Jump to content
Sign in to follow this  
Skywolf

First reactions to P3Dv4.4

Recommended Posts

Hmm, am I the only person who is just a tad disappointed? I thought the next update or version would be a completely new graphics engine. I can't help feeling that, while LM are doing a great job, they are patching up a tired and old engine rather than throwing it out and looking to the future with a new racing car that is needed to take on the likes of XP.

Edited by Rockliffe

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX3090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, Philips BDM4350UC 43" 4K IPS, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

Share this post


Link to post
2 minutes ago, Rockliffe said:

Hmm, am I the only person who is just a tad disappointed? I thought the next update or version would be a completely new graphics engine. I can't help feeling that, while LM are doing a great job, they are patching up a tired and old engine rather than throwing it out and looking to the future with a new racing car that is needed to take on the likes of XP.

Some of us never look at version updates like 4.1- 4.4 to be game changer updates like new graphics engine. They are usually bug fixes and minor new feature updates. I expect P3Dv5 or v6 to bring some new changes to the table. 

  • Like 2

Dan

i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 32 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro

Share this post


Link to post
45 minutes ago, pao said:

Looks nice but hard to see the gain vs some of the great sceneries in P3D 4.3 as some already looks amazing if you include SODE wet textures..

If you look at the textures, then they resembles actual materials instead of flat textures. It gives more realistic feel of it an actual object. It looks much better and more realistic.

Share this post


Link to post
2 minutes ago, Rockliffe said:

Hmm, am I the only person who is just a tad disappointed? I thought the next update or version would be a completely new graphics engine. I can't help feeling that, while LM are doing a great job, they are patching up a tired and old engine rather than throwing it out and looking to the future with a new racing car that is needed to take on the likes of XP.

If a new graphics engine comes to P3D, I would not expect it until version 5, which will likely require a completely new purchase (like the transition from version 3 to version 4, that introduced 64 bit).

  • Like 2

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

Share this post


Link to post
9 minutes ago, Rockliffe said:

Hmm, am I the only person who is just a tad disappointed? I thought the next update or version would be a completely new graphics engine. I can't help feeling that, while LM are doing a great job, they are patching up a tired and old engine rather than throwing it out and looking to the future with a new racing car that is needed to take on the likes of XP.

I agree, but we don't know what they got up proverbial sleeve either. :ph34r:


Michael Lagow
Madness Software

Share this post


Link to post
10 minutes ago, Rockliffe said:

Hmm, am I the only person who is just a tad disappointed? I thought the next update or version would be a completely new graphics engine. I can't help feeling that, while LM are doing a great job, they are patching up a tired and old engine rather than throwing it out and looking to the future with a new racing car that is needed to take on the likes of XP.

The current XP 11 engine was also used in XP 8,9 and 10. As P3D its an evolution of the original engine. P3D V5 will likely feature a new engine, but the addition of PBR give this one at least a few years still.

Edited by Montie

Share this post


Link to post
12 minutes ago, Rockliffe said:

Hmm, am I the only person who may be just a tad disappointed? I thought the next update or version would be a completely new graphics engine. I can't help feeling that, while LM are doing a great job, they are patching up a tired and old engine rather than throwing it out and looking to the future with a new racing car that is needed to take on the likes of XP.

This is a minor revision 4.X, and it does incredible things.. it is up to 3rd party content developers now to exploit the capabilities of the new PBR engine.

The disappointment should be at developers that wish to continue compiling things using the FSX SDK (which is almost 20 years old), and that are expecting P3D to continue providing compatibility for their add-on's charging you extra for "allegedly" porting things to P3D. These are the guys slowing things down, not LM, LM is working incredibly hard to move the platform forward despepite the limitations imposed by hundreds and hundreds of products developed for FSX which are "expected" to work under P3D by many end users, you might be wondering, why doing this?, well it is only because they care about their customers (You).

The reality is that if we(all developers) start using only the P3D SDK, the sim will start looking and behaving better, for this reason LM keeps improving the SDK all the time in order to "encourage" 3rd party content developers to stop using the Microsoft SDK, it is a just a matter of time before the support for FSX will be ceased as this is the equivalent of climbing the mount Everest while carrying a couple dead bodies on your back.

Regards,
Simbol

Edited by simbol
  • Like 10
  • Upvote 6

Share this post


Link to post
32 minutes ago, GSalden said:

If you reinstall Content and Scenery everything added will be lost.

