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Permission needed

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I like to get permission from the TinMouse II developer,

for publishing updated versions of the TinMouse II models.


Can anyone told me, which dev i have to contact.


Thanks in advance

Ulrich

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If it involves my VC model, you'll have to credit me for my part of the model and keep the result freeware.


7950X3D + 6900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

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On ‎1‎/‎26‎/‎2019 at 5:51 PM, LV0511 said:

I contacted him via his email. It's inside documentation folder or similar.

Hello LV0511,

Thanks for your reply.
Can you tell me please, with whom do you had contact and if you have got a response.

Thanks

Ulrich

 

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On ‎2‎/‎5‎/‎2019 at 7:21 PM, Bjoern said:

If it involves my VC model, you'll have to credit me for my part of the model and keep the result freeware.

Hello Björn,
Thanks for your offer.
I have indeed thought about your great 737 steam gauge  vc panel, but unfortunately it don't work with a 64bit sim.
Sadly there is no B737-200 freeware panel avaible, which will work in P3Dv4+, so i use a 737-800 vc in my conversions
( blasphemy, i know ).  ;-))
With the FSX native models, users also have the possibility to use any other working vc's , if they have ones.
But before i can publish the converted TinMouse, i would like to have three green from an responsible person.
 

Ulrich

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An XML coded panel was on my "to do" list, but I never found enough time or motivation since it would have involved more 3D knobs in the cockpit as well.

Have you checked the readme of the original package? The manual only mentions "respective copyrights", but doesn't provide any details. If the readme is equally unspecific regarding the exact nature of the copyright, I say that publishing while giving credit and being prepared to remove the downloads when receiving a complaint from the original developer is all you can do.


7950X3D + 6900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

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