

Best regards

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LORBY-SI

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7 hours ago, Lorby_SI said:

Sent you a PM here in the forum.

So, after another three hours with Oliver's very handy tool i have an conclusion: the problem are some textures!

Let me explain:

i opened the sim on LOWS, very few AI in the bubble (only 5 planes). I opened the aircraft.cfg from my collected A320NEO AI and placed an LH 320n on the tarmac. What, only a marginal fps hit??? I removed it again and placed the next LH320n, again just a very small hit, next LH a small hit, next A320n (this time from SAS) .... BAMM, huge fps hit down to 3.0!!!!

All other A320n i've tried (nine different liveries) take a huge hit to the fps, But they share the same models, the same aircraft.cfg and airfile with the LH liveries! I checked the files with the AIAircraft Editor, all liveries of the A320n have the same data: DDS, 2048x2048, 16-bit, Mips, Alpha, DXT5 .... so what make one texture bring my sim to its knees but not the other? Any clue?


System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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Are you talking about FAIB A320N? Did you check if there is a texture.cfg inside the texture Folders? Might be, that the texture.cfg of the SAS paint redirects into nirvana and this leads to the FPS drop.


Greetings, Chris

Intel i5-13600K, 2x16GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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13 minutes ago, AnkH said:

Did you check if there is a texture.cfg inside the texture Folders?

I don't have texture.cfg in the folders as i have added shared textures via add-on.xml, i will check this in the evening.

But shouldn't i have an texture error then in the contenterror log? There are no texture errors there ....


System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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Ok, bummer. Did you try to use another repaint for SAS? Or is this the only one?

Another question: you said you added LH and you did not see any FPS hit. Then you add another LH, again no FPS hit. Then you add SAS and FPS down to 3. Did you remove the two LH A320 before adding the SAS? What happens, if the SAS is the very first A320n you add? Same FPS drop?

Edited by AnkH

Greetings, Chris

Intel i5-13600K, 2x16GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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I only have that one for the A320n, but from the 12 different neo liveries i have all take a big fps hit except the DLH ones.

It may have to do with something inside the DDS but i'm don't have a clue about the different DDS texture settings like Alpha, DXT etc.


System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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Do you mind posting the aircraft.cfg of this specific AI model? The FLTSIM section is sufficient.


Greetings, Chris

Intel i5-13600K, 2x16GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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48 minutes ago, AnkH said:

Do you mind posting the aircraft.cfg of this specific AI model? The FLTSIM section is sufficient.

Sure, here it is:

 

Quote

[fltsim.0]
title=Lufthansa NC A320-200neo CFML OEM
sim=FAIB_A320
model=CFML_S_NWF
texture=Lufthansa\DLH nc
atc_airline=Lufthansa
ui_manufacturer=AiLinus
ui_type=A320-200neo
ui_variation=Lufthansa NC A320-200neo CFML OEM
description=Lufthansa:: Repaint by Joel Branchu.
atc_parking_codes=DLH
atc_parking_types=GATE

[fltsim.1]
title=Lufthansa 'first to fly A320neo' A320-200neo PW
sim=FAIB_A320
model=PW_S_NWF
texture=Lufthansa\DLH 1st Neo
atc_airline=Lufthansa
ui_manufacturer=AiLinus
ui_type=A320-200neo
ui_variation=Lufthansa 'first to fly A320neo' A320-200neo CFM
description=Lufthansa 'first to fly A320neo':: Repaint by Joel Branchu.
atc_parking_codes=DLH
atc_parking_types=GATE

[fltsim.2]
title=Lufthansa A320-200neo PW OEM
sim=FAIB_A320
model=PW_S_NWF
texture=Lufthansa\DLH
atc_airline=Lufthansa
ui_manufacturer=AiLinus
ui_type=A320-200neo
ui_variation=Lufthansa A320-200neo PW OEM
description=Lufthansa:: Repaint by Joel Branchu.
atc_parking_codes=DLH
atc_parking_types=GATE

[fltsim.3]
title=SAS Airbus A320-200NEO
model=CFML_S_NWF
sim=FAIB_A320
texture=SAS NEO
atc_airline=Scandinavian
atc_parking_codes=SAS
atc_parking_types=GATE
description=For AI use only, SAS Scandinavian Airlines LN-RGO :: Repaint by Johan Clausen.
ui_manufacturer=AiLinus
ui_type=A320-200neo
ui_variation=SAS Airbus A320-200NEO

