Skywolf

First reactions to P3Dv4.4

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Chaseplane does take a toll on fps.. Don't know about ezdok.. But with new chaseplane version for 4.4, don't know how that is.. 

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2 hours ago, Maikel van der Heijden said:

Why? Uninstall client, install client, uninstall scenery, install scenery, uninstall content, install content. For you next run FTX central, FSDT live updater and install the Active Sky Beta patch. Thereafter you'll be good to go.

And what about all other addons that add effect files , textures and bgl files ?

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9 minutes ago, ms2 said:

First tryout of 4.4

just make a client update, to run with the same situation that mine stable 4.3

results:

- faster access for loading the first p3d Window.

- on EHAM Amsterdam a gain of 3fps then before. (With most cursors on max) ...is a flying-test that I keep always for tryout of versions...

- sharpness of textures are sure better.

think is a progress version but come back to 4.3, waiting the evolution to 4.4 of tools and aircrafts (as 717 Tdfi hdg don't work)

see you soon on p3dv4.4

Thank you !

So it seems that the fps gain is coming from the Cliënt update.

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I will install the client only option this evening, and if I'm happy with the way photoscenery is loading, I will stick with P3d, as opposed to jumping ship in favour of XP. I'll then do a complete install on my new 1Tb SSD 😃 So that will be the best part of the next two weeks sorted! 😒

Edited by Rockliffe

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17 hours ago, nas123 said:

Super fast loading, super high FPS, butter smooth.

 

ovOAdky.jpg

Blurries always load faster then crisp textures - lol j/k Looks great.

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16 minutes ago, ms2 said:

- on EHAM Amsterdam a gain of 3fps then before. (With most cursors on max) ...is a flying-test that I keep always for tryout of versions...

From what baseline? 3 fps from 100 fps is nothing, 3 fps from 15 fps is a big improvement. Is it addon Amsterdam scenery?

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9 minutes ago, GSalden said:

And what about all other addons that add effect files , textures and bgl files ?

Location maps of those files do not change.

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29 minutes ago, briansommers said:

I used to until I used to get so sick and tired of all sorts of niggly little problems and then I fixed it once and for all:

I uninstalled it and bought chaseplane - no more problems.

Same here. Chaseplane is running fine under P3Dv4.4, they were very fast in providing an update enabling this.

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10 minutes ago, GSalden said:

And what about all other addons that add effect files , textures and bgl files ?

And the numerous changes of .bgl to .off according to the ORBX compatibility forum (and more according to specific manuals)?

Kind regards, Michael

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16 hours ago, Rob Ainscough said:

The F16 is in the content deployment not client, you'll need to install that if you didn't do a full install and client only.

?What do you mean?  For first time in a flight with V4.4 you may have a longer than normal black screen (shaders also get built) and may need to wait a minute or two pending the speed of your system.  Other cause could be add-ons you've install that aren't compliant with V4.4 yet.  And finally, if you're running very high graphics settings you could have run out of VRAM.

Cheers, Rob.

Rob,

I've have the same issue as Peter, it's not a matter of waiting for the shaders to rebuild, each and every iteration of P3D.VXX that has been released causes the sim to go straight to the default flight with a black screen (waited for 15 minutes). I can hear the engine running, no picture and no scenario startup. I have to delete all CFG files in all three LM Folders (AppData\Local & Roaming and in ProgramData) and restart the sim to get to the scenario screen.

This occurs on every update LM put out. Obviously this only happens to a small percentage of users, not sure what the commonality is between these systems, but that is the workaround I have to use to get any update to work. Unfortunate fact, but there it is.

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2 hours ago, J van E said:

Anyone who says something like 'performance seems to be better' should be banned from this topic and only allowed back in after he or she has done some serious testing and can prove their findings with hard numbers.

So are you volunteering then? 

That's A LOT of testing (to do it right both 4.3/4.4 would need to be from scratch installs) which requires one use 4.3 first with a "set" number of add-ons (configure those add-ons), configurations to balance loads CPU/GPU, removing variables like AI traffic, weather, etc. etc. etc. ... and then there is the hardware element, some GPU's (not all) will benefit much more from CUDA based water rendering libraries and changes that LM made (per change logs). 

And finally moving to v4.4 to replicate the testing when it uses an entirely different lighting system now (PBR) makes it impossible to do Apples to Apples compares.

