I was going to post this in the video section but these aren't really "show case" videos, they are/were testing videos that I thought I'd share. I plan to do another video later for this thread where I get into detail some of the graphics settings along with some SLI settings (I should say "aimed" at SLI configurations as they can still be used in non-SLI) in the prepar3d.cfg and how to make sure airports don't load/unload when they are relatively close to your position.
Keep in mind these
I responded above, did you try those settings?
As I indicated above "Object is within the far clip distance. This varies by altitude" ... this is a restriction ... if you spin your head around a lot and exceed far clip distance then you may still suffer from textures loading/unloading. But if you have