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HiFlyer

Oculus Rift: I've been doing it wrong?

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More good information Joepoway, I am learning something from every post! Now for the next big step, waiting for reviews on the second generation VR headsets as they come out. Yes, I wish I had my old one as I do miss the experience even if I did have it set wrong; lol! A lot of what is coming all sounds good, but will it work well for Flight Sim is the real question? Controlling the Sim has been the other half of the problem that hopefully will be addressed.  

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Tried this now, it did not work well for my machine. Turning off P3D AA and just using the tray tool neither performed better, nor looked better even at high SS rates. A combination seems to work better for my machine.

 

 


 

 

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I tried the oculus tray tool and dropped it. Like joepoway I use the oculus debug tool for SS. I found that the tray tool was not reliably switching to P3D via profile so went back to the clumsy but simple and reliable debug tool.

However it is great the Hiflyer has made super sampling public for beginners in VR since the setting is not native to the simulator (should be).

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2 hours ago, glider1 said:

I tried the oculus tray tool and dropped it. Like joepoway I use the oculus debug tool for SS. I found that the tray tool was not reliably switching to P3D via profile so went back to the clumsy but simple and reliable debug tool.

However it is great the Hiflyer has made super sampling public for beginners in VR since the setting is not native to the simulator (should be).

I disliked the debug tool because you have to set it every time. For me it was just easier to apply a global setting via the tray tool and avoid profiles altogether.


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53 minutes ago, HiFlyer said:

I disliked the debug tool because you have to set it every time. For me it was just easier to apply a global setting via the tray tool and avoid profiles altogether.

Probably a good idea.

Yeah the debug tool is clumsy. The problem with the tray tool it adds another layer of complexity and I found at times it didn't register the profile correctly for P3D depending on whether it detects a headset or not.

So for example, if you load up P3D without the rift turned on, it won't apply the profile. Then when you enable the headset in P3D the profile is not applied.

I also found that performance was affected but it might have been for other reasons.

With the debug tool, I type in the SS manually first time windows loads then forget about it because from there SS just works. Really rough but simple. P3D should have a built in graphics option for it.

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