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Orbx TrueEarth Great Britain South Released for Prepar3D v4

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5 hours ago, F737NG said:

I haven't come across any green roads yet.
Most look like this:

WDKTW35.jpg
 

I would call several of them plainly green. What about the following one?

TEGB_green_road.jpg

(This is on a color-calibrated monitor, btw.) All other ORBX Prepar3d roads in PNW, NCA etc. look grey on the same monitor. Even some others in TEGB look better. If you follow that road towards the West (i.e. behind in this shot) it will turn grey at some point.

Roads under TEGB XP11 definitely are not green.

Kind regards, Michael

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1 hour ago, pmb said:

I would call several of them plainly green. What about the following one?

TEGB_green_road.jpg

(This is on a color-calibrated monitor, btw.) All other ORBX Prepar3d roads in PNW, NCA etc. look grey on the same monitor. Even some others in TEGB look better. If you follow that road towards the West (i.e. behind in this shot) it will turn grey at some point.

Roads under TEGB XP11 definitely are not green.

Kind regards, Michael

I'm just looking again at the first image, from my earlier post, on my phone, having screenshot-ed it from my calibrated monitors. I wouldn't call any of the major roads displayed in the first picture as "plainly green". Maybe they're not as dark grey as in XP11's SP1 version, but I don't have a problem with them. Of course, it's very likely that you and I are seeing and interpreting the picture differently.

Now your picture does show a road where I do see that there is a colour problem. In the initial release, I recall seeing a number of major roads tinted a green colour as obvious as the trees and fields next to them. In my test sessions after installing the update, I haven't found any (yet).

I don't know if Orbx fixed the colouring of roads or not, but I haven't yet found any to complain about.

Something worth pointing out to Orbx to get it fixed in SP1?

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4 hours ago, F737NG said:

I'm just looking again at the first image, from my earlier post, on my phone, having screenshot-ed it from my calibrated monitors. I wouldn't call any of the major roads displayed in the first picture as "plainly green". Maybe they're not as dark grey as in XP11's SP1 version, but I don't have a problem with them. Of course, it's very likely that you and I are seeing and interpreting the picture differently.

Now your picture does show a road where I do see that there is a colour problem. In the initial release, I recall seeing a number of major roads tinted a green colour as obvious as the trees and fields next to them. In my test sessions after installing the update, I haven't found any (yet).

I don't know if Orbx fixed the colouring of roads or not, but I haven't yet found any to complain about.

Something worth pointing out to Orbx to get it fixed in SP1?

I think its unlikely, the colour issues for roads are due to the colour corrections applied across the whole PR.. I guess fixing that would require taking the source ortho again and adjusting the pallette for a selection of the roads only.  Then it would be a complete redownload of the scenery fir everyone.  I just dont see orbx doing it.

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On 3/26/2019 at 6:57 AM, kevinfirth said:

I think its unlikely, the colour issues for roads are due to the colour corrections applied across the whole PR.. I guess fixing that would require taking the source ortho again and adjusting the pallette for a selection of the roads only.  Then it would be a complete redownload of the scenery fir everyone.  I just dont see orbx doing it.

I opened a thread on the green roads issue in the ORBX forum, hopefully we'll get an answer there.

Kind regards, Michael 

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I wish that ORBx TrueEarth GB Central for P3D v4 was on the horizon. After the vast improvement that TrueEarth GB South has made over my PlayHorizon VFR Photographic Scenery (even with all of those 3DM files disabled), I am starting to get impatient for the rest!

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2 hours ago, Christopher Low said:

I wish that ORBx TrueEarth GB Central for P3D v4 was on the horizon. After the vast improvement that TrueEarth GB South has made over my PlayHorizon VFR Photographic Scenery (even with all of those 3DM files disabled), I am starting to get impatient for the rest!

Chris, let Orbx release a couple of American titles, they need revenue and the reduced costs of US sceneries (due to free imagery) will be a big boost for them...

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Posted (edited)

Yes, but they have already purchased the UK photographic images. I understand that they want to get some revenue under their belts, but leaving the UK only one third completed for an extended period of time is........frustrating.

Edited by Christopher Low

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1 hour ago, Christopher Low said:

Yes, but they have already purchased the UK photographic images. I understand that they want to get some revenue under their belts, but leaving the UK only one third completed for an extended period of time is........frustrating.

patience young padowan, Horizon GenX wasnt built in a day was it?

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Posted (edited)
On 2/12/2019 at 8:46 AM, fta2017 said:

If you read some of the explanations being offered at the orbx forums you would understand that TE GB does not use autogen for a lot of the 3D building which make the sliders a bit redundant. They are working on a control panel to offer tuning of the scenery.

This is incorrect. I you had ever designed or even used paid scenery then you would know that every single object is assigned a level at which it will appear based on the scenery complexity slider.

Edited by ArJunaBug

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On 4/18/2019 at 1:52 PM, Christopher Low said:

Yes, but they have already purchased the UK photographic images. I understand that they want to get some revenue under their belts, but leaving the UK only one third completed for an extended period of time is........frustrating.

