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glider1

Issue with night time and VR in P3D 4.4

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Hi there happy new year.

When I use HDR in P3D44 at night, if I'm on the ground I get a semi-greyed out look inside the Rift CV1 headset. If I slew up to say 500ft above ground, the grey look is gone and the black contrast levels are better. Anyone have a theory why? I made sure that night visibility on the ground is set to unlimited.

Do people get this in other headsets too like the Samsung?

Cheers

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33 minutes ago, glider1 said:

Hi there happy new year.

When I use HDR in P3D44 at night, if I'm on the ground I get a semi-greyed out look inside the Rift CV1 headset. If I slew up to say 500ft above ground, the grey look is gone and the black contrast levels are better. Anyone have a theory why? I made sure that night visibility on the ground is set to unlimited.

Do people get this in other headsets too like the Samsung?

Cheers

It's a generally accepted truism that the Rift could certainly benefit from better black levels.

The reason for not having a "true" black is technical, and mostly deliberate as a method to combat "ghosting"

The Samsung Odyssey gets lots of praise for having much better black levels.


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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Thanks Hiflyer something to look forward too when the Samsung eventually becomes available in my country which could be a very long time considering that the the Vive kit alone is $2600 which means most consumers can't afford VR and the ASUS 2080ti costs $2600 as well.

But the question still is why does the blackness improve when I slew up 500ft and look back down at the airport. Suspect it might be something to do with the shader mods I have which might adjust shade with altitude.

Cheers

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No idea, really. People add so much to the various sims that the interactions can be pretty hard to unravel.


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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