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P3D v4.4 and settings ... and video samples from Beta

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40 minutes ago, zwenna said:

@ShezA: Why do you set internal limiter to 30? How about unlimited?

If your monitor supports 30Hz of course.

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My monitor is fixed at 60hz, I have been using NVI to set frames to 29.5 and VSYNC at 1/2 refresh.

Havent tried FRL in the sim since 4.4. Does FFTF Dynamic have a preference on this.

Edited by Langyboy63
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MSFS2020 ,P3D V5, Ryzen 3600 4.2GHZ, 32GB 3000 Ram, Nvidia GTX 1600 Super 6GB, 22 inch 75 hz Monitor , Windows 10 204, Toposim,   Orbx Global, Vector, Europe  N & S California LC, England Regions,  England, PMDG 737, 777, Majestic Q400 and Aerosoft Airbus A318-20.

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16 minutes ago, Dirk98 said:

If your monitor supports 30Hz of course.

It does but I don't limit it. I cannot hold 60fps regularly in-sim especially in dense scenery so I decided to go to 30.


Shez Ansari

Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"

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Wow, this topic is all over the place.... if there was ever a perfect example of "off topic " this is it.

 

It's so random its funny.

  • Like 1

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6 minutes ago, Nyxx said:

Wow, this topic is all over the place.... if there was ever a perfect example of "off topic " this is it.

 

It's so random its funny.

I am reporting on the results of the settings Rob suggested to test and some users wanted to report on how it works in practical terms. Not sure why you think this is off topic.


Shez Ansari

Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"

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it is what happens when you start tweaking, one tweak leads to another etc. etc.

Whats the point of improving textures if your only getting 10FPS, it always about balancing performance v visuals.

You seldom change one thing without the balance being upset. Hence why the conversations moves forward.


 

MSFS2020 ,P3D V5, Ryzen 3600 4.2GHZ, 32GB 3000 Ram, Nvidia GTX 1600 Super 6GB, 22 inch 75 hz Monitor , Windows 10 204, Toposim,   Orbx Global, Vector, Europe  N & S California LC, England Regions,  England, PMDG 737, 777, Majestic Q400 and Aerosoft Airbus A318-20.

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On 12/6/2018 at 7:17 PM, Rob Ainscough said:

.....This thread started to go south when folks brought up completely unrelated settings like TEXTURE_BANDWIDTH_MULT and TEXTUREMAXLOAD and then somehow "blurries" got into the discussion and now MaxRegionsPurgePerFrame and POP_FREE_AUTOGEN ... all of which have nothing to do with "reducing" black textures on scenery/AG and loading/unloading of textures.

These values aren't going to help much with products that inject objects or use other methods to load textures, but they should help with standard scenery/AG objects.  Again:

[GRAPHICS]
ENABLE_MEMORY_OPTIMIZATION=0
MAX_TEXTURE_REQUEST_DISTANCE=320000.000000
[SCENERY]
SCENERY_DRAW_DISTANCE=64000.000000  (on upto 128000.000000)

SCENERY_DRAW_DISTANCE is set via the P3D UI (User Interface) in the Graphics options.  This value is the one MOST likely to reduce AG black textures.  The max value that can be set via P3D UI is 64000.000000 via slider (far right setting), if you manually adjust this setting by editing the Prepar3d.cfg and entering a higher value on upto 128000.000000 then you must NOT go into the P3D UI Graphics section and hit OK or else it will overwrite your manual value with whatever the slider is set at (so if the slider is far right it will reset the value back to 64000.000000).

MAX_TEXTURE_REQUEST_DISTANCE is NOT subject to P3D UI changes and you can manually edit the Prepar3d.cfg to enter just about any value you like (and it will stick) as there is no cap, so values 1000.000000 to 50000000.000000 are valid.

ENABLE_MEMORY_OPTIMIZATION is either OFF (value = 0) or ON (value = 1) ... if you have VRAM to spare, there is no need to attempt any memory optimization so set the value to 0 (zero).

Cheers, Rob.

Rob,

Many thanks for this summary. Playing around with these 3 settings has completely done away with all black building textures and black/silvery AI aircraft at EGLL Pro - brilliant.