As you can see from these threads, many just do the client update and leave all the add-ons intact and then discover which are and/or aren't compatible with V4.4 yet ... and some add-ons may not even present themselves as incompatible even though they aren't working correctly and could be causing performance issues.  It's no secret, there are A LOT of add-ons built with the FSX SDK so as to avoid the cost/work around having two unique development paths (one for P3D and one for FSX).

But haven't you done your own very informal testing with AF2 updates and posted about them elsewhere?  Did you get banned? 😉

There are some very significant difference between V4.3 and V4.4 ... it's one reason why I avoided doing direct compares during the Beta.  I just wanted to make sure I didn't see any major performance drops in V4.4 and I didn't.

Cheers, Rob.

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16 hours ago, Montie said:

Yes did a full reinstall. Doing a full reinstall again now.

Please make sure that you not only uninstall ALL Prepar3D modules (Client, Content, Scenery etc.) from windows. But also delete all the LM folders on your drive (<user>\AppData\Local & Roaming, and In the Program Data if you truly want to do a clean-reinstall.

I have yet to see any uninstall routine really and truly remove all traces of itself.

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2 minutes ago, AAN1718A said:

I've have the same issue as Peter, it's not a matter of waiting for the shaders to rebuild, each and every iteration of P3D.VXX that has been released causes the sim to go straight to the default flight with a black screen (waited for 15 minutes).

I've never experience that in my testing ... are you using a 3rd party product that might cause this (front end like SimStarter or something else)?  Sounds like perhaps the option to bypass the scenario screen is being set ... can you confirm this?

Cheers, Rob.

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3 minutes ago, AAN1718A said:

Please make sure that you not only uninstall ALL Prepar3D modules (Client, Content, Scenery etc.) from windows. But also delete all the LM folders on your drive (<user>\AppData\Local & Roaming, and In the Program Data if you truly want to do a clean-reinstall.

I have yet to see any uninstall routine really and truly remove all traces of itself.

I'm already crying thinking about all of the time it's going to take me to do a reinstall.  My internet can be so slow at times since my computer is a floor above my wifi router.  That's a lot of time downloading!

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26 minutes ago, Nyxx said:

FSDT PBR Preview

 

 

Looks nice but hard to see the gain vs some of the great sceneries in P3D 4.3 as some already looks amazing if you include SODE wet textures..

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Just now, Rob Ainscough said:

I've never experience that in my testing ... are you using a 3rd party product that might cause this (front end like SimStarter or something else)?  Sounds like perhaps the option to bypass the scenario screen is being set ... can you confirm this?

Cheers, Rob.

Definitely not, I keep my sim pretty lean because of FPS issues (from what I'm reading it may improve with v4.4), no max settings, addons are limited to UTL and OrbxPeopleFlow. I disable these when doing an update. It's just a matter of changing the sliders back to where I want them, not that big a hassle, but beats a re-install. 😀

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10 minutes ago, ckyliu said:

From what baseline? 3 fps from 100 fps is nothing, 3 fps from 15 fps is a big improvement. Is it addon Amsterdam scenery?

Fly tampa  scenery, AI on 100pc, orbx Nederlanden, graphics most on max... before around 20fps now around 22-23fps a gain of 10-15pc as announced in some treats. Think most time near the 10pc. Be positive!

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23 minutes ago, Maikel van der Heijden said:

Location maps of those files do not change.

If you reinstall Content and Scenery everything added will be lost.

 

Edited by GSalden

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28 minutes ago, Rockliffe said:

I will install the client only option this evening, and if I'm happy with the way photoscenery is loading, I will stick with P3d, as opposed to jumping ship in favour of XP. I'll then do a complete install on my new 1Tb SSD 😃 So that will be the best part of the next two weeks sorted! 😒

That is what I did.

1. Uninstall V4.3. Client

2. Install .NET update

3. Install V4.4. client

4. Delete Shaders

5. Start up P3D

Worked like a charm.. just a bit of a wait first time.. be patient.

Hit F11 if you get antsy..

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1 minute ago, Bert Pieke said:

That is what I did.

1. Uninstall V4.3. Client

2. Install .NET update

3. Install V4.4. client

4. Delete Shaders

5. Start up P3D

Worked like a charm.. just a bit of a wait first time.. be patient.

