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Zimmerbz

Quick Question on 4.4

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By only installing the client, what would I miss out on by not doing content and scenery?  I wasn't sure if any of that PBR stuff or any of the "cool" new features are in content or scenery.  I am always hesitant when doing these installs because I am afraid that I will lose addons by doing the content or scenery.  However, if there is a must have within those files, than I'd want to know.  Thanks!


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Read the Content and Scenery sections of this: http://www.prepar3d.com/SDKv4/prepar3d/what_is_new/new_v44.html and see if there's anything you need in there - most likely not!


Cheers, Søren Dissing

CPU: Intel i9-13900K @5.6-5.8 Ghz | Cooler: ASUS ROG RYUJIN III | GPU: ASUS Strix RTX4090 OC | MoBo: ASUS ROG Maximus Z790 Hero | RAM: 64Gb DDR5 @5600 | SSDs: 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO (MSFS), | Case: ASUS ROG Helios 601 | Monitors: HP Reverb G2, 28" ASUS PB287Q 4K | Additional Hardware: TM TCA Captain's Edition, Tobii 5 | OS: Win 11 Pro 64 | Sim: MSFS | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

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3 hours ago, Zimmerbz said:

By only installing the client, what would I miss out on by not doing content and scenery?  I wasn't sure if any of that PBR stuff or any of the "cool" new features are in content or scenery.  I am always hesitant when doing these installs because I am afraid that I will lose addons by doing the content or scenery.  However, if there is a must have within those files, than I'd want to know.  Thanks!

If you run with adddon aircraft and sceneries, then the client only install should be fine. 


Howard
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8 hours ago, simbol said:

The content includes some updates for water rendering, it is recommended to install all the components.

Regards 

S.

There's nothing water-related listed in the Content section of the change log, whereas the Client section has a few items:

Fixes and Improvements

  • Made optimizations to water rendering by removing unneeded emissive samples on water-only tiles.
  • ...
  • Fixed inconsistent specular and emissive values between land, water, and land+water shader variations.
  • ...
  • Improved water appearance in cube maps used for reflections.

Cheers, Søren Dissing

CPU: Intel i9-13900K @5.6-5.8 Ghz | Cooler: ASUS ROG RYUJIN III | GPU: ASUS Strix RTX4090 OC | MoBo: ASUS ROG Maximus Z790 Hero | RAM: 64Gb DDR5 @5600 | SSDs: 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO (MSFS), | Case: ASUS ROG Helios 601 | Monitors: HP Reverb G2, 28" ASUS PB287Q 4K | Additional Hardware: TM TCA Captain's Edition, Tobii 5 | OS: Win 11 Pro 64 | Sim: MSFS | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

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13 hours ago, Rockliffe said:

 

It would be nice if LM acknowledged popular addon's and worked with the developers a bit more before an update so that the process is a little less clunky. Some developers have access to beta prior to release, meaning they can get their products ready, while others miss out and play catch up (REX is a good example here). It leaves us, the consumer, in the position we find ourselves every update - having to dig around the forums to find out if our addons work or not.

I know most addons will eventually be updated, but the process could be streamed lined a little better is my point.

 

 

Edited by mdreyer

Murray Dreyer

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