Looks like we're back on track, David!


Cheers, Søren Dissing

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20 minutes ago, ShezA said:

I am reporting on the results of the settings Rob suggested to test and some users wanted to report on how it works in practical terms. Not sure why you think this is off topic.

Just because my post was under your does not mean it was pointed at you. You're on Topic.

You're not sure why I think this has gone off topic Really!

 

BTW for sharpness FXAA=1 is a bad idea.

Edited by Nyxx

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

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33 minutes ago, ShezA said:

It does but I don't limit it. I cannot hold 60fps regularly in-sim especially in dense scenery so I decided to go to 30.

Lol, ShezA, you don't need to hold 60fps if you set your monitor to 30Hz. Just make sure your VSYNC is on in P3D then try slider to Unlimited. You'll see your system will churn out not more than around 30 fps and may well be more fluid.

Edited by Dirk98

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Alternatively if your refresh rate is fixed at 60hz and you cannot force 30hz, is it better to set 1/2 refresh rate in NVI and 30 FPS in sim.


 

MSFS2020 ,P3D V5, Ryzen 3600 4.2GHZ, 32GB 3000 Ram, Nvidia GTX 1600 Super 6GB, 22 inch 75 hz Monitor , Windows 10 204, Toposim,   Orbx Global, Vector, Europe  N & S California LC, England Regions,  England, PMDG 737, 777, Majestic Q400 and Aerosoft Airbus A318-20.

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5 minutes ago, Langyboy63 said:

Alternatively if your refresh rate is fixed at 60hz and you cannot force 30hz, is it better to set 1/2 refresh rate in NVI and 30 FPS in sim.

Correct. My monitor can do 30Hz but the mouse and functions start to become sluggish so that is why 30fps and Vsync or half Vsync.


Shez Ansari

Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"

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I will have a play , just using the sim and then NVI, see if I notice any difference.

 


 

MSFS2020 ,P3D V5, Ryzen 3600 4.2GHZ, 32GB 3000 Ram, Nvidia GTX 1600 Super 6GB, 22 inch 75 hz Monitor , Windows 10 204, Toposim,   Orbx Global, Vector, Europe  N & S California LC, England Regions,  England, PMDG 737, 777, Majestic Q400 and Aerosoft Airbus A318-20.

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On 12/6/2018 at 1:17 PM, Rob Ainscough said:

Howard, I think anything I say at this point may just confuse more (I've provided as much detail as I can earlier in this thread) ... like I suggested above, experiment and see what does or doesn't work.  I must admit, I'm not sure why there is a "barrier" to experimenting with these values?  Am I missing something, no harm will come to your system regardless of what value you enter.

This thread started to go south when folks brought up completely unrelated settings like TEXTURE_BANDWIDTH_MULT and TEXTUREMAXLOAD and then somehow "blurries" got into the discussion and now MaxRegionsPurgePerFrame and POP_FREE_AUTOGEN ... all of which have nothing to do with "reducing" black textures on scenery/AG and loading/unloading of textures.

These values aren't going to help much with products that inject objects or use other methods to load textures, but they should help with standard scenery/AG objects.  Again:

[GRAPHICS]
ENABLE_MEMORY_OPTIMIZATION=0
MAX_TEXTURE_REQUEST_DISTANCE=320000.000000
[SCENERY]
SCENERY_DRAW_DISTANCE=64000.000000  (on upto 128000.000000)

SCENERY_DRAW_DISTANCE is set via the P3D UI (User Interface) in the Graphics options.  This value is the one MOST likely to reduce AG black textures.  The max value that can be set via P3D UI is 64000.000000 via slider (far right setting), if you manually adjust this setting by editing the Prepar3d.cfg and entering a higher value on upto 128000.000000 then you must NOT go into the P3D UI Graphics section and hit OK or else it will overwrite your manual value with whatever the slider is set at (so if the slider is far right it will reset the value back to 64000.000000).

 MAX_TEXTURE_REQUEST_DISTANCE is NOT subject to P3D UI changes and you can manually edit the Prepar3d.cfg to enter just about any value you like (and it will stick) as there is no cap, so values 1000.000000 to 50000000.000000 are valid.

