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Amon1973

Orbx TrueEarth Great Britain South Released for Prepar3D v4

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37 minutes ago, jabloomf1230 said:

People are using the term compatibility without explaining it in more detail. The first type of compatibility involves preserving legacy file formats such as in the case of P3d4: BGL, MDL, AIR, etc. The second type is preserving legacy entries in the sim's SDK/libraries.

All good points but yea this is true, a lot of the draw part of the rendering engine doesn't engage with 3rd party products so they can keep the formats but rebuild the engine and even just the shaders (as Tomatoshade does).

A totally new engine however could mean needing to extend some of those formats to capture extra DX12 information. My worry is that LM aren't really too bothered with this because the main commercial audience isn't looking for this kind of fidelity.

Incidentally, using John's settings but locking down to 20FPS, removing all NVidia inspector settings, removing Tomatoshade shaders, traffic and weather + limiting visibility to 20miles I can now fly from EGLC to EGKK in a Cessna with limited stuttering.

I might purchase that SimStarter product being mentioned so I can easily run this as a second config.

Edited by DellyPilot

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Give Orbx there do, Just use Fair weather and a trike and you will be fine ! got to love the A2A trike. O...wait! when am in London you see GA'a flying in and around/ in & out of heathrow all the time ^^.

Complex GA is about the max aircraft to even think about using but with  visibility set to 30 miles, no thanks.

 

 

Edited by Nyxx

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Reducing the visibility distance improves framerates? I assume this is because the simulator does not render terrain and/or objects beyond the "haze"?


Christopher Low

UK2000 Beta Tester

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4 minutes ago, Christopher Low said:

Reducing the visibility distance improves framerates? I assume this is because the simulator does not render terrain and/or objects beyond the "haze"?

 "visibility set to 30 miles" is really low.

Do be fair you could see it was never going to work with a PMDG/FSL into EGLL. DL On!

Edited by Nyxx

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

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Mine is currently set to 50 miles, but I have used 30 miles (and even 20 miles) in the past. It does not matter quite so much when you fly "low and slow" like me :smile:


Christopher Low

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9 minutes ago, Christopher Low said:

Mine is currently set to 50 miles, but I have used 30 miles (and even 20 miles) in the past. It does not matter quite so much when you fly "low and slow" like me :smile:

Still waiting to hear your finding when you do run it.

It takes 2 mins when its loading from a Samsung 2TB 970 EVO M.2 SSD Thats 3500 MB per second (£460), I hope your not on an old hard drive at 220mb per second. 

Edited by Nyxx

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

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It will probably be Wednesday or Thursday when I test it.....and it will probably be "in at the deep end" (London and SimWings Heathrow)! :ohmy:

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Christopher Low

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XP11 with photo-scenery and P3D with landclass, that is the way forward for me. 

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19 minutes ago, Christopher Low said:

It will probably be Wednesday or Thursday when I test it.....and it will probably be "in at the deep end" (London and SimWings Heathrow)! :ohmy:

Your poor GPU - get a fire extinguisher ready for it then! 😜
 

40 minutes ago, DellyPilot said:

Incidentally, using John's settings but locking down to 20FPS, removing all NVidia inspector settings, removing Tomatoshade shaders, traffic and weather + limiting visibility to 20miles I can now fly from EGLC to EGKK in a Cessna with limited stuttering.

On your setup, you really shouldn't need to be that drastic with your settings.
Hopefully the proposed update will give us an ability to reduce the number of objects appearing in a more measured and controllable way, rather than having to swing a large axe.


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1 hour ago, DellyPilot said:

locking down to 20FPS, removing all NVidia inspector settings, removing Tomatoshade shaders, traffic and weather + limiting visibility to 20miles I can now fly from EGLC to EGKK in a Cessna with limited stuttering.

Sounds fantastic! 😞

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19 minutes ago, Rockliffe said:

Sounds fantastic! 😞

Why not high settings icw a slow flying chopper at 50 mph 🚁

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2 hours ago, Christopher Low said:

Reducing the visibility distance improves framerates? I assume this is because the simulator does not render terrain and/or objects beyond the "haze"?

Actually it doesn't seem to make much difference.


Hardware: i9 9900k@ 5Ghz  |  RTX 2080 TI  |  AORUS MASTER  |  58" Panasonic TV

Software: P3Dv4.4  |  AS  |   Orbx LC/TE Southern England  |  Tomatoshade  |  737 NGX | AS A319 | PMDG 747 | TFDI 717 | MJC8 Q400

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10 minutes ago, DellyPilot said:

Actually it doesn't seem to make much difference.

the idea of reducing visibility is to allow smaller drawing radius from looking bad--you don't see the barren/blurry area beyond the haze.  Don't think it works well in p3d as one goes up in altitude.  

  


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7 minutes ago, kdfw__ said:

the idea of reducing visibility is to allow smaller drawing radius from looking bad--you don't see the barren/blurry area beyond the haze.  Don't think it works well in p3d as one goes up in altitude.  

  

True plus in real life you cant usually see much more than 20 miles. The Tomatoshade fresnel atmosphere shading effects look brilliant. I am seeing much better performance now after another 5hours of tweaking! Solid 30FPS with a lot of eye candy and weather now on.

Why do we do this ridiculous hobby LOL


Hardware: i9 9900k@ 5Ghz  |  RTX 2080 TI  |  AORUS MASTER  |  58" Panasonic TV

Software: P3Dv4.4  |  AS  |   Orbx LC/TE Southern England  |  Tomatoshade  |  737 NGX | AS A319 | PMDG 747 | TFDI 717 | MJC8 Q400

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