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snpower

PBR Aircraft Not Rendering

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I am running 4.4, and the built in Falcon as well as Flysimware's DA50 (both use PBR) do not render external textures completely. I have run both the client and content installers; in the control panel I show 4.4.16.xxxxx for both. I have also re-run them, deleted shader files, and restarted my system... what else can I do ?


ATP BE300 BE400 CE500 CE560XL DA20 MU300

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See this posted thread over at the Flysimware forum and see if it helps?

 

 

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Could you post a screenshot of what they look like?

as a quick thought, I’ve heard of tomatshade causing issues now and again. Would you happen to be using a tomatoshade profile?


Benjamin van Soldt

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Yup, removed the URP shaders if you have them. It caused the same issue for me with the Falcon 50. Removed those shaders and it fixed the issue.

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Nick Silver

http://www.youtube.com/user/socalf1fan

Ryzen 7 5800x, 32gb ddr4 3200mhz ram, RTX 3080 FE, HP Reverb G2 v2, 4K Tv Monitor

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10 hours ago, Benjamin J said:

Could you post a screenshot of what they look like?

as a quick thought, I’ve heard of tomatshade causing issues now and again. Would you happen to be using a tomatoshade profile?

Here is a screenshot. I have URP on my hard drive, but do not believe it is installed. I am definitely not running tomatoshade.

 

http://tinypic.com/r/23rnvwy/9


ATP BE300 BE400 CE500 CE560XL DA20 MU300

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So upon further investigation I discovered that although I had run the URP installer to remove that program, most (if not all) of the files were still present. I deleted them from the documents/prepar3d files folder, as well as those pertaining to ENVDIR. Perhaps only one was the actual culprit, but subsequently PBR is working.


ATP BE300 BE400 CE500 CE560XL DA20 MU300

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URP was a sneaky install  Took me a bit to figure it out too.  Glad you're good.  At last check, there were no plans to make URP compatible for 4.4 or greater, so I abandoned it all together.

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