 ENABLE_MEMORY_OPTIMIZATION is either OFF (value = 0) or ON (value = 1) ... if you have VRAM to spare, there is no need to attempt any memory optimization so set the value to 0 (zero).

Cheers, Rob.

 

finally thank you for the clear explanation.

 


Active Pattern: MSFS2020 | In Long term Storage: Prepar3d  

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17 hours ago, ShezA said:

So after a lot of testing of the options from Rob and this thread here is what my setup has emerged for the stated parameters (may not be what works for you of course).

[GRAPHICS]
ENABLE_MEMORY_OPTIMIZAT ION=0
RS_MIN_OBJECT_PIXEL_RADIUS=1.000000
MAX_TEXTURE_REQUEST_DISTANCE=320000.000000
SHADER_CACHE_VERSION=1
 

[DISPLAY]
UPPER_FRAMERATE_LIMIT=30
MaintainSystemCopyOfDeviceTextures=0 
TEXTURE_FILTERING=16
MSAA=2
SSAA=0
VSYNC=1
FXAA=1
TRIPLE_BUFFER=1
TEXTURE_BANDWIDTH_MULT=30

[SCENERY]

AUTOGEN_DRAW_DISTANCE=18000.000000
AUTOGEN_TREE_DRAW_DISTANCE_PERCENT=0.900000
AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000
MaxRegionsPurgePerFrame=16
POP_FREE_AUTOGEN=1
AUTOGEN_BATCH_LOD=2
IMAGE_COMPLEXITY=4
AUTOGEN_VEGETATION_TYPE=0
SCENERY_DRAW_DISTANCE=64000.000000

[MAIN]
FIBER_FRAME_TIME_FRACTION=0.20

[TERRAIN]
UseGlobalTerrainView=True
SWAP_WAIT_TIMEOUT=30
TEXTURE_SIZE_EXP=9 or 10 (For some odd reason I did not see much difference here)

This has turned out to be the best setup for a balance between sharpness and performance.

I have gone back to the internal limiter to 30 as it appears to be better now than the previous inspector limited 29.5. Vsync/TB are on. My 4K monitor means even MSAA=2 is enough.

Thanks so much for posting these settings, Shez!

I updated to 4.4 a few days ago (only the client) and suffered from missing autogen and blurry textures. I tried a lot of settings, but yours are brilliant! No more problems with my system (3930K, NVidia 1070). The only difference is that I have to use "unlimited frames" for better performance.
Best regards from Curacao!

Lars 

Edited by LarsA

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Anyone experiencing issues with stutter or small freeze when moving the camera using ChasePlane?