[fltsim.4]
title=Airbus A320-200N PW opf Vueling
sim=FAIB_A320
model=PW_S_NWF
texture=AIB Airbus Industries
atc_airline=Vueling
ui_manufacturer=AiLinus
ui_type=A320-200neo
ui_variation=Airbus A320-200N PW opf Vueling
description=Airbus A320-200N PW Airbus Industries "Roll Out" :: Repaint by Gregory Maxwell
atc_parking_types=GATE
atc_parking_codes=AIB

[fltsim.5]
title=Pegasus A320-200neo CFM
sim=FAIB_A320
model=CFML_S_NWF
texture=Pegasus
atc_airline=SUNTURK
ui_type=A320-200neo
ui_variation=Pegasus A320-200neo CFM
ui_manufacturer=AiLinus
description=Pegasus:: Repaint by Joel Branchu.
atc_parking_codes=PGT
atc_parking_types=GATE

[fltsim.6]
title=ANA All Nippon Airways A320NEO PW
sim=FAIB_A320
model=PW_S_NWF
texture=ANA All Nippon
atc_airline=All Nippon
ui_manufacturer=AiLinus
ui_type=A320-200neo
ui_variation=ANA All Nippon Airways A320NEO PW
ui_createdby=FAIB
description=FAIB Airbus A320NEO
atc_parking_codes=ANA
atc_parking_types=GATE

[fltsim.7]
title=China Southern A320-200neo PW
sim=FAIB_A320
model=PW_S_NWF
texture=China Southern
atc_airline=CHINA SOUTHERN
ui_manufacturer=AiLinus
ui_type=A320-200neo
ui_variation=China Southern A320-200neo PW
description=FSX AI Bureau Airbus A321neo China Southern -- paint by marwol
atc_parking_codes=CSN
atc_parking_types=GATE

[fltsim.8]
title=Air China A320NEO PW
sim=FAIB_A320
model=PW_S_NWF
texture=Air China
atc_airline=AIR CHINA
ui_manufacturer=AiLinus
ui_type=A320neo
ui_variation=Air China A320NEO PW
ui_createdby=FAIB 
description=For AI use only, Air China NEO- Splendid Hubei:: Repaint by Juergen Baumbusch.
atc_parking_codes=CCA
atc_parking_types=GATE

[fltsim.9]
title=WOW Air Airbus A320neo
sim=FAIB_A320
model=CFML_S_NWF
texture=WOW Air neo
atc_airline=WOW AIR
ui_manufacturer=AiLinus
ui_type=A320neo
ui_variation=WOW Air Airbus A320neo
description=FSX AI Bureau Airbus A320neo WOW Air - TF-NEO
atc_parking_codes=WOW
atc_parking_types=GATE

[fltsim.10]
title=China Eastern A320-200neo CFM
sim=FAIB_A320
model=CFML_S_NWF
texture=China Eastern
atc_airline=CHINA EASTERN
ui_manufacturer=AiLinus
ui_type=A320-200neo
ui_variation=China Eastern A320-200neo CFM
ui_createdby=FAIB
description=FAIB A320SL China Eastern neo -- Repaint by marwol.
atc_parking_codes=CES
atc_parking_types=GATE

[fltsim.11]
title=Sichuan Airlines A320neo
sim=FAIB_A320
model=PW_s
texture=Sichuan
atc_id=
atc_airline=SICHUAN
ui_manufacturer=AiLinus
ui_type=A320neo
ui_variation=Sichuan Airlines A320neo
ui_createdby=FAIB
description=For AI use only, Sichuan A320PWs, Repaint by Jon Hanf
atc_parking_types=GATE
atc_parking_codes=CSC

[General]
atc_type=AIRBUS
atc_model=A320
editable=1
performance=
Category=airplane

// FDE Template TwinEngineCommercialJet
// FDE Design   Jan Martin
// FDE Version  v6acof

[Contact_Points]
point.0=1,  37.50,   0.00, -12.80, 1181.1, 0, 1.442, 55.92, 1.2, 2.5, 0.9, 4.0, 4.0, 0, 0.0, 0.0
point.1=1,  -6.25, -15.00, -12.90, 1574.8, 1, 1.442,  0.00, 1.0, 1.7, 0.9, 7.0, 7.0, 2, 0.0, 0.0
point.2=1,  -6.25,  15.00, -12.90, 1574.8, 2, 1.442,  0.00, 1.0, 1.7, 0.9, 7.0, 7.0, 3, 0.0, 0.0
point.3=2, -14.17, -47.33,   0.00,  787.4, 0, 0.000,  0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 5, 0.0, 0.0
point.4=2, -14.17,  47.33,   0.00,  787.4, 0, 0.000,  0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 6, 0.0, 0.0
point.5=2, -54.00,   0.00,   2.83,  787.4, 0, 0.000,  0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0
point.6=2,  42.67,   0.00,  -3.75,  787.4, 0, 0.000,  0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 4, 0.0, 0.0
static_pitch     = -0.4987
static_cg_height = 11.8596
gear_system_type = 1

