Wise87

Is SunSkyJet still working KDTW?

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1 hour ago, tigerhuey said:

Thx!

For runway lights, on the "KDTW_SSJ_DL.xml", I put "-1.00" on "Alt":

...

    <SimObject Name="KDTW_rwy_lights">
        <Placement Lat="42.214965000052" Lon="-83.3569333333328" Alt="-1.00#AGL" Hdg="00.00"/>
        <Model SimTitle="SSJ_KDTW_LIGHTS_AP">
            <ConditionalVisibility LogicExpression="A|B">
                <Condition ID="A" Variable="MetVisibility" Value="0-5000"/>
                <Condition ID="B" Variable="TimeOfDay" Value="DAWN;DUSK;NIGHT"/>
            </ConditionalVisibility>
        </Model>
    </SimObject>

...

-Tiger

Those lights are old legacy lights. We would need to update those. They look odd to say the least.

Shez

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On 4/2/2019 at 5:09 PM, akuratsula said:

Hello all, I am happy to release my GSX profile for this wonderful freeware scenery! Hopefully this makes the experience usable until the full version is released 🙂

https://www.dropbox.com/sh/1ixs8eid7ue4vep/AAC9ziyutgFE_RHQ2mDltbGSa?dl=0

Each gate has the appropriate Jetway along with placed ground vehicles to not interfere with scenery objects. Several points:

 - Terminals D and C AFCAD files do NOT match the gate information for the terminal marking's, so, I ignored the AFCAD information and placed jetway markings to match the actual gate number

 - One of the gates in Terminal D doesn't have a jetways (either 21 or 23 as I forgot) due to a duplication in the AFCAD file forcing one of the jetways to teleport on top of the other duplicate on each restart of P3D

 - Terminal C was quite difficult to find suitable jetways for such tight spaces, so several gates may seem awkward (if you edit something which works better, let me know :))

 - Several gates in the ADFCAD for Terminal C were missing, so they don't have jetways

 - The North end of Terminal C has been modeled as still under construction, so I didn't make any jetways for them

 - Please read the given READ ME text file for installation instructions, as it is required to remove the old SODE jetways

 

I hope you all enjoy this, as it took me many hours over the past couple of days with 100+ gates to work on.

Thank you again for the fantastic scenery!!!

 

Also, If anyone has any feedback or edits (either to fix the AFCAD file or GSX profile), they'd be greatly appreciated as this was my first full airport profile in GSX v2

Does this only work with the gsx 2 expansion?  I still use the original and couldn't get it to work.

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Posted (edited)

Amazing piece of scenery, @ShezA

The GSX-L2 scenery config available here really makes the finishing touches. 

Thanks alot to @ShezA for letting me try the scenery and to @akuratsula for the GSX-L2 profile.

1 hour ago, sfgiants13 said:

Does this only work with the gsx 2 expansion?  I still use the original and couldn't get it to work.

Yes, it only works with GSX-L2 expansion.

Edited by Anders Bermann
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8 hours ago, Anders Bermann said:

Amazing piece of scenery,

 

Absolutely beautiful.

A big thank you to ShezA for sharing this with us....👍

I would also like to thank Bob (w6kd) for the polygon fix, and akuratsula for the GSX L2 configuration...😎

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Cool teamwork in getting this polished! 🤝Any chance getting the beta into the Avsim file library or should I still PM for this?

 

Thanks!

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Posted (edited)
32 minutes ago, Shomron said:

Cool teamwork in getting this polished! 🤝Any chance getting the beta into the Avsim file library or should I still PM for this?

 

Thanks!

Currently, you should PM @ShezA, since (and understandably so) SunSkyJet doesn't want it publicly released. If you're so lucky to obtain it from them, you shouldn't share it either. 

I suspect, that SunSkyJet wants to maintain control over how many are using the scenery, since it isn't finished. They would like to avoid, to be flooded with support requests and complaints about unfinished details etc...