[GRAPHICS]
SCREEN_CAPTURE_MAX_JOBS=10
VIDEO_CAPTURE_WIDTH=720
VIDEO_CAPTURE_HEIGHT=480
VIDEO_CAPTURE_FPS=30
VIDEO_CAPTURE_BIT_RATE=3200000
VIDEO_CAPTURE_IS_THREADED=True
VIDEO_CAPTURE_INFO_SEND_RATE=20
VIDEO_CAPTURE_MAX_FRAME_SIZE=500000
VIDEO_CAPTURE_TTL=255
HDR_BRIGHTNESS=0.900000
HDR_BLOOM_THRESHOLD=3.000000
HDR_BLOOM_MAGNITUDE=1.000000
HDR_BLOOM_BLUR_SIGMA=0.800000
TONEMAP_DAY_EXPOSURE_KEY=0.280000
TONEMAP_NIGHT_EXPOSURE_KEY=0.130000
HDR_SATURATION=0.800000
MAX_POINT_LIGHTS=250
MAX_SPOT_LIGHTS=250
RS_MIN_OBJECT_PIXEL_RADIUS=2.000000
MAX_TEXTURE_REQUEST_DISTANCE=1000.000000
ViewGroup_Number=-1
MAP_DRAW_THREADED=1
MIPMAP_VC_PANELS=1
TEXTURE_MAX_LOAD=4096
NUM_LIGHTS=4
COCKPIT_HIGH_LOD=1
AIRCRAFT_REFLECTIONS=1
LANDING_LIGHTS=1
DYNAMIC_LIGHTING=1
DAWN_DUSK_SMOOTHING=1
LENSFLARE=1
HDR=1
DYNAMIC_REFLECTIONS=0
SHADOW_QUALITY=3
SHADOW_DRAW_DISTANCE=3
CONTENT_NO_SHADOW=0
INTERIOR_SHADOWS_CAST=1
EXTERIOR_SHADOWS_CAST=1
SIMOBJECT_SHADOWS_CAST=0
TERRAIN_SHADOWS_CAST=1
VEGETATION_SHADOWS_CAST=0
BUILDING_SHADOWS_CAST=0
CLOUD_SHADOWS_CAST=1
PARTICLES_SHADOWS_CAST=0
INTERIOR_SHADOWS_RECEIVE=1
EXTERIOR_SHADOWS_RECEIVE=1
SIMOBJECT_SHADOWS_RECEIVE=0
TERRAIN_SHADOWS_RECEIVE=1
VEGETATION_SHADOWS_RECEIVE=0
BUILDING_SHADOWS_RECEIVE=0
SHADOW_NUM_CASCADES_LOW=4
SHADOW_NUM_CASCADES_MID=5
SHADOW_NUM_CASCADES_HIGH=7
SHADOW_NUM_CASCADES_ULTRA=12
OPAQUE_SHADOW_TEXTURE_SIZE=2048
TRANSLUCENT_SHADOW_TEXTURE_SIZE=512
OPAQUE_SHADOW_DRAW_DISTANCE=2000
TRANSLUCENT_SHADOW_DRAW_DISTANCE=2000
SHADOW_LOG_PARTITION_LOW=0.850000
SHADOW_LOG_PARTITION_MID=0.850000
SHADOW_LOG_PARTITION_HIGH=0.850000
SHADOW_LOG_PARTITION_ULTRA=0.850000
EFFECTS_QUALITY=0
EFFECTS_DISTANCE=1
TEXTURE_QUALITY=3
IMAGE_QUALITY=0
MOON_PHASE_LIGHTING=True
See_Self=1
Text_Scroll=1
DYNAMIC_INTERIOR_CAPTURE=False
[WEATHER]
CLOUD_FACING_MODE=0
MinGustTime=10
MaxGustTime=500
MinGustRampSpeed=1
MaxGustRampSpeed=200
MinVarTime=5
MaxVarTime=50
MinVarRampSpeed=10
MaxVarRampSpeed=75
TurbulenceScale=1.000000
WeatherGraphDataInDialog=0
AdjustForMagVarInDialog=1
DynamicWeather=0
DownloadWindsAloft=0
DisableTurbulence=0
CLOUD_DRAW_DISTANCE=8
DETAILED_CLOUDS=1
OPTIMIZE_DENSE_CLOUDS=0
CLOUD_COVERAGE_DENSITY=8
THERMAL_VISUALS=0
VolumetricFog=1
DetailedPrecipitation=1
WindshieldPrecipitationEffects=1
[DISPLAY]
ChangeTime=4.000000
TransitionTime=4.000000
TEXTURE_FILTERING=16
MSAA=8
SSAA=0
VSYNC=1
FXAA=0
TRIPLE_BUFFER=1
SKINNED_ANIMATIONS=1
TEXTURE_BANDWIDTH_MULT=30
UPPER_FRAMERATE_LIMIT=0
WideViewAspect=True
FullScreenBackground=False
FullScreenAutoFill=True
ActiveWindowTitleTextColor=255,255,255
ActiveWindowTitleBackGroundColor=0,28,140,64
NonActiveWindowTitleTextColor=255,255,255
NonActiveWindowTitleBackGroundColor=24,33,87,64
InfoUpperLeftTextColorUser=255,0,0