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// FAIB A320S Lights
light.0 = 1,  5.998,   0.00, -5.835, fx_FAIB_A320S_beacon
light.1 = 1,  3.718,   0.00, 8.5, fx_FAIB_A320S_beacon
light.2 = 2, -69.63,   0.00,  4.645, fx_FAIB_A320S_strobe
light.3 = 3, -69.63,   0.00,  4.645, fx_FAIB_A320S_navwhi
//light.4 = 2, -15.513, -57.521,  4.08, fx_FAIB_A320S_strobe
//light.5 = 2, -15.513,  57.521,  4.08, fx_FAIB_A320S_strobe
//light.6 = 3, -13.642, -55.906,  3.014, fx_FAIB_A320S_navred
//light.7 = 3, -13.642,  55.906,  3.014, fx_FAIB_A320S_navgre
//If you have Shockwave lights you can enable them by removing the "//" from the beginings of the next lines
//light.8 = 5, 0.09, -7.01, -3.778, fx_shockwave_landing_light_narrow // shockwave landing light
//light.9 = 5, 0.09, 7.01, -3.778, fx_shockwave_landing_light_narrow // shockwave landing light
//light.10 = 5, 37.319, -0.71, -5.463, fx_shockwave_landing_light_narrow // shockwave landing light
//light.11 = 6, 37.319, 0.706, -5.463, fx_shockwave_landing_light_narrow // shockwave taxi light

[Reference Speeds]
flaps_up_stall_speed    = 95.0
full_flaps_stall_speed  = 113.0
cruise_speed            = 520.0
max_mach                = 0.92
max_indicated_speed     = 305.0

[Weight_And_Balance]
max_gross_weight = 174150
empty_weight     =  96500

reference_datum_position =  0.0, 0, 0
empty_weight_CG_position =  2.7, 0, 0

max_number_of_stations = 50

;Moments of Inertia
empty_weight_pitch_MOI   = 1750000
empty_weight_roll_MOI    = 2262183
empty_weight_yaw_MOI     = 3337024
empty_weight_coupled_MOI = 0

[Flight_Tuning]
cruise_lift_scalar          = 2.1
parasite_drag_scalar        = 1.8
induced_drag_scalar         = 0.1
elevator_effectiveness      = 1.0
aileron_effectiveness       = 1.0
rudder_effectiveness        = 1.0
pitch_stability             = 1.0
roll_stability              = 1.0
yaw_stability               = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness  = 1.0
rudder_trim_effectiveness   = 1.0

[GeneralEngineData]
engine_type = 1
Engine.0 = 4.75, -18.0, -2.5
Engine.1 = 4.75,  18.0, -2.5
fuel_flow_scalar   =  1.00
min_throttle_limit = -0.350

[TurbineEngineData]
fuel_flow_gain          = 0.002
inlet_area              = 19.6
rated_N2_rpm            = 29920
static_thrust           = 27500
afterburner_available   = 0
reverser_available      = 1

[Jet_Engine]
thrust_scalar           = 0.5

[Brakes]
parking_brake    = 1
toe_brakes_scale = 0.1
auto_brakes=4

[Flaps.0]
type             = 1
span-outboard    = 0.8
extending-time   = 8
lift_scalar      = 1.0
drag_scalar      = 1.0
pitch_scalar     = 1.0
flaps-position.0 = 0
flaps-position.1 = 8
flaps-position.2 = 8
flaps-position.3 = 11
flaps-position.4 = 21
flaps-position.5 = 21
damaging-speed   = 250
blowout-speed    = 300
system_type      = 1

[Flaps.1]
type             = 2
span-outboard    = 0.8
extending-time   = 2
lift_scalar      = 1.0
drag_scalar      = 1.0
pitch_scalar     = 1.0
flaps-position.0 = 0
flaps-position.1 = 3
flaps-position.2 = 3
flaps-position.3 = 23
flaps-position.4 = 23
flaps-position.5 = 23
damaging-speed   = 250
blowout-speed    = 300
system_type      = 1

