September 1, 200619 yr Gottfried Razek has produced excellent 1.2m/pixel textures for the KLAX airport as shown near it in FS9. I was wondering if FSX is similar? Altitude 2000ft AGL. Side view from Cessna.Dick near 5G8http://forums.avsim.net/user_files/155133.jpghttp://forums.avsim.net/user_files/155140.jpg regards, Dick near Pittsburgh, USA
September 1, 200619 yr Author Ive posted some shots of LA in screenhots forum if you are interested.Craig
September 7, 200619 yr Hi!Glad, that you like my scenery! For more information, full list of released and upcoming titles etc please visit my brand new relaunched website athttp://www.BlueSkyScenery.comCheers,Gottfried --------------------------- Blue Skies, Gottfried www.blueskyscenery.com
September 8, 200619 yr Looks great, Downloading now. I believe these kinds of scenery will be the next step in realism in flight simulator now that FSX will be capable of much higher resoluton than FS9 with less blurries (I hope). Plus the availability of High res Air photos and talented scenery creators such as Blue Sky to put it together.Regards Carlos
September 8, 200619 yr Wow! Just flew around LAX and those textures are sharp with no blurries and all that detail. My Megascenery surroundings looks terrible now. How did you do what Aerosoft Australia couldn't. The only thing I didn't like was the airplanes in the photos, I know editing them out would be a mission.The incredible thing is this photoscenery looks great from pretty low around 1000 to 1500 ft. which is a problem with lower res.Keep up the good work.Regards Carlos
September 8, 200619 yr Unfortunately the scenery is useable only for daytime flying. Tried it at night and there are no lights even on the runways. Is there a way to make the night lighting work with this scenery?Regards, Carlos
September 8, 200619 yr Yes. Dial 117.0 into the NAV2 receiver. This disables the high resolution textures on the airport and makes all RW-lighting visible again. Unfortunately at default FS airports the lights are at flat at zero AGL. But it's not that bad because at night the hi-res textures are of no use anyway. I recommend dialing 117.0 into NAV2 while on the gound too. So you can enjoy undisturbed homogenous textures while in the air and taxiways etc while on the ground.Cheers,Gottfriedhttp://www.blueskyscenery.com --------------------------- Blue Skies, Gottfried www.blueskyscenery.com
September 9, 200619 yr Those pics look great! Can't wait till we can have that with full 3D instead of just flat textures, that will be sweet!Regards, MichaelKDFWhttp://www.calvirair.com/mcpics/ambanner.jpg Best, Michael KDFW
September 9, 200619 yr Hi Dick.The indication is the new resample for FSX will produce scenery up to 7cm/pixel!Dick
September 9, 200619 yr The max resolution of terrain texture pixel in FSX to my knowledge is 1.19 meters. Higher resolutions would be desireable for special areas like airports and such but I'm afraid that we will still have to use texture polygons for this. Outside this areas 1.19 m/pix is ideal. Higher resolutions need HUGE amounts of data... --------------------------- Blue Skies, Gottfried www.blueskyscenery.com
September 9, 200619 yr I don't know why you believe it is 1.19 meters/pixel maximum. The slider in the demo is 7cm maximum. The slider in the FilePlanet beta is 7cm maximum. The SDK with that Beta allows for even greater resolution...This example would allow LODs from 5 to 19 ( 7cm/pixel ):[source]Type = GeoTIFFSourceDir = "SourceData"SourceFile = "MillenniumImage3.Tif"Layer = ImageryVariation = DayNullValue = 255,255,255[Destination]DestDir = "Output"DestBaseFileName = "Millennium_Image"DestFileType = BGLLOD = 5,19And 7cm/pixel should allow anything painted on the ground we should want.Dick
September 10, 200619 yr Maybe I'm wrong on this, but i believe it because that's from the documentation of the resampler tool that comes with the beta:"The north/south extent of each terrain texture pixel is about 1.19 meters in Flight Simulator X (it was 4.75m in Flight Simulator 2004). The resampling process will filter the raw image to the right size. --------------------------- Blue Skies, Gottfried www.blueskyscenery.com
September 10, 200619 yr Here's a 3 pictures of the same photoreal bgl. The BGL was made with the new resample from a geotiff image scaled at 0.0000005 degrees/pixel...a bit less than the SDKs designation of 7cm/pixel ( 6.67943E-07 degrees/pixel ). I used the LOD = AUTO to derive an lod set... which happened to become LODs 10-20.With the slider set at 5m:http://forums.avsim.net/user_files/156124.jpgWith the slider set at 1m:http://forums.avsim.net/user_files/156125.jpgWith the slider set at 7cm:http://forums.avsim.net/user_files/156126.jpgThis is the same BGL! As you can see, the slider effects what and how you see it. ( roads look much better at 7cm ). The line around the "Hello" is 1 pixel in the geotif... so it is about 7cm in the sim. The new resample is much better than the old, with many more options. The BGL contains the LOD images, and you can control compression of the BGL.The 1.19 meters/pixel refers to the default ground textures shipped with the sim.Dick
September 10, 200619 yr Wow! Thanks for the info! I have to go and throw some 30cm/pix into the resampler...Cheers,Gottfried --------------------------- Blue Skies, Gottfried www.blueskyscenery.com
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