kapitan

Unreallistic Oceans - no white foam

Recommended Posts

Set water to ultra and get some very high winds - then fly a few hundred feet over the water - you'll see some very big waves with white caps and all sorts of good stuff. A little heavy on the system but fun to do every now and then.

 

Vic

Share this post


Link to post
Help AVSIM continue to serve you!
Please donate today!

2 hours ago, vgbaron said:

Set water to ultra and get some very high winds - then fly a few hundred feet over the water - you'll see some very big waves with white caps and all sorts of good stuff. A little heavy on the system but fun to do every now and then.

 

Vic

True. Vic, you'd think that after all the  P3d screenshots that have been posted  here of the sea surface during ASP4 hurricanes that people would have realized that the simulated ocean looks quite realistic in high winds. I think some people are expecting to see white caps on the ocean when flying at 20,000 feet in the air.

Share this post


Link to post

We are talking about subtle water movement at altitude, not staring hurricane driven waves in the face at 50 feet. The fact remains that FSX (possibly totally by accident) simulated the shimmering effect of light on water a lot better than P3D does, and REX Essential Plus enhanced that effect quite considerably on my PC.

Share this post


Link to post

Chris, you added the shimmering issue to the original complaints about the appearance of P3d water. I won't argue that FSX looked more realistic in that regard but I also agree that it was probably not by design.

The issues of foam lines and whitecaps are those to be discussed with a grain of sea salt.  It think that it's more important for LM to spend it's "water" coding resources on how seaplanes take off and land rather than on the visual condition of the seven seas. If I was a software pirate I might think differently.😉

  • Like 1
  • Upvote 1

Share this post


Link to post

I completely agree with you regarding the floatplane physics. The Flight Unlimited series did a better job of simulating that twenty years ago!

Share this post


Link to post
2 hours ago, jabloomf1230 said:

Chris, you added the shimmering issue to the original complaints about the appearance of P3d water. I won't argue that FSX looked more realistic in that regard but I also agree that it was probably not by design.

The issues of foam lines and whitecaps are those to be discussed with a grain of sea salt.  It think that it's more important for LM to spend it's "water" coding resources on how seaplanes take off and land rather than on the visual condition of the seven seas. If I was a software pirate I might think differently.😉

I believe it was intentional.  The effect is created by two semi-transparent texture sheets moving in relative directions, possibly even wind related..  The whitecap effect is produced by part of the lower sheet showing through transparent sections of the upper one.  There are some arcane settings (I now forget where) that governed how those texture sheets were shown and how they moved.  Probably in waterconstants.xml??

Share this post


Link to post

What about replicating the real world and put a whole bunch of plastic in the beach?.

Regards,
S>

  • Like 1
  • Upvote 1

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now