[Airplane_Geometry]
wing_area               = 900.0
wing_span               = 117.45
wing_root_chord         = 18.0
wing_dihedral           = 6.2
wing_incidence          = 1.0
wing_twist              = -0.5
oswald_efficiency_factor= 0.75
wing_winglets_flag      = 0
wing_sweep              = 25.0
wing_pos_apex_lon       = 8.0
wing_pos_apex_vert      = 0.0
htail_area              = 338.0
htail_span              = 41.7
htail_pos_lon           = -35.0
htail_pos_vert          = 0.0
htail_incidence         = 0.0
htail_sweep             = 30.0
vtail_area              = 224.0
vtail_span              = 20.0
vtail_sweep             = 35.0
vtail_pos_lon           = -35.8
vtail_pos_vert          = 5.8
elevator_area           = 70.5
aileron_area            = 26.9
rudder_area             = 56.2
elevator_up_limit       = 27.0
elevator_down_limit     = 19.5
aileron_up_limit        = 20.0
aileron_down_limit      = 20.0
rudder_limit            = 26.0
elevator_trim_limit     = 20.0
spoiler_limit           = 350.0
spoilerons_available    = 1
aileron_to_spoileron_gain = 3
min_ailerons_for_spoilerons = 10
min_flaps_for_spoilerons = 0
auto_spoiler_available=1
spoiler_extension_time=2.000000
positive_g_limit_flaps_up=4.000000
positive_g_limit_flaps_down=3.000000
negative_g_limit_flaps_up=-3.000000
negative_g_limit_flaps_down=-2.000000

[fuel]
// Remove Center1 fuel tank to disable dynamic lights and enable custom light splashes
Center1   =  -41.4,   0.0, -1.5, 1.0, 0.0     
// Uncomment Center2 to enable always on logo lights
//Center2   =  -41.4,   0.0, -1.5, 1.0, 0.0 
// Uncomment Center3 to enable always on cabin lights    
//Center3   =  -41.4,   0.0, -1.5, 1.0, 0.0    
// Uncomment External1 to enable always on navigation lights  
//External1   =  -41.4,   0.0, -1.5, 1.0, 0.0     
LeftMain  = -9.7, -17.2, -3.2, 50, 0          //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightMain = -9.7,  17.2, -3.2, 50, 0          //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type = 2                                   //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors = 1                    
electric_pump=1
fuel_dump_rate = 0.0167                        //Percent of max quantity per second, i.e. about 1 minute for full fuel

[Effects]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1

[Pitot_Static]
vertical_speed_time_constant=1
pitot_heat=1.000000

[electrical]
                ;BusType, MaxAmpLoad, MinVoltage       BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)
flap_motor         = 0, 5 , 17.0
gear_motor         = 0, 5 , 17.0
autopilot          = 0, 5 , 17.0
avionics_bus       = 0, 5 , 17.0
avionics           = 1, 5 , 17.0
pitot_heat         = 0, 2 , 17.0
additional_system  = 0, 2 , 17.0
marker_beacon      = 1, 2 , 17.0
gear_warning       = 0, 2 , 17.0
fuel_pump          = 0, 5 , 17.0
starter1           = 0, 20, 17.0
light_nav          = 0, 5 , 17.0
light_beacon       = 0, 5 , 17.0
light_landing      = 0, 5 , 17.0
light_taxi         = 0, 5 , 17.0
light_strobe       = 0, 5 , 17.0
light_panel        = 0, 5 , 17.0

[gear_warning_system]
gear_warning_available = 1    //Normal
pct_throttle_limit =  0.1     //Percent throttle that activates warning
flap_limit_idle    =  0.0     //Flap angle that activates warning at idle
flap_limit_power   = 16.0     //Flap angle that activates warning at above idle

[hydraulic_system]
normal_pressure = 3000.0    //PSI
electric_pumps  = 0         //no electric pumps
engine_map      = 1,1,0,0   //pumps on Eng1,2

[Views]
eyepoint=43.7, -1.31, 3.55   //(feet) longitudinal, lateral, vertical distance from reference datum

[Radios]
// Radio Type = availiable, standby frequency, has glide slope
Audio.1       = 1
Com.1         = 1, 1
Com.2         = 1, 1
Nav.1         = 1, 1, 1
Nav.2         = 1, 1, 0
Adf.1         = 1
Transponder.1 = 1
Marker.1      = 1

