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bean_sprout

Why the FSX Engine Has Been So Robust

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Ok, I feel a little bit better now. 😁 This simple little change made a world of difference. The default setting just makes FSX-SE look bad. I use FSX mostly to check on mods (paint, effects, etc.) for aircraft models.

Use to do this on FSX Gold version many years ago. Just had to remember to do this.

LOD_RADIUS=9.500000

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FSX engine, Doom 3, and a couple others were development vehicles for present day shader techniques on present day GPU's. That's why it still works today. The same stuff is used by most 3D apps now. FSX and P3D have no limit imposed, whereas 3D games are built for the Boxes and they are built to order with limits of area and facets rendered. FSX and P3D will never compete with a room full of Cacodemons.

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Steve Waite: Engineer at codelegend.com

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What? You mean that Battlefield 5 wasn't built from scratch?

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7 hours ago, SteveW said:

Doom 3

Ahh I miss the days of playing actually Doom 1.. it took a while to configure the hymem.sys so I could actually manage to make it load under Dos 6.2.

S.

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On 1/23/2019 at 6:44 AM, simbol said:

Ahh I miss the days of playing actually Doom 1.. it took a while to configure the hymem.sys so I could actually manage to make it load under Dos 6.2.

S.

Remember those aftermarket himem.sys programs you could buy?   They claimed they'd get you an extra 50K or whatever.

All we needed was 640K anyway. 👹

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Rhett

7800X3D ♣ 32 GB G.Skill TridentZ  Gigabyte 4090  Crucial P5 Plus 2TB 

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