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Orbx TrueEarth Great Britain South Released for Prepar3D v4

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Why would using another version of photoscenery with exactly the same 1.2m per pixel resolution result in superior framerates? If anything, I would expect photoscenery that has been exclusively designed to run in P3D v4 to be better optimised.... :huh:

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9 minutes ago, Christopher Low said:

Why would using another version of photoscenery with exactly the same 1.2m per pixel resolution result in superior framerates? If anything, I would expect photoscenery that has been exclusively designed to run in P3D v4 to be better optimised.... :huh:

If you have it you can try it.

For the Netherlands I tried with MSE NL ( 10 Gb ) and got 30% more fps.

PR scenery is PR scenery . FranceVFR is recompiling their products in 64 bit and I have tested PACA 1. Not 1 fps more than with my 32 bit version...

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18 minutes ago, Christopher Low said:

Why would using another version of photoscenery with exactly the same 1.2m per pixel resolution result in superior framerates? If anything, I would expect photoscenery that has been exclusively designed to run in P3D v4 to be better optimised.... :huh:

As far as I understand, the difference isn't in the resolution of ground textures but e.g. the relation of bespoke buildings to pure autogen. That's where ORBX TE GB excels - and struggles.

Another factor might be compression of aerials by different means and/or ratios.

Kind regards, Michael

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2 hours ago, pmb said:

The point is money, Tony. I am now going to buy the same GB ORBX airports I bought for P3D once more for XP to complete TE GB. Even considering the 40% rebate, that's certainly good for Mr. Venema's wallet but not for mine. And UK2000 and others don't even provide a rebate. 

Kind regards, Michael

Yes, and because Orbx being the charity that it is, will gladly spend $$$ doing the airport porting work and give it away for free, while other FS companies charge again for versions between FSX or P3D 1/2/3/4, let alone between P3D and XP11. /sarcasm_off

 

 

4 hours ago, simbol said:

XP will not display any content unless it is PBR, this means the same developer is developing the same add-on using PBR standards for XP but it will not do so for P3D, why is this? because FSX.

Absolute nonsense! You can create scenery and airports for XP11 that do not use PBR. In fact, most of the thousands of default XP11 gateway airports do NOT use PBR.

 

2 hours ago, ckyliu said:

 

Thanks for sharing guys, this is very useful information and has informed my purchase decision. I am holding fire until Orbx have released a patch that provides properly graduated autogen density and P3Dv4.5 is released to fix long initial loading times; at that point I'll see what feedback is here and reassess. P3Dv4.4 certainly transformed my existing photographic/ortho scenery experience.

 

See above quoted posts, basically nothing. It's either Extremely Dense or Sparse, there is no in between.

 

Apparently a fix for the stupidly long loading times for photo scenery is being implemented in to P3Dv4.5. Because I suffer that with my existing Horizon VFR X. Obviously the performance issues of TrueEarth GB rely on Orbx providing graduated autogen settings.

If you read some of the explanations being offered at the orbx forums you would understand that TE GB does not use autogen for a lot of the 3D building which make the sliders a bit redundant. They are working on a control panel to offer tuning of the scenery.

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9 minutes ago, fta2017 said:

Absolute nonsense! You can create scenery and airports for XP11 that do not use PBR. In fact, most of the thousands of default XP11 gateway airports do NOT use PBR.

 

Interesting.  I thought XP11 was all PBR by default.

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As far as I understand, the difference isn't in the resolution of ground textures but e.g. the relation of bespoke buildings to pure autogen. That's where ORBX TE GB excels - and struggles....

....which is exactly my point. If you are still using the same bespoke 3D models and autogen on top of photoscenery, then (all other things being equal) there should be little difference in performance.

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6 minutes ago, Christopher Low said:

....which is exactly my point. If you are still using the same bespoke 3D models and autogen on top of photoscenery, then (all other things being equal) there should be little difference in performance.

Ground textures aren't the issue here 😉 it's all about 3d objects and how they are implemented...

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7 minutes ago, Christopher Low said:

....which is exactly my point. If you are still using the same bespoke 3D models and autogen on top of photoscenery, then (all other things being equal) there should be little difference in performance.

You probably missed my post a little bit up ....