[keyboard_response]      
//Breakpoint speeds (knots) on the keyboard increments of control surfaces.
//Speed at which the incremenet is reduced to  1/2 and 1/8 respectively.
elevator = 150, 250   
aileron  = 150, 250
rudder   = 150, 250

[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=3,0

[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0 = 1 

[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro
turn_indicator.0=1,0

[exits]
number_of_exits = 2
exit_rate.0 = 0.4                               ;Percent per second
exit_rate.1 = 0.4                               ;Percent per second

[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800
autothrottle_available=1
autothrottle_arming_required=1
autothrottle_max_rpm = 90
autothrottle_takeoff_ga=1
pitch_takeoff_ga = 8
max_pitch=10.0
max_pitch_acceleration=1.0
max_pitch_velocity_lo_alt=2.0
max_pitch_velocity_hi_alt=1.5
max_pitch_velocity_lo_alt_breakpoint=20000.0
max_pitch_velocity_hi_alt_breakpoint=28000.0
max_bank=25.0
max_bank_acceleration=1.8
max_bank_velocity=3.00
max_throttle_rate=0.10
nav_proportional_control=9.00
nav_integrator_control=0.25
nav_derivative_control=0.00
nav_integrator_boundary=2.50
nav_derivative_boundary=0.00
gs_proportional_control=9.52
gs_integrator_control=0.26
gs_derivative_control=0.00
gs_integrator_boundary=0.70
gs_derivative_boundary=0.00
yaw_damper_gain = 1.0

[forcefeedback]
gear_bump_nose_magnitude=3000           ; 0 - 10000
gear_bump_nose_direction=18000          ; 0 - 35999 degrees
gear_bump_nose_duration=250000          ; in microseconds
gear_bump_left_magnitude=2700           ; 0 - 10000
gear_bump_left_direction=35500          ; 0 - 35999 degrees
gear_bump_left_duration=250000          ; in microseconds
gear_bump_right_magnitude=2700          ; 0 - 10000
gear_bump_right_direction=00500         ; 0 - 35999 degrees
gear_bump_right_duration=250000         ; in microseconds
ground_bumps_magnitude1=1300            ; 0 - 10000
ground_bumps_angle1=08900               ; 0 - 35999 degrees
ground_bumps_intercept1=3.0
ground_bumps_slope1=0.20
ground_bumps_magnitude2=200             ; 0 - 10000
ground_bumps_angle2=09100               ; 0 - 35999 degrees
ground_bumps_intercept2=1.075
ground_bumps_slope2=0.035
crash_magnitude1=10000                  ; 0 - 10000
crash_direction1=01000                  ; 0 - 35999 degrees
crash_magnitude2=10000                  ; 0 - 10000
crash_direction2=9000                   ; 0 - 35999 degrees
crash_period2=75000                     ; in microseconds
crash_duration2=2500000                 ; in microseconds

[stall_warning]
type=1
stick_shaker=1
[vacuum_system]
max_pressure=5.150000
vacuum_type=2
electric_backup_pressure=0.000000
engine_map=0,0,0,0
[pneumatic_system]
max_pressure=18.000000
bleed_air_scalar=1.000000
[deice_system]
structural_deice_type=0

 


System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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Ok, bummer again. I hoped that all other liveries used another model. Not the case. Then I am basically as lost as you, sorry. Only thing: I would avoid those ' symbols in the title of any aircraft. Not the reason here, but still.

Then: I see that you have three LH paints. You are telling me that all three LH paints do not lead to a FPS loss, while all others do? Strange.

Last: I am not going to ask what "AiLinus" is, better not knowing it...


Greetings, Chris

Intel i5-13600K, 2x16GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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5 minutes ago, AnkH said:

Only thing: I would avoid those ' symbols in the title of any aircraft. Not the reason here, but still.

I took the titles from the aircraft.cfg's that came with the liveries.

9 minutes ago, AnkH said:

Then: I see that you have three LH paints. You are telling me that all three LH paints do not lead to a FPS loss, while all others do? Strange.

Exactly! Thats what also puzzles me and lead me to my conclusion that it must be something with the textures because they share the same models and .air files.

7 minutes ago, AnkH said:

Last: I am not going to ask what "AiLinus" is, better not knowing it...

No panic, the AI models and liveries are not pirated, all collected from freely available sources like AIG, FAIB, JB, JCAI etc. I changed the ui_manufacturer to an custom only for myself, just to easier find them when adding the liveries in UT Live 😉 

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System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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