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theskyisthelimit

Photoscenery Draw area very minimal, rest blurry?

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Im pretty sure this issue is just a p3d thing and has been for some time, its just i'm just now noticing it more.

Even setting the (LOD) detail radius to maximum in P3D i feel like the photoscenery tiles only draw out a short distance.. you can see obvious blurry tiles until you get closer.   I guess i could modify the actual lod to be much higher than what the bar sets it at, say 6.5 or 7 etc.

p3dphotodraw.jpg

Any thoughts.  Perhaps there is a tweak i'm forgetting (most likely just the manual LOD)

Thanks in advance


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I think this is a common problem with photo textures. Some prepar3D.cfg tweaks (like TEXTURE_BANDWIDTH_MULT=180+) may help a bit but there is no real cure for this.


- Harry 

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Modifying the LOD directly will not work. P3D will not use greater than 6.5.

 

Vic

 


 

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I think this is a problem with ground textures in general in P3D, just a lot more noticeable with photoscenery.

It's especially noticeable at night. At 37,000 feet, below you can clearly see the lights from cities, but in the distance its nothing but darkness. Note that I am not talking about the autogen lights from FTX or BM, but of the light splashes on the textures themselves. You can't see them in the distance because they are all blurry like in this picture the OP uploaded.

Compared to, in real life, when flying you can see cities in the distance for hundreds of miles.

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From the P3D learning center:

[DISPLAY]

TextureMaxLoad=6

Non-Default entry. This entry will not exist in your Prepar3D.cfg file by default and must be added to the file.

Performance Tuning Tip:

This can induce stutters. Use multiples of 3 only such as 3, 6, 9, etc. This is perfect for photorealistic scenery

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PR is "currently" capped at 256 x 256 … unfortunately, I can't discuss much more about that cap 😉 but stay tuned ...

As far as night lights, if you run default P3D terrain, lights will display to the horizon … if you run Orbx terrain and Orbx lights they will not.

Cheers, Rob.

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1 hour ago, Rob Ainscough said:

PR is "currently" capped at 256 x 256 … unfortunately, I can't discuss much more about that cap 😉 but stay tuned ...

 🙏 Please, please, please let us have a LOD radius improvement for photo scenery so we can forget about that awful 'never-quite-loaded' look to the mid-distance tiles in P3D 🤞

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I think since much of the photoreal scenery out there is just  flat without matching agn it will be more noticeable.  One way I use to help "camouflage" the issue is to add my own 3D buildings and vegetation or seek out photoreal add-ons that have it.

Sounds like LM has something in the works... let's hope for a fix with version 5 🙏

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Contrary to popular belief (or maybe not so popular), LM do listen to end users and content providers.

Cheers, Rob.

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