Not everything...any sceneries that were placed in the default Prepar3D Add-on Files directory in the documents folder will remain and be auto-detected.

The others will remain, but the two add-ons.cfg files that point to them will be gone...if you use Lorby SI's P3D Addon Manager, you can make a backup before reinstalling and get those cfg files back out of the zip archive it creates.

Regards

 


Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS @ 6.0GHz, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@30Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU, 1.2Gbps internet
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys2 (MSFS/XPlane): i9-10900K @ 5.1GHz, 32GB 3600/15, nVidia RTX4090FE, Alienware AW3821DW 38" 21:9 GSync, EVGA 1000P2
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, 2x TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
Corsair RM850x PSU, TM TCA Officer Pack, Saitek combat pedals, TM Warthog HOTAS, Coolermaster HAF XB case

Share this post


Link to post
59 minutes ago, AAN1718A said:

Please make sure that you not only uninstall ALL Prepar3D modules (Client, Content, Scenery etc.) from windows. But also delete all the LM folders on your drive (<user>\AppData\Local & Roaming, and In the Program Data if you truly want to do a clean-reinstall.

I have yet to see any uninstall routine really and truly remove all traces of itself.

It did a clean full install the first time. I have now done a full reinstall and removed all traces from previous installation and its seem to be working now.

Share this post


Link to post

I am a sinner , this thread is about to be a first experience but is becomming a discussion and i am a sinner :-).

 

I still hold on to 4.3 because my VA SAS is after me 😍

Michael Moe

 

Edited by Michael Moe

Michael Moe

 

fs2crew_747_banner1.png

Banner_FS2Crew_Emergency.png

Share this post


Link to post
4 minutes ago, w6kd said:

Not everything...any sceneries that were placed in the default Prepar3D Add-on Files directory in the documents folder will remain and be auto-detected.

The others will remain, but the two add-ons.cfg files that point to them will be gone...if you use Lorby SI's P3D Addon Manager, you can make a backup before reinstalling and get those cfg files back out of the zip archive it creates.

Regards

 

Multiple scenery place files into the main Texture folder, and into Scenery / xx folders like EURW, but also into Scenery\scenery\ xx folders.

That will all be lost..

  • Upvote 1

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Share this post


Link to post
1 hour ago, Rockliffe said:

Then clearly Mitch you were running different settings previously. 

Nope!! 100% P3D V4.4. 

Share this post


Link to post
1 minute ago, GSalden said:

Multiple scenery place files into the main Texture folder, and into Scenery / xx folders like EURW, but also into Scenery\scenery\ xx folders.

That will all be lost..

Thanks , thats why my old scenery.cfg is not an 100% solution.

Michael Moe


Michael Moe

 

fs2crew_747_banner1.png

Banner_FS2Crew_Emergency.png

Share this post


Link to post
Guest
38 minutes ago, jabloomf1230 said:

Rob, how can a tired, outdated, ancient rendering engine do this?

Because everything is 1's and 0's ... quantum computing is still a few years/decades away yet so we're stuck with transistor states. 🙂

Cheers, Rob.

Share this post


Link to post
Just now, GSalden said:

Multiple scenery place files into the main Texture folder, and into Scenery / xx folders like EURW, but also into Scenery\scenery\ xx folders.

That will all be lost..

Possibly...hence my post up-thread that disagrees with the notion that it's always just a simple uninstall-reinstall process.

*Some* sceneries will be OK, some may need config file entries reinstated, and some will require replacement of the files you mention.  However, if a file is placed in a P3D directory and is not named the same as a stock P3D file, then uninstalling P3D should leave that in place (at least that's how the previous uninstallers worked).  If it overwrote a stock texture, however, it will be deleted and replaced with a stock file.

Clear...as...mud.

 


Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS @ 6.0GHz, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@30Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU, 1.2Gbps internet
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys2 (MSFS/XPlane): i9-10900K @ 5.1GHz, 32GB 3600/15, nVidia RTX4090FE, Alienware AW3821DW 38" 21:9 GSync, EVGA 1000P2
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, 2x TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
Corsair RM850x PSU, TM TCA Officer Pack, Saitek combat pedals, TM Warthog HOTAS, Coolermaster HAF XB case

Share this post


Link to post
Guest
This topic is now closed to further replies.
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...