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KERNEL32

Automate Sky Fog / Haze Settings

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I would like to build a formula for sky fog / haze setting in which reads the simulator HUMIDITY weather setting (if it exists?), also I believe there is for sure a DEW POINT correct? How could I do this?

High Humidity = more sky fog and haze...

Dew point within 3 degrees of temperature, more haze (lower visibility)

Thank you to anyone who might know how to do this and post parameters/example?

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Have not seen a humidity value yet in the Shaders.

If you have a good real world weather program your Visibility will be adjusted automatically ... 


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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On 4/7/2019 at 5:46 AM, KERNEL32 said:

I would like to build a formula for sky fog / haze setting in which reads the simulator HUMIDITY weather setting (if it exists?), also I believe there is for sure a DEW POINT correct? How could I do this?

High Humidity = more sky fog and haze...

Dew point within 3 degrees of temperature, more haze (lower visibility)

Thank you to anyone who might know how to do this and post parameters/example?

Hi Kernel,

I also searched for variables like temperature and dewpoint that could be used within shaders. For now my solution is using the precipitation intensity - for instance for the haze effect density this:

(0.00000000080 + cb_fPrecipitationLevel * 0.00000000120)

This way at least I don't get 20 miles visibility on a gray rainy overcast day, even if AS doesn't reduce visibility.

But in arctic or hot deserts where surface visibiliy in very dry air can be > 100 nm, or on a pre-storm humid day in EU with little more than 10 nm vis, only the difference between dewpoint an temperature would help.

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In my All Months presets I use the relation between pteciptation and Visibility .

Just take a look and use the expressions for your own needs.


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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