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6 hours ago, Capt Pugwash said:

Just my 2 cents chaps...Got fed up tweaking again and jumped on the JF VFR Next Gen out of shear frustration, glad I did, its far from perfect, and I know it’s not at Orbx True Earth’s level of detail but at least it’s flyable with high end airliners and very vfr usable without crashing the sim 👍

Worth noting that it looks like JF VFR England & Wales will be in 3 parts and Scotland (if it happens) also likely in 3 parts. 6 products for £150 compared to ORBX's 3 for £90 for the same area coverage. That's potentially a big difference!

I'm hoping the Control Panel patch due imminently can make TE GB useable over cities, because it's a massive improvement on what we had for photo scenery before.

4 hours ago, pmb said:

The point is money, Tony. I am now going to buy the same GB ORBX airports I bought for P3D once more for XP to complete TE GB. Even considering the 40% rebate, that's certainly good for Mr. Venema's wallet but not for mine.

Exactly, Michael! It's an expensive proposition.

My type of flying (mainly passenger jets), in all weather & all seasons, is suited to P3D.

TrueEarth is either made to work in P3D or I don't buy any future releases of it. It's a 'nice to have' product, not a 'must have'. I have no intention to buy XP just to run one developer's output.

Edited by F737NG
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Worth noting that it looks like JF VFR England & Wales will be in 3 parts and Scotland (if it happens) also likely in 3 parts. 6 products for £150 compared to ORBX's 3 for £90 for the same area coverage. That's potentially a big difference!

Check out the product page for VFR Real Scenery Volume 1 on the JustFlight website. Scroll down, and you will see that there are going to be four products....

  • Volume 1 - Southern England and South Wales
  • Volume 2 - Central England and North Wales
  • Volume 3 - Northern England
  • Volume 4 - Scotland

There is also a map showing the four scenery regions.

Edited by Christopher Low

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Just now, Christopher Low said:

Check out the product page for VFR Real Scenery Volume 1. Scroll down, and you will see that there are going to be four products....

  • Volume 1 - Southern England and South Wales
  • Volume 2 - Central England and North Wales
  • Volume 3 - Northern England
  • Volume 4 - Scotland

There is also a map showing the four scenery regions.

SRP is £24.99 per volume but existing owners of any JF VFR Real Scenery (boxed or download) get each volume for £19.99. If you haven't bought the JF version before and buy Vol 1 of NexGen, you get the £5 discount on 2, 3 and 4 as they are released. So, maximum £100, minimum £80. And Scotland comes with 5m mesh. 

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And Scotland comes with 5m mesh

LOL!

Cat/pigeons etc. :laugh:

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Hi Everyone

Did I read somewhere that it is advisable to have Global Base installed to use this to it's fullest or did I dream it?

Paul

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7 hours ago, simbol said:

P3D 4.4 enabled PBR for example, which of course increases the performance of the sim in many ways

Where did you get the info that P3D will performs better because of PBR enabled? If PBR could improve performance, why only one default aircraft in P3D came with PBR enabled?

7 hours ago, simbol said:

XP will not display any content unless it is PBR

This is wrong,

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3 hours ago, fta2017 said:

If you read some of the explanations being offered at the orbx forums you would understand that TE GB does not use autogen for a lot of the 3D building which make the sliders a bit redundant. They are working on a control panel to offer tuning of the scenery.

Have you got a link to that?. Not sure this is true. The Scenery Complexity slider has 6 graduations but only 2 have been made Sparse and Extremely Dense.

This has nothing to do with Autogen and eveything to do with Orbx not doing the groundwork to define the extra in between levels in the BGL files. 

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31 minutes ago, Oliver Ooi said:

Where did you get the info that P3D will performs better because of PBR enabled? If PBR could improve performance, why only one default aircraft in P3D came with PBR enabled?

Because the platform has enabled PBR capabilities,  it is the responsibility for all 3rd party content providers to convert all their add-on's to PBR. Lockheed Martin cannot do this on their behalf, you need to open re-edit each Airplane 3D model under 3DSmax (which only the original developers will have access to) and create new textures, new materials, etc.

This statement clearly shows the lack of understanding of the subject, it is the reason why I get so irritated about the bad mounting of any simulation platform.

31 minutes ago, Oliver Ooi said:

This is wrong,

Wherever you say.. what do I know, you are right i have no idea on the subject.. I will disconnect now from this topic, everyone wants to trash P3D, go ahead.. enjoy it.. 

S.

 

 

Edited by simbol
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45 minutes ago, nolonger said:

Yea as I thought. Nothing to do with autogen. Its because London is only 2 scenery models. The 2 models are SPARSE (central london)  and NORMAL (every building). It probably would have taken them ages to split it into 6 nicely graduated density settings. Its poor and should have been caught in beta testing.