Hit F11 if you get antsy..

Sorry to be dim Bert, but what is .NET update?

 

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Lots of good information, but I was hoping somebody can answer these questions in one go, so that we finally have a 'that's-the-way-it-is' type answer. What I'm looking for is a detailed answer that delineates what will be slot and what will stay the same, rather than the "everything will go/stay" type answers that we have seen a lot in this thread.

Like others here I'm thinking of doing a client-only update as the thought of reconfiguring hundreds of addons that, right now, work very well together, makes me cry. However, of course I would like to see the full effect of whatever it is P3Dv4.4 improves. So here's some questions with regards to what exactly gets changed when content and scenery gets updated (e.g. through a full reinstall, rather then the modular ones). Here's my understanding of it:

  1. Anything that was installed OUTSIDE the P3Dv4 folder and added through the addon.xml method will be fine, correct? This includes stuff like FSDT and the Aerosoft Airbus series.
  2. Self-contained installations, added through the addons.cfg, will also be fine, correct? This includes the P3Dv4-converted FlyTampa sceneries (e.g. Kai Tak, Vienna, Boston...)
  3. Sceneries and aircraft installed INTO the P3Dv4 folder that place files into default P3Dv4 folders but that DO NOT overwrite any default files, and have been (automatically or manually, though Lorbi's P3Dv4 addon manager) added through the addon.xml method, will also be fine, correct? This would include many older Aerosoft sceneries.
  4. As point 3, but added through the scenery.cfg, may be lost, if the scenery.cfg is not backed-up, correct? Personally I have migrated everything besides OrbX to addon.xml, so to me this will not be an issue.
  5. Special cases, such as OrbX sceneries, are easy to reinstall by opening FTXCentral, which reactivates the scenery in the scenery.cfg automatically, correct?
  6. Any sceneries or aircraft that OVERWRITE ANY DEFAULT FILES, doesn't matter where the scenery was installed, will be compromised, correct? This includes, sadly, quite a lot of freeware sceneries, many of which are still from FSX times. A lot of these I did add, as much as I can, through addon.xml, but there are certain scenbery files that need to overwrite default scenery files, otherwise you'll run into all kinds of elevation issues.
  7. Utilities such as FTX Global, ASCA and EnvTex, that replace default files of whatever kind, will need to be reconfigured, right? IMPORTANTLY: these do not need to be reinstalled, as the base software is independent from P3Dv4. HOWEVER, you will have to run their texture replacement routine again. Thus, you will have to open EnvTex and reinstall textures, same with ASCA and FTX Global.
  8. Utlities such as UTLive that run outside of P3Dv4 and don't appear to interact with P3Dv4 files directly (besides being run at P3Dv4 runtime), will be fine, since exe.xml and dll.xml files are not deleted/changed by the full reinstall of P3Dv4.4 (unless you manually delete those files), correct? I assume this, because the PMDG planes were reported to work well after the updates?

I think all that probably sums it up. If anybody could be so kind as to just answer yes or no to these points, that'd be a great help!

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11 minutes ago, sfgiants13 said:

 

I'm already crying thinking about all of the time it's going to take me to do a reinstall.  My internet can be so slow at times since my computer is a floor above my wifi router.  That's a lot of time downloading!

I feel your pain brother, it's shouldn't have to be that way. I spend hours configuring aircraft CFG files because someone thinks it funny to have a default zoom of .30 on all views (1.0 people … 1.0!). Don't get me starting on the naming conventions for the aircraft call sign list. Majestic and Aerosoft completely bork that file on each of their aircraft. Generaly if it's not broke, I don't fix it. v4.4 might be better in some ways, but it's mostly eye candy and lighting and blah, blah. I'm waiting for the core sim to be fixed.

I have a high end CPU and HIGH end graphic card, GSYNC, VSINC and just Plain SYNC. I still get blurries after 20 minutes of flight on medium settings. It's nuts, PBR (for me) isn't a good enough reason to update IMO.

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35 minutes ago, Nyxx said:

FSDT PBR Preview

Wow, and thank you Umberto ... I hope he releases this soon.  Amazing!

The specular results are real world, that's the benefit of PBR, what you see outside should map correctly to what you see in simulation when PBR materials are used from a quality PBR materials library.  

Cheers, Rob.

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