Have a look at the eastern half of the USA. ORBX has ignored this area for far too long IMO.  We don't have anything beyond OpenLC. Not a single regional offering and just a few airports.

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6 hours ago, ArJunaBug said:

This is incorrect. I you had ever designed or even used paid scenery then you would know that every single object is assigned a level at which it will appear based on the scenery complexity slider.

You did not read the post correctly.

TE GB uses many custom objects, like city blocks, that only can be added or removed by the SC slider. And it was either none or all of them ...

The OP was correct in pointing out that those objects could not be controlled by the AG sliders..

 

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Just now, GSalden said:

You did not read the post correctly.

TE GB uses many custom objects, like city blocks, that only can be added or removed by the SC slider. And it was either none or all of them ...

The OP was correct in pointing out that those objects could not be controlled by the AG sliders..

 

I see. That is not a brilliant move by ORBX. The facility for choosing how much detail your rig can deal with is built in to P3D. It's a shame ORBX chose not to use it or at least come up with a reasonable facsimile of their own. All or nothing is not very accommodating.

Cheers,
Jim

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I think and many say its a fact that orbx has reached the limit for P3D along time ago.. Adding regions and more to base,,vector and openlc results in a slide show stutter mess.Now they have moved on to xplane, it wont be long untill that is saturated as well lol. There is no pc in the world that can run all orbx products together combined with addon  airports

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3 minutes ago, kurtb said:

I think and many say its a fact that orbx has reached the limit for P3D along time ago.. Adding regions and more to base,,vector and openlc results in a slide show stutter mess.Now they have moved on to xplane, it wont be long untill that is saturated as well lol. There is no pc in the world that can run all orbx products together combined with addon  airports

Well that's just silly and false.

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The only reason that performance in TrueEarth GB South suffers is because of those 3DM files. If the autogen system in P3D was updated to provide developers with more flexible options, then ORBx could have used autogen exclusively (apart from the POI landmarks), and we would not have these issues. It's those 3D custom buildings that kill performance on anything other than Skynet based PCs. Have Lockheed Martin been informed that updating the autogen system in P3D is urgently needed?

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Just now, kurtb said:

I think and many say its a fact that orbx has reached the limit for P3D along time ago.. Adding regions and more to base,,vector and openlc results in a slide show stutter mess.Now they have moved on to xplane, it wont be long untill that is saturated as well lol. There is no pc in the world that can run all orbx products together combined with addon  airports

I don't see what you base your comment on. I've seen no such degradation from having many thousands of dollars of add-ons installed over time

I built my Flight Sim PC more than 5 years ago. I run P3D on bare bones Win7 x64 across 3 dedicated 1TB SSD drives with almost no other software loaded. Hardware is Asus Z97 Deluxe, i7-4790K OC'd to 4.67Ghz on all cores, 32GB DDR3-2333 ram, GTX-1080ti SC2 11GB (also mildly OC'd), and 6 "Joystick" input devices.

I have all ORBX products except TE GB South loaded at once, about 20 USA states of MegaSceneryEarth, plus a ton of other add-ons like Ultimate Traffic Live, ASP4/ASCA, RXP GNS & GTN, ChasePlane/TrackIR, PrecipFX, FSUIPC, Loads of aircraft including a few A2A Accu-Sim, Most PMDG, Flight1, many Milviz, Majestic Dash8 Q400 Pro, and others, FS2Crew for all PMDG and MJD8Q400, Accu-Feel, Around 100 non-ORBX airports (half of them freeware), All Drzewiecki Design regions/products, GSX Ground Services X Level 2 (which is word not allowed BTW), FS Global Ultimate - Next Generation mesh, WX Advantage Radar, Navigraph updates & fsAerodata, and probably a few other I forget. All of this is loaded at once and I often run Little NavMap on another monitor and Foobar2000 simultaneously playing music on the same 7.2.2 home theater system I run p3D on.  That's about as much as you can currently put on one system and it's very flyable.

I run with most sliders to maximum in most regions. I cut back autogen to half in others. I run P3D on a single 4K monitor and get 18-65fps depending. This is about the same performance I got with very few add-ons. P3Dv4 runs great if you are running all legit software. I rarely have crashes. I would never risk any hackware even just to try a product, lest it wrecks the enormous amount of work it took to put all this together. I just added a bunch (about 30) of Return to Misty Moorings (RTMM) sceneries as well as Tongass Fjords X a couple days ago. Performance is still excellent.

I firmly believe I could load another full suite of ORBX and still maintain the same performance. Gone are the days of 32bit OOM issues. P3D intelligently loads only relevant scenery for the region you are currently flying.  You can grow this platform to an enormous scale. I only expect that P3D 5.0 will be even better.

The way P3D is designed I don't think it has any upper limit of how much scenery it can manage. What impact performance is only the local scenery where you are currently flying and add-ons like weather, traffic,, and some higher end aircraft. Most addons have little to no impact that I could ever see. Except for a few poorly made overdone airports on the market that can really slam FPS.  Autogen can be a killer too if mixed with very complex scenery, but only while you are flying in a complex scenery area.  I never reach my memory limits on my MB or on my GPU. I rarely see my CPU or GPU max out either.