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16 minutes ago, DellyPilot said:

Yea as I thought. Nothing to do with autogen. Its because London is only 2 scenery models. The 2 models are SPARSE (central london)  and NORMAL (every building). It probably would have taken them ages to split it into 6 nicely graduated density settings. Its poor and should have been caught in beta testing.

Whats more, some people may find it enlightening to learn that the orbx building models derry speaks of are simobjects.. worth checking if you have simobjects set to cast/receive shadows, because that kills performance if you dont have a seriously beefy GPU

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4 hours ago, Christopher Low said:

Check out the product page for VFR Real Scenery Volume 1 on the JustFlight website. Scroll down, and you will see that there are going to be four products....

  • Volume 1 - Southern England and South Wales
  • Volume 2 - Central England and North Wales
  • Volume 3 - Northern England
  • Volume 4 - Scotland

There is also a map showing the four scenery regions.

Looks fantastic, please enlighten us with what performance is like and texture loading.

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  • Gate 257 at SimWings London Heathrow (facing the centre of London)
  • PMDG 737 NGX
  • 4x SSAA and 16x AF
  • FXAA set to OFF
  • Texture Resolution set to MEDIUM (1024x1024)
  • Target framerate set to UNLIMITED
  • Wide View Aspect Ratio enabled
  • Mipmap VC Panels enabled
  • Scenery Complexity at Extremely Dense
  • Autogen Vegetation Density at Extremely Dense
  • Autogen Building Density at Extremely Dense
  • LOD Radius set to HIGH
  • Tessellation Factor set to MEDIUM
  • Mesh Resolution set to 2m
  • Texture Resolution set to 15cm
  • Autogen Draw Distance set to MEDIUM
  • Water Detail se to MEDIUM
  • Special Effects Detail set to HIGH
  • Special Effects Distance set to HIGH
  • Reflections - User Vehicle only
  • Shadow Quality set to MEDIUM
  • Shadow Draw Distance set to LOW
  • Shadow Cast and Receive - Internal Vehicle and External Vehicle only
  • HDR Lighting enabled
  • Dynamic Lighting disabled
  • 1920x1080 resolution
  • Just before sunrise
  • ORBx Global Lights set to ON
  • UK2000 Xtreme airports and UK2000 VFR Airfields enabled
  • ORBx TrueEarth GB South enabled
  • Clear skies and no wind
  • REX 4 Texture Direct sky and water textures enabled
  • Airline Traffic Density set to 100%
  • Ships and Ferries set to 20%
  • All other traffic options disabled
  • Framerate (calculated by Fraps) - 3fps

Reset Autogen Building Density to NONE......

  • Framerate (calculated by Fraps) - 3fps

Reset Scenery Complexity to SPARSE.....

  • Framerate (calculated by Fraps) - 14fps

 

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On 2/10/2019 at 5:29 PM, Christopher Low said:

It will be interesting to see just how my PC handles this product. With only 2GB VRAM on my GTX 770, I am expecting a struggle.

It seems that you were correct.

Perhaps try again with scenery complexity to the left, just as a test.

Edited by nolonger

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2 hours ago, Nyxx said:

Looks fantastic, please enlighten us with what performance is like and texture loading.

Hi David, see my earlier post in this thread...I am using it with NGX/AS airbus/Vertx etc etc...runs smooth (am locked as always at 26 fps), loads normally and is great for views on approach to Southend, Southampton, Cardiff, Exeter etc etc...all UK2000 airports blend in lovely and even Orbx airports are fine with it...

I have been flying in it all evening and am more and more impressed with it...I also have TrueEarth GB South, but it is hangered until they fix performance issues.

Seriously, JF VFR next Gen is great for tube flyers and also vfr flyers who fly above 3000ft in my opinion...can’t wait for the next one, so it covers East Mids and Brum 😎

Edited by Capt Pugwash
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Perhaps try again with scenery complexity to the left, just as a test.

I have already stated the framerate with Scenery Complexity set to SPARSE. Amazingly, reducing the Autogen Vegetation Density and Autogen Building Density to NONE did not improve the framerate figure at all! In addition, it seems that a huge number of strange looking buildings scattered all across London are in fact scenery objects (not autogen). Frankly, I am not all that impressed with the look of these buildings. They are various geometrical shapes, and almost look like a compromise where there should be rows of houses. Maybe I am wrong, but that is how they look to me.

Edited by Christopher Low

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