InfoUpperLeftTextColorNonUser=255,127,0
InfoUpperLeftBackGroundColor=0,0,0,0
InfoUpperRightTextColor=255,0,0
InfoUpperRightBackGroundColor=0,0,0,0
InfoLowerLeftTextColor=255,255,255
InfoLowerLeftBackGroundColor=255,0,0,128
InfoLowerRightTextColor=255,255,255
InfoLowerRightBackGroundColor=255,0,0,128
InfoBrakesEnable=False
InfoParkingBrakesEnable=False
InfoPauseEnable=False
InfoSlewEnable=False
InfoStallEnable=False
InfoOverspeedEnable=False
InfoWeaponSystemEnable=False
InfoCountermeasureEnable=False
InfoUpperRightTextEnable=False
Fullscreen=True
[SCENERY]
AUTOGEN_DRAW_DISTANCE=30000.000000
AUTOGEN_TREE_DRAW_DISTANCE_PERCENT=0.900000
AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000
SCENERY_DRAW_DISTANCE=64000.000000
MaxRegionsPurgePerFrame=16
POP_FREE_AUTOGEN=1
AUTOGEN_BATCH_LOD=2
AUTOGEN_VEGETATION_TYPE=0
IMAGE_COMPLEXITY=4
[MAIN]
User Objects=Airplane, Helicopter, Submersible, ExternalSim, Avatar
LabelsSupported=Airplane, Helicopter
Location=760,309,1800,1088,\\.\DISPLAY1
ShowInfoText=1
Maximized=1
HideMenuNormal=0
HideMenuFullscreen=1
LocationFullScreen=0,0,2560,1440,\\.\DISPLAY1
[PANELS]
IMAGE_QUALITY=1
SAVE_AND_LOAD_PANEL_STATE=0
MAX_VC_TEXTURE_RESOLUTION=4096
PANEL_OPACITY=100
QUICKTIPS=1
PANEL_MASKING=1
PANEL_STRETCHING=1
UNITS_OF_MEASURE=0
PANELS_ALWAYS_ON_TOP=1
[CONTROLS]
Controls_Default=Standard
Controls_Current=Standard
KBDAIL=64
KBDELEV=64
KBDRUD=64
[TextInfo.1]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
WindDirectionAndSpeed=1,6
[TextInfo.2]
FrameRate=1,1
LockedFrameRate=1,2
GForce=1,3
FuelPercentage=1,4
HealthPoints=1,5
[TextInfo.3]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
WindDirectionAndSpeed=1,6
FrameRate=2,1
LockedFrameRate=2,2
GForce=2,3
FuelPercentage=2,4
HealthPoints=2,5
[SlewTextInfo.1]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
[SlewTextInfo.2]
FrameRate=1,1
LockedFrameRate=1,2
HealthPoints=1,3
[SlewTextInfo.3]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
FrameRate=2,1
LockedFrameRate=2,2
HealthPoints=2,3
[Avatar]
DefaultAvatar=Army Infantry
[DynamicHeadMovement]
LonAccelOnHeadLon=-0.020000
LonAccelOnHeadPitch=-0.010000
RollAccelOnHeadLat=0.010000
YawAccelOnHeadLat=-0.100000
RollAccelOnHeadRoll=0.100000
MaxHeadAngle=5.000000
MaxHeadOffset=0.300000
HeadMoveTimeConstant=1.000000
[VirtualCopilot]
VirtualCopilotActive=0
[USERINTERFACE]
SHOW_SCENARIO_WINDOW=1
RestoreTimeOnMove=1
BroadcastGPSData=0
PAUSE_ON_LOST_FOCUS=0
PROMPT_ON_EXIT=1
ScreenshotImageFormat=1
ShowMessageText=False
SHOW_MISSION_CAPTIONS=1
Map_Orientation=2
MUTE_ON_LOST_FOCUS=0
[DISPLAY.Device.NVIDIA GeForce GTX 1080 Ti.0.0]
Mode=2560x1440x32
[DISPLAY.Device.NVIDIA GeForce GTX 1080 Ti.0.1]
Mode=1920x1080x32
[TrafficManager]
AirlineDensity=0
GADensity=0
FreewayDensity=0