The main factor for running P3D smoothly today is a decent GPU and getting your CPU cores to the maximum speed you can. This is why a 5+ year old 4-core i7-4790K overclocked to 4.67Ghz on all cores is pretty much as good as the latest CPUs running at 5Ghz or so. And the 1080ti is still the best card for P3D v4.5. I found almost no difference in FPS running in 4K vs 1080p. In 4k there is also little to no need for anti-aliasing, thus reducing GPU workload.  Try as I might, I can find no justification to build a newer top of the line PC.

ORBX can keep right on designing new P3D sceneries, and as long as I am still alive I will keep buying them. BTW, did you ever wonder why ORBX removed the ability from FTX Central to load only limited regions at once? Because it doesn't matter anymore.

Keep flying and enjoy. There is no wall coming that will limit your fun. I continue to be blown away by the size of this community, which is what makes it possible to have such a great platform and great add-ons.  When I think back to when I flew MSFS 1.0 I find it very difficult to complain about anything in the current flight sim world. I never imagined we would have it so good.

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Posted (edited)
1 hour ago, ArJunaBug said:

GSX Ground Services X Level 2 (which is word not allowed BTW)

What’s your opinion of gsx L2?....I don’t know if word not aloud is a good word or a bad word lol...

Edited by MaDDogz

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3 hours ago, Buffy Foster said:

Well that's just silly and false.

really 😂

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1 hour ago, kurtb said:

really 😂

Be careful about making bold claims like that!  People will call you out on that!

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Posted (edited)
12 hours ago, MaDDogz said:

What’s your opinion of gsx L2?....I don’t know if word not aloud is a good word or a bad word lol...

It rarely ever works, as in almost never, as advertised. The idea that you are supposed to be able to replace jetways at an airport is a joke, even at their own airports.  If you manage to replace any or all jetways, which is unlikely, then the jetways will no longer work with AI aircraft. Since I have Ultimate traffic Live my airports are filled with AI traffic. They look silly when the jetway's don't ever move. Also, when parked at a stand the level 2 boarding and unboarding, which often doesn't do a thing, is really slow and passengers just trickle out at a snails pace.  I've never seen an aircraft IRL take that long to unload. I have to say, of the many thousands of dollars I have spent in add-ons the one that made me feel ripped off the most is GSX. When level 1 was word not allowed I hoped level 2 might fix it. Wrong!!!  There are other issues too.. Like sometimes the pushback leaves my aircraft constantly moving backwards unless I have the parking brake on. With the p0arking brake off and full thrust of the engines my aircraft still goes only backwards and I have to reload the flight. I don't even bother using it anymore.  Also, sometimes the ground marshal is 50 feet above the ground floating in mid-air. I've never as much trouble with any other add-on.  And when you report these issues at FSDreamTeam support site you get obnoxious, cocky, slithery answers that never address the issues.  I won't mention names, but there is only one.  It's always the user's fault, or "some other add-on" caused it.

As you can see, the word not allowed was a bad word.   🙂

Edited by ArJunaBug
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15 hours ago, Christopher Low said:

The only reason that performance in TrueEarth GB South suffers is because of those 3DM files. If the autogen system in P3D was updated to provide developers with more flexible options, then ORBx could have used autogen exclusively (apart from the POI landmarks), and we would not have these issues. It's those 3D custom buildings that kill performance on anything other than Skynet based PCs. Have Lockheed Martin been informed that updating the autogen system in P3D is urgently needed?

That is where the problem lies, we are at the boundaries of the system and we need a change in the Autogen and LC system for that matter. Still based on the old Aces studio stuff.

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23 hours ago, Christopher Low said:

The only reason that performance in TrueEarth GB South suffers is because of those 3DM files. If the autogen system in P3D was updated to provide developers with more flexible options, then ORBx could have used autogen exclusively (apart from the POI landmarks), and we would not have these issues. It's those 3D custom buildings that kill performance on anything other than Skynet based PCs. Have Lockheed Martin been informed that updating the autogen system in P3D is urgently needed?

Connecting those 3DM building blocks to the SC slider is good ; FranceVFR does that too with large cities.

However, they let you use the complete SC slider instead of nothing - all...

Orbx could have even aldo choosen to use AG buildings instead of those 3D building blocks by checking a box inside the CP. So everyone with a less than NASA pc would be able to fly over London instead of stuttering over London.

As I also have Amsterdam and London, both PR + custom AG from another developer I can switch which gives better fps...

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Personally, I would not want the 3DM files connected to the Scenery Complexity slider. Reducing the detail with this would affect other products at the same time, and I always run the simulator at Extremely Dense.

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4 hours ago, Christopher Low said:

Personally, I would not want the 3DM files connected to the Scenery Complexity slider. Reducing the detail with this would affect other products at the same time, and I always run the simulator at Extremely Dense.

Then a seperate entry in the CP : 0-25-50-75-100%

Where the empty spots will be filled up by AG...

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