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Good News on P-12C's Blog, Check it out.

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Tremendous find! What great optimism this gives me as we approach the release date. It's hard to express how much FS means to me. I usually react negatively when it's called a "game" instead of a true, accurate "simulator".There probably isn't a day that goes by that I am not involved in AVSIM or just simply flying. For me, it is the most relaxing, enjoyable, and therapeutic hobby one can have. NOW that the beta team is progressively solving some of the little annoyances that take a little away from the sim, I am absolutely ecstatic about the upcoming "Holiday Season" release.

Even I'm impressed and encouraged by this news (as a self confessed the glass is half empty type ;-) )Now how about a code update that fully uses those dual cores (ducks for cover).Joking aside this is good news and the ability to tweak this setting in the cfg is a very nice gesture to hardware tweaking obsessed types like me.

 

Yep, hope they release a new demo when all these bug fixes have been done, would be nice to compare the difference:-) Barry

You're right I hope they will release an updated exe so we can see it for ourselves. (seeing is believing)The way I use the demo is tweaking the settings to get a good FPS. I figure if I buy the full product I can just use those setting to take off without worrying about the settings/performance.The demo put a dent in my confidence about FS-X so I've kept myself from preordering now. Yesterdays news was certainly positive but I guess I still want to see the updated code perform in the demop before I buy.Maybe they can update the demo after thecode has gone gold. Ther ought to be some time between going gold and getting the game to the shops. (and after that they finaly could go on vacation ;-) )

 

Great news..I am surprised by this:1. The percentage of frame time given to worker fibers (10%) was simply too stingy for the amount of texture work needing to be done. This change increases the target fiber time allocation to 33%. This value is configurable via the following variable in fsx.cfg:[Main]FIBER_FRAME_TIME_FRACTION=0.33I would think that they would not make this configurable as users will start changing this around and I am sure if you start messing with this, it will have unwanted affects on other aspects of the sim.

Eric 

 

 

Yea, but think of all the fun posts about, "gee I've just changed this one setting in my config and now I cant see anything, can anyone help" will be fun reading.;-) Barry

I believe they have given the program some future proofing by adding this parameter. By allowing the user to manually edit this, they can reduce this amount over time (as cpus get more powerful) to allow more time for flight model and ai etc.Great news none the less, roll on october. :)

Bernard

This is fantastic news. :-jumpy

AMAZING NEWS !:-jumpy finally the blurries are better taken care of just AMAZING well done ADAM !!.Kind Regards:Alexander

This is great news indeed!! As the "The Blurries", was one of the 2 main issues, that initially there were to be no resolution in FSX, (Other one being ATC/Traffic) that I decided to hold of on buying FSX at release, and wait for Vista/DX10, this now gives me something to think about! Well done MS/Aces!!

Thanks

Tom

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And as is so often the case in many things in life it looks like the fix (the main fix) was something really simple yet overlooked, and something any of us could've stumbled across. That's life I guess.I'm still w/out FS at all at the mo', but can't see the point in reinstalling 80+Gigs of stuff only to have FSX come out in October just as I'm ready to start again.

> And as is so often the case in many things in life it looks like the fix (the main fix) was > something really simple yet overlooked, and something any of us could've stumbled across.I doubt it would have been a simple fix somehow. Probably alot of code debugging and analysis just to discover the problem. Steve Lacey blogged about the whys and wherefores of "the blurries" - if it was as easy as you say he would have fixed it already.

>And as is so often the case in many things in life it looks>like the fix (the main fix) was something really simple yet>overlooked, and something any of us could've stumbled across. >That's life I guess.>>I'm still w/out FS at all at the mo', but can't see the point>in reinstalling 80+Gigs of stuff only to have FSX come out in>October just as I'm ready to start again.It does look simple, but I'm not going to go as far as to say that any of us could have noticed an issue involving processor allocation per fiber.

Where exactly do you put this in the CFG file? It's not there as a default setting in my CFG file. I added it at the end and it made no difference whatsoever. Hope someone can help.ta ver much,Chris

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