That being said, the scenery is just beautiful (still a mystery to me, that they're giving this away free?! 😮). The GSX-L2 profile adds the finishing touches.

Edited by Anders Bermann
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Posted (edited)
7 hours ago, SunDevil56 said:

Absolutely beautiful.

A big thank you to ShezA for sharing this with us....👍

I would also like to thank Bob (w6kd) for the polygon fix, and akuratsula for the GSX L2 configuration...😎

Agreed. Having this wonderful piece of scenery is amazing. Thank you Shez, thank you Ian, and thank you to everyone who pitched in.

Edited by duckbilled
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Can someone put up a screenshot to show the fixes? I am travelling and am not on my FS computer.

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Where It might be downloaded from?

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Posted (edited)
1 hour ago, G-YMML1 said:

Where It might be downloaded from?

Please read 4 posts up. 

See here

Edited by Anders Bermann

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Posted (edited)
2 hours ago, ShezA said:

Can someone put up a screenshot to show the fixes? I am travelling and am not on my FS computer.

Here you go Shez... First pic shows Bob's orange polygon fix, note the cargo ramp area to the left of RWY 9L, the orange polygon is gone... The next two pics show the jetways at terminal A and D after installing akuratsula's GSX L2 configuration.....

Thanks again for your efforts on this, and your willingness to share it with us...😎

EWPhAmt.jpg

kf5iIzh.jpg

fVjQOMf.jpg

Edited by SunDevil56
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28 minutes ago, Dardango said:

Is this P3D, SunDevil56, or FSX?

P3D v4.5

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Thanks. Will it look this good in FSX? 😊

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Posted (edited)
5 hours ago, Dardango said:

Thanks. Will it look this good in FSX? 😊

I haven't run FSX in ages, but I suspect it will probably look ok.

 

Edited by SunDevil56

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Hello, anyone have an issue with not seeing any runway lighting? I have taxi lights and green center lights though as well as all other lighting The only mod's I made were that  I installed the GSX L2 profile by @akuratsula and removed the bgl to fix the orange polygon. Would anyone have a possible suggestion? I am using P3d v4.4 

Otherwise fantastic scenery and so worth a donation. 

Thank you,

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Dave, the runway lights are sode activated.  Make sure that you have the following:

C:\ProgramData\12bPilot\SODE\xml\KDTW_SSJ_DL.xml

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oh ok thank you. Maybe I deleted that accidentally when installing the GSX profile

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Posted (edited)
5 hours ago, pads103 said:

Dave, the runway lights are sode activated.  Make sure that you have the following:

C:\ProgramData\12bPilot\SODE\xml\KDTW_SSJ_DL.xml

Is the KDTW_SSJ_DL.xml file apart of the jetways at all? If not, I will remove the direction in my README.txt file that removes this. There are 3 other .xml files in the SODE/xml folder which I know for sure are the files for the jetways due to their names, and may have assumed that this SSJ_DL.xml file was aswell. Thanks!

Edited by akuratsula

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Yes, Shez can probably answer more definitively but as far as I can tell, it controls the runway lighting and dynamic lighting of the terminals.  It doesn't affect the jetways other than lighting

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1 hour ago, pads103 said:

Yes, Shez can probably answer more definitively but as far as I can tell, it controls the runway lighting and dynamic lighting of the terminals.  It doesn't affect the jetways other than lighting

Thanks, I'll make that change in the README file asap.

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Just wanted to report back that indeed adding the KDTW_SSJ_DL.xml back in has corrected the issue. 

 

Thanks all!

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So if I have GSX v2, is it better to use the GSX options provided, or install the SODE ones.  A bit confused

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Posted (edited)
4 hours ago, jlohrenz said:

So if I have GSX v2, is it better to use the GSX options provided, or install the SODE ones.  A bit confused

At the scenery's current stage, some jetways are missing or nonoperational if I understood correctly. For that reason, until the scenery is out of development, if you want every jetway to work, then your best bet is to use the GSX L2 profile. 

Edited by akuratsula
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