ShipsAndFerriesDensity=0
LeisureBoatsDensity=0
IFROnly=0
AIRPORT_SCENERY_DENSITY=0
[AContain]
ShowLabels=0
ShowUserLabel=0
ShowLabelManufacturer=1
ShowLabelModel=1
ShowLabelTailNumber=0
ShowLabelDistance=1
ShowLabelAltitude=1
ShowLabelAirline=0
ShowLabelAirlineAndFlightNumber=0
ShowLabelFlightPlan=0
ShowLabelContainerId=0
ShowLabelAirspeed=0
ShowLabelHeading=0
LabelDelay=1000
LabelColor=FFFF0000
EnableRibbonVisuals=0
ShowRibbonUserObject=0
ShowRibbonUserAvatar=0
ShowRibbonAircraft=0
ShowRibbonGroundVehicles=0
ShowRibbonBoats=0
ShowRibbonAvatars=0
ShowRibbonWeapons=0
ShowRibbonCountermeasures=0
UserObjectRibbonColor=FFFF0000
UserAvatarRibbonColor=FFFF8000
AircraftRibbonColor=FF0000FF
GroundVehicleRibbonColor=FF00FF00
BoatRibbonColor=FF00FFFF
AvatarRibbonColor=FFFFFF00
WeaponRibbonColor=FF800000
CountermeasureRibbonColor=FF640080
RibbonFidelity=5.000000
RibbonMaxDistance=3218.689941
[TERRAIN]
LOD_RADIUS=5.500000
TESSELLATION_FACTOR=60
MESH_RESOLUTION=24
TEXTURE_RESOLUTION=28
AUTOGEN_VEGETATION_DENSITY=4
AUTOGEN_BUILDING_DENSITY=4
DETAIL_TEXTURE=1
HIGH_RESOLUTION_TERRAIN_TEXTURES=1
WATER_REFLECT_CLOUDS=1
WATER_REFLECT_USERAIRCRAFT=1
WATER_REFLECT_SIMOBJECTS=0
WATER_REFLECT_TERRAIN=0
WATER_REFLECT_AUTOGEN_VEGETATION=0
WATER_REFLECT_AUTOGEN_BUILDINGS=0
WATER_REFRACT_CLOUDS=0
WATER_REFRACT_USERAIRCRAFT=0
WATER_REFRACT_SIMOBJECTS=0
WATER_REFRACT_TERRAIN=0
WATER_REFRACT_AUTOGEN_VEGETATION=0
WATER_REFRACT_AUTOGEN_BUILDINGS=0
ENABLE_BATHYMETRY=0
WATER_CLARITY=30
WATER_DETAIL=2
UseGlobalTerrainView=False
TEXTURE_SIZE_EXP=10
[ATC]
AutoOpenAirTrafficWindow=0
UsePilotVoice=0
ShowATCText=0
PilotVoice=0
COMM_MSG_AI_ATC_COLOR=0XFF8C00
COMM_MSG_ATC_AI_COLOR=0X00008B
COMM_MSG_ATC_USER_COLOR=0X006400
COMM_MSG_USER_ATC_COLOR=0XA52A2A
COMM_MSG_ATIS_COLOR=00000000
[INTERNATIONAL]
ASLAT=2
ASLON=1
MEASURE=0
[REALISM]
PFactor=1.000000
Torque=1.000000
GyroEffect=1.000000
CrashTolerance=1.000000
General=1.000000
UnlimitedFuel=False
AllowEngineDamage=True
TrueAirspeed=False
AutoCoord=False
RealMixture=True
StressDamage=False
GEffect=True
ManualLights=True
GyroDrift=True
CrashWithDyn=True
CrashDetection=False
AvatarNoCollision=False
OnCrashAction=0
MomentumEffect=True
AutoTrim=False
[ATTACHMENTS]
WeaponHighlight=False
HighlightDuration=1.000000
AutoWeaponSwitching=False
UnlimitedWeapons=False
UnlimitedCountermeasures=False
IgnoreAttachmentWeight=False
IgnoreAttachmentForces=False
[RECORDER]
RecordAITraffic=True
RecordAirportVehicles=True
RecordLeisureBoats=True
[SIM]
SYSCLOCK=1
OPTIMIZE_PARTS=1


Reynaldo Rodriguez

Philadelphia, PA

VATSIM | ZNY S3

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    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
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