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HP Reverb Announced: 4K VR Headset For $599

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https://uploadvr.com/hp-reverb-vr-4k-599/

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HP is officially announcing the next-generation of its Windows VR headset line: the HP Reverb. The HP Reverb releases in April and costs $599 for the consumer edition and comes with two Windows VR controllers. The commercial edition of the headset costs and includes a longer warranty, a leather face cushion for quick wipe downs, and an optional short cable for use with backpack PCs. HP invited me to their Palo Alto, CA office a few weeks ago to try it out.

This PC VR headset has a 2160 x 2160 per eye resolution (making it a 4K headset at 4320 x 2160 combined) with dual 2.89″ LCD panels and Fresnel-Aspherical lenses. It’s got a 114-degree field of view and uses the same two-front-facing-cameras for tracking that you can find in other existing Windows VR devices.

Naturally, I have a lot of VR headsets. Just looking around my desk, nearby shelves, floor, and immediate surrounding area I count ten different VR HMDs across half as many platforms. And as someone that wears glasses all-day every day usually, comfort is a massively important feature. So far the PSVR, Oculus Go, and Oculus Rift have been my favorites from a comfort perspective — until now. I need to spend more time with it still to be sure, but the Reverb might beat them all.

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Built For Comfort

As you can see HP must have been very inspired by the Oculus Rift when they designed the Reverb. Other than the soft material on the very front and its two inside-out tracking cameras to distinguish the two devices, they look remarkably similar.

In terms of features, the Reverb consumer edition comes standard with included headphones (but you can remove them if you want) as well as an onboard microphone, comfortable head straps, and a very soft face cushion that can be removed and washed. It’s also got built-in bluetooth so the controllers pair directly to the headset effortlessly rather than having to go through your PC’s bluetooth.

The secret to its comfort seems to come from the light weight (just barely over a pound without the cable) and the tremendous visual clarity. Its design and fit feel like a combination of the best design elements of the Oculus Rift, Oculus Go, and Google Daydream into a single device.

Plus, hitting that 4K total pixel count across both eyes is fantastic and really helps improve the smoothness of every application and game I tried. One of the demos had me walking around the floor of what looked like a shipping warehouse doing safety inspections. I could read labels on canisters, the words on my clipboard, and more due to the high-resolution panels.

Putting It Through Its Paces

The entire presentation that HP gave me was remarkably bold in tone as they highlighted how it weighed much less than the Vive Pro and features a higher resolution display all at a much lower cost. In fact, they even let me demo the Samsung Odyssey+ which is a very nice Windows VR headset, immediately before trying the Reverb. I can say with confidence the HP Reverb is an overall better experience and as far as I can tell will be the best Windows VR device on the market when it launches.

I wish I had gotten more time with it, but after the inspection app and a couple other brief enterprise-focused demos I hopped into The Lab to stand on the edge of a mountain and look out at the photo-realistic landscape. VR tourism, Google Earth VR, and anything that involves recreations of realistic environments such as real estate is going to benefit greatly from the Reverb.

After that I jumped into Beat Saber for something my eyes were very familiar with as a point of comparison. The sharpness and clarity was immediately noticeable, as well as the lightness of the headset itself. Colors seemed much more vibrant thanks to the LCD’s RGB sub-pixels.

The only real caveat here is that I noticed a tiny bit of outer edge distortion in the lenses, but HP assured me that would be resolved in actual for-sale units. I’ll have to wait and see when our actual official review unit arrives in a few weeks.

Technically the Pimax 5K+ and 8K both have this headset beat still and those are available, assuming the company’s various different production issues have been ironed out. They seemed optimistic when we spoke with them last at CES in January. Google and LG have a panel in development as well that would blow this headset out of the water. But when it comes to high-quality, reliable, and polished products visuals don’t get much better than the Reverb as of the time of this writing.

By comparison, the original HP Windows VR headset (read our thoughts here) is looking archaic and it’s only a year and a half old at this point. We liked it at the time, but the binocular-style FOV, cheap build, and Robocop design. You can still buy one though, for $299 as of the time of this writing, which is a pretty good deal.

And to be clear, this headset is 100% compatible with not just the Windows VR store but also Steam VR as well. Most major titles now have Windows VR support officially.

HP is launching two versions of the Reverb VR headset in April. The consumer model is $599 and the enterprise/commercial version is $649. The only difference for the commercial version is an optional short wire for backpacks, leather face cushion that can be wiped and cleaned on the spot, and extended warranty + customer service.

 

 

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We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
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Sounds promising.. looking forward to reviews of the consumer version.

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We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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Hmm, sounds nice, maybe an upgrade over my Odyssey Plus. I was concidering the Rift S, but now I'm torn.


Intel Core i9-9900K - ASUS ROG Maximus XI Formula | Intel Z390 - 32GB Corsair Vengeance RGB Pro DDR4-3200 - EVGA RTX3090 FTW3  -2x1TB Samsung 970 PRO - 1000W Corsair HXi Platinum Series  - Corsair H150i Pro RGB 

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Great times ahead!

I think at the moment we just have to wait and see what Oculus will bring to the GDC this week and when the new devices will be available and what they will cost.


IXEG 737 Beta-Tester and First Officer

i7 6700K@4.4GHz, 32GB RAM, Palit GTX 1080 GameRock Premium@2Ghz, Oculus Rift S, ButtKicker
X-Plane 11 latedt version on a Samsung M.2 SSD for speedy loading times

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cant wait to hear that you can actually will be able to read instruments / configure the FMS with the glasses! 

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6 hours ago, Chandler said:

Hmm, sounds nice, maybe an upgrade over my Odyssey Plus. I was concidering the Rift S, but now I'm torn.

Honestly, I think the Rift S will be more practical.

Most flightsims are already barely holding on by their fingertips to get usable frame rates at current headset resolutions.

The HP holds all the potential to be a slideshow for those sims. (hence its business focus)

I think the Rift S will be as manageable on the other hand as the Odyssey+, with the added advantage of the better Oculus software, lenses, (bigger sweet spot) and the MUCH better controllers.

I am also wondering what the Vive Cosmos will offer.


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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You'll have to take my Odyssey+ off my cold dead head! 😒

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1 hour ago, HiFlyer said:

Honestly, I think the Rift S will be more practical.

Most flightsims are already barely holding on by their fingertips to get usable frame rates at current headset resolutions.

The HP holds all the potential to be a slideshow for those sims. (hence its business focus)

I think the Rift S will be as manageable on the other hand as the Odyssey+, with the added advantage of the better Oculus software, lenses, (bigger sweet spot) and the MUCH better controllers.

I am also wondering what the Vive Cosmos will offer.

Well for me, resolution is the main factor, I still have performance headroom and I dont even have a top notch GPU, but performance is really good.

I don't care about controllers, cause I have never ever used one.


Intel Core i9-9900K - ASUS ROG Maximus XI Formula | Intel Z390 - 32GB Corsair Vengeance RGB Pro DDR4-3200 - EVGA RTX3090 FTW3  -2x1TB Samsung 970 PRO - 1000W Corsair HXi Platinum Series  - Corsair H150i Pro RGB 

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I want to upgrade to this from my Odyssey Plus..but not sure if my 1080ti will be enough to 


Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

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