Jump to content
Sign in to follow this  
Captain45

AI question

Recommended Posts

Since even P3Dv4.4 handles AI still in a 'stone age' manner, it happens to me often that f.i. all gates for 'heavy' are filled with AI aircraft, so there is no place to park  my QWB787 at my favorite gates on various airports. And... after loading P3D it happens that when I pushback, all of a sudden my place at the gate is taken by an AI aircraft.

I've got just one quenstion: Can WAMA reserve various parking spots so that they are empty when I arrive after a flight and avoid that the silly remplacement of my plane by AI during pushback. If so, I'll buy it immediately. I really don't need the other functions that WAMA is advertised for, but keeping gates/parkings empty for AI is essential.

Thanks in advance,

Dirk

Edited by Captain45

PC: Core i7-7700K @ 4.8 GHz; MSI Z270 Gaming Pro; 16 GB; Hydro H60 Cooler; MSI GeForce GTX 1070 8GB ; 2 * SSD; 2 * HDD; 32"  monitor; Prepar3D v4.4, ORBX Global, -Vector, -Europe, -Can/N-US, Chaseplane. Notebook: AS4-ASCA, AivlaSoft EFB v.2, 

Share this post


Link to post
Share on other sites

Hi,

WAMA can keep ONE parking spot free for you (=one each on departure and arrival airport).

But if that is all you need, you could also try the "RemoveAiSleepers" tool. It is available as freeware on the Lorby-SI site. When it is running, it will reduce or remove all AI that are just sitting at the gates, doing nothing for the forseeable future.

Best regards


LORBY-SI

Share this post


Link to post
Share on other sites

Oops.I see that RemoveAISleepers does not work on UTLive that I use. So I have to turn to WAMA.

Dirk

Edited by Captain45

PC: Core i7-7700K @ 4.8 GHz; MSI Z270 Gaming Pro; 16 GB; Hydro H60 Cooler; MSI GeForce GTX 1070 8GB ; 2 * SSD; 2 * HDD; 32"  monitor; Prepar3D v4.4, ORBX Global, -Vector, -Europe, -Can/N-US, Chaseplane. Notebook: AS4-ASCA, AivlaSoft EFB v.2, 

Share this post


Link to post
Share on other sites
8 minutes ago, Captain45 said:

Oops.I see that RemoveAISleepers does not work on UTLive that I use. So I have to turn to WAMA.

Dirk

Well, in that case the problem lies more within UTL, doesn't it? Looks like the app is injecting more traffic than the airport can handle. Can this be configured from within UTL?

Best regards


LORBY-SI

Share this post


Link to post
Share on other sites

According to UTLive this is something that P3D does. Of course, UTL injects, but the placement is by P3D. Even with lower settings it seems that the number of parked AI are not reduced in any way. I think the developper considers it 'nice to have' if an airport is crowded with AI. I'm not against that, I simply consider it annoying that I can't find a place to park my B787 unless I choose a gate that is not suitable.

I'm reading through the WAMA documentation right now. Just not have figured out how to keep gates free on departure and arrival airport.

Dirk

Edited by Captain45

PC: Core i7-7700K @ 4.8 GHz; MSI Z270 Gaming Pro; 16 GB; Hydro H60 Cooler; MSI GeForce GTX 1070 8GB ; 2 * SSD; 2 * HDD; 32"  monitor; Prepar3D v4.4, ORBX Global, -Vector, -Europe, -Can/N-US, Chaseplane. Notebook: AS4-ASCA, AivlaSoft EFB v.2, 

Share this post


Link to post
Share on other sites
3 minutes ago, Captain45 said:

I'm reading through the WAMA documentation right now. Just not have figured out how to keep gates free on departure and arrival airport.

Page 50/51 "3.12.4.Importing additional gate information"

WAMA can't keep gates free if it doesn't know where they are (it operates on geographic locations, and doesn't care about scenery data). So a procedure involving MakeRunways is required for that to work.

Gut feeling says not to use the WAMA app if this is really the only feature that you require. That feels like using an aircraft carrier to transport a crate of beer.

Best regards


LORBY-SI

Share this post


Link to post
Share on other sites

Well, I think I'll grab the beer and live with it. 😉

Dirk


PC: Core i7-7700K @ 4.8 GHz; MSI Z270 Gaming Pro; 16 GB; Hydro H60 Cooler; MSI GeForce GTX 1070 8GB ; 2 * SSD; 2 * HDD; 32"  monitor; Prepar3D v4.4, ORBX Global, -Vector, -Europe, -Can/N-US, Chaseplane. Notebook: AS4-ASCA, AivlaSoft EFB v.2, 

Share this post


Link to post
Share on other sites
8 minutes ago, Captain45 said:

According to UTLive this is something that P3D does. Of course, UTL injects, but the placement is by P3D.

Yes that is true. But I can remove the AI in a certain location, and so can UTL. Also, it should consider the size of the airports and only inject so much traffic that there are still enough gates left for the user to park on. Or at least a "panic" button, that removes half of all the parked aircraft. Or... there are probably a dozen things that UTL could do.

Best regards


LORBY-SI

Share this post


Link to post
Share on other sites

From what I heard on the UTL forum, the developper has some serious medical issue in his family. He has other things on his mind. Development of UTL is stuck at the moment. Very understandable.

Dirk


PC: Core i7-7700K @ 4.8 GHz; MSI Z270 Gaming Pro; 16 GB; Hydro H60 Cooler; MSI GeForce GTX 1070 8GB ; 2 * SSD; 2 * HDD; 32"  monitor; Prepar3D v4.4, ORBX Global, -Vector, -Europe, -Can/N-US, Chaseplane. Notebook: AS4-ASCA, AivlaSoft EFB v.2, 

Share this post


Link to post
Share on other sites
5 minutes ago, Captain45 said:

From what I heard on the UTL forum, the developper has some serious medical issue in his family. He has other things on his mind. Development of UTL is stuck at the moment. Very understandable.

Dirk

So it has been removed from sales? I did not know that, I am no longer using AI programs.

Best regards


LORBY-SI

Share this post


Link to post
Share on other sites

It is still being sold. The only problem is, that the development is stopped 'until later' and nobody knows when that will be. 

Dirk

Edited by Captain45

PC: Core i7-7700K @ 4.8 GHz; MSI Z270 Gaming Pro; 16 GB; Hydro H60 Cooler; MSI GeForce GTX 1070 8GB ; 2 * SSD; 2 * HDD; 32"  monitor; Prepar3D v4.4, ORBX Global, -Vector, -Europe, -Can/N-US, Chaseplane. Notebook: AS4-ASCA, AivlaSoft EFB v.2, 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...