Wise87

Is SunSkyJet still working KDTW?

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3 hours ago, ShezA said:

Yes I can. Send me an email.

Awesome! Sent you a PM.

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23 hours ago, ShezA said:

Sure I can but not much happening so not much news. The beta I have is pretty good but has some glaring shortcomings like an orange polygon near 22L and most of the jetways still require SODE work. 

Thank you. Over on your forums there are a lot of people wondering, I thought you could perhaps post some news over there too, just what you said in your first post here.

 

4 hours ago, ShezA said:

Yes I can. Send me an email.

Are you releasing to the public?

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A stray polygon could be an easy fix. Can you PM me a pic of it?

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18 hours ago, Shylock_35 said:

A stray polygon could be an easy fix. Can you PM me a pic of it?

Easy fix if the source file is with me.

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21 hours ago, threegreen said:

Thank you. Over on your forums there are a lot of people wondering, I thought you could perhaps post some news over there too, just what you said in your first post here.

 

Are you releasing to the public?

No. Otherwise it would be a swarm of people complaining about this and that...

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Is there any other scenery for KDTW out there?.  I feel it may be a lot longer until the Sunskyjet version is out. It's such an important airport and I am surprised no one has made a version in years.

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50 minutes ago, bosflo said:

Is there any other scenery for KDTW out there?.  I feel it may be a lot longer until the Sunskyjet version is out. It's such an important airport and I am surprised no one has made a version in years.

There's a decent freeware version that works in P3D v4 here in the library, it's by Robert Catherall.

Scroll down the page a bit and you'll see it...

https://library.avsim.net/search.php?SearchTerm=robert+catherall&CatID=root&Sort=Name&ScanMode=0&Page=4

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Shez was kind enough to share the beta version with me and I did my first flight with it last night. Even though it is not finished, it is still quite incredible and the level to detail is what you would find from many payware scenery developers. You can easily overlook the things that have not been finished. I was waiting at the gate in concourse A (McNamara Terminal) and noticed they even modeled the Express Tram moving up and down the concourse. I fly in and out of DTW all the time and am ecstatic to finally have a good representation of DTW. 

Great work Shez, Ian, and the rest of the team!

Kevin

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Yes, please release it as is. I'm sure it is very acceptable. Artists never think that their creations are ready because there are perfectionists but I bet it looks wonderful. I would rather have something than nothing. The freeware version currently available is just not the same.

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29 minutes ago, bosflo said:

Yes, please release it as is. I'm sure it is very acceptable. Artists never think that their creations are ready because there are perfectionists but I bet it looks wonderful. I would rather have something than nothing.

I fully understand why it has not been made available for general release. Plenty of simmers are perfectionists too and some would sadly be all to ready to trash SunSkyJet in public if it was released as it currently stands.

Ask Shez nicely in a PM if you can access the beta and strongly consider giving a donation. You may be fortunate to be given an early version of what is an amazing undertaking for a sim project, let alone a freeware one.

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1 hour ago, F737NG said:

I fully understand why it has not been made available for general release. Plenty of simmers are perfectionists too and some would sadly be all to ready to trash SunSkyJet in public if it was released as it currently stands.

Ask Shez nicely in a PM if you can access the beta and strongly consider giving a donation. You may be fortunate to be given an early version of what is an amazing undertaking for a sim project, let alone a freeware one.

Well said. I would recommend a donation as well!

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I donated for this scenery a while back. So far with this release I can see that there is a rather large orange triangle over 22L and the Spirit/FedEx ramp. As well as some missing jetways on the B/C concourse, a few random floating objects but other than that, I'd say it's pretty darn good and I can surely use it. 

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Disable/remove the lighteffects_north.bgl file to get rid of the orange ground texture anomaly on/near the FedEx ramp.

Cheers

 

 

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45 minutes ago, w6kd said:

Disable/remove the lighteffects_north.bgl file to get rid of the orange ground texture anomaly on/near the FedEx ramp.

Brilliant, thanks!
A lot better now that it's been removed.

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Shez, sent you a PM.  Would like to obtain a copy of the beta KDTW.  Thx

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Gents,

I have many requests coming through so will be getting to them soon. 🙂

I am glad you guys are enjoying it.

I did hear from Ian and he confirmed he is getting bogged down but is keen to finish it as it is a labor of love for both of us. It is the placement and operation of the SODE jetways that is painstaking. If anyone wants to do a makeshift mod to remove the scenery jetways and just insert default SODE jetways go ahead and send me and I can post the mod (only).

Shez

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1 hour ago, ShezA said:

Gents,

I have many requests coming through so will be getting to them soon. 🙂

I am glad you guys are enjoying it.

I did hear from Ian and he confirmed he is getting bogged down but is keen to finish it as it is a labor of love for both of us. It is the placement and operation of the SODE jetways that is painstaking. If anyone wants to do a makeshift mod to remove the scenery jetways and just insert default SODE jetways go ahead and send me and I can post the mod (only).

Shez

To be honest, I haven't seen any major issues when having jetways connected to my aircraft. Several different gates, all worked fine.

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Shez, I've tried several gates too, and all of them were working with SODE menu and GSX ctrl+shft+F12.

What gates aren't working or need to be fixed?

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Posted (edited)
1 hour ago, pablo636 said:

What gates aren't working or need to be fixed?

For starters, my SODE is up to date. All of the jetways at the North Terminal and McNamara A concourse are working and positioned properly. The problem I have is with the McNamara B and C concourse jetways. They are either missing or not lined up properly. I have disabled my MyTrafficX KDTW bgl so I don't have any duplicate airports showing through.

 

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Edited by PWJT8D

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2 hours ago, PWJT8D said:

For starters, my SODE is up to date. All of the jetways at the North Terminal and McNamara A concourse are working and positioned properly. The problem I have is with the McNamara B and C concourse jetways. They are either missing or not lined up properly. I have disabled my MyTrafficX KDTW bgl so I don't have any duplicate airports showing through.

The B/C terminal and ramp constitutes the bulk of the unfinished part of the airport...in the beta, those gates haven't been completed and fitted with jetways just yet.

Regards

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51 minutes ago, w6kd said:

The B/C terminal and ramp constitutes the bulk of the unfinished part of the airport...in the beta, those gates haven't been completed and fitted with jetways just yet.

Regards

Right, I fully understand it is a beta. A few posts up I was just pointing out some of the minor things I found to not be finished/bugs but to me the airport is very usable in it's current state. I can work around those gates and not use them for now. Pablo636 was just asking what gates weren't working.

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6 hours ago, PWJT8D said:

Right, I fully understand it is a beta. A few posts up I was just pointing out some of the minor things I found to not be finished/bugs but to me the airport is very usable in it's current state. I can work around those gates and not use them for now. Pablo636 was just asking what gates weren't working.

Correct. Ans that is what Ian has been working on for a long time. It is very tedious work.

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