byork

Announcing FS2Crew for the FSLabs Airbus

Recommended Posts

Captains,

I'm happy to announce that I've been secretly working on an FS2Crew for the mighty FS Labs Airbus for the past several months.

The project is currently about 90 percent done.

It's a very technically accurate crew simulation that follows  Airbus procedures from the Airbus FCOM and FCTM as close to the letter as possible.

This is very much a dedicated, professional level Airbus crew simulation.

I'm especially excited about this version of FS2Crew because I completed an Airbus Type Rating last fall, and this is the first FS2Crew I've done where I have personal experience in the plane (albeit only on a Fixed Base and Level-D Sim 🙂 ).  This of course makes it a lot better since I don't have to rely on 3rd party consultants so much. In fact, although we can't officially advertise this product as a device for real-world training, my goal with this FS2Crew was to actually create something I can use to help keep me current in the aircraft.

Regarding SOPs, there's only one (the official Airbus version), but I'm adding some airline specific callouts and checklist options you can choose from.

For the SDK, I know that I've talked about the FSLabs before and said I wouldn't touch it because there's no official SDK for it.

Well, using alternate methods I was able to deal with that issue.  However, some of the buttons in the plane can only be controlled via simulated mouse clicks and control of the FCU heading, alt and speed values is restricted.

But remember the Airbus Golden Rule -Use the appropriate level of automation at all times!

So when you're the Pilot Flying and the autopilot is on (which it should be for 99 percent of the flight unless you lose the autopilot), you would directly control the speed, heading and alt values in the FCU yourself.  You wouldn't ask the PM to do it.

 

Some other cool things:

1. You can now fly as the Pilot Monitoring, but only from Takeoff to Rollout on landing, which is not an unrealistic limitation as many airlines don't allow their FO's to taxi. 

It works quite well, but obviously it's highly scripted and the plane has to be flown fully managed all the way with an autoland at the end.  The virtual Pilot flying can't respond to vectors, so the route has to be fully pre-programmed with no discontinuous.  And you can only do an ILS. 

No Selected-Selected non-precision approaches or anything because the virtual PF can't "see" the outside environment.

But it's pretty neat regardless and it's an interesting experience.

(Sidebar. I'm hoping in the future you'll be able to do full flight as the PM from gate to gate, but for that we'll need to figure out a way to get the virtual PF to taxi the plane by himself.  That's the tricky part.)

2. For the first time ever in FS2Crew, you can fly from the right seat.  There's a new user option to tell FS2Crew which seat your in, and the simulation will account for that.

 

 

labs_box_large.png

 

My beat-up Airbus QRH... this is where your FS2Crew for the FS Labs is coming from!

 

qrh.thumb.jpg.9424e84950a71bcaf9db22578ec8c6fe.jpg

 

  • Like 11
  • Upvote 3

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Amazing news! 

What are the differences between the Aerosoft version and the FSLabs version? If any?

I'm must say, that I'm quite amazed that you were able to do this, without an official SDK. Well done! 

Share this post


Link to post
Share on other sites
4 hours ago, mpw8679 said:

Hopefully a button version?

Yes, Voice and Button.

  • Like 4

Share this post


Link to post
Share on other sites
3 hours ago, Anders Bermann said:

Amazing news! 

What are the differences between the Aerosoft version and the FSLabs version? If any?

I'm must say, that I'm quite amazed that you were able to do this, without an official SDK. Well done! 

The old Aerosoft version and this one are quite different.  It's like the difference between the old PMDG 737 version and PMDG 737 Reboot.  

Also, the procedures in the FS Labs version are closer to current current Airbus flows and standard callouts; the old Aerosoft version was more specific to one airline.

In fact, after the FS Labs version is finished, I'm going to make a Reboot for the Aerosoft version based on this version.

Share this post


Link to post
Share on other sites
7 hours ago, byork said:

because I completed an Airbus Type Rating last fall,

The mad man, he bought a real airbus so we get an even better experience!

Thanks Bryan

Share this post


Link to post
Share on other sites
Posted (edited)

Wow, amazing news! This one was hugely missing and will complete the immersion for FSL. I have all FS2Crew products and I can't wait to add this to my list. The possibility to fly as a PM is amazing.

Congratulations Bryan from making this possible especially without an SDK and for bringing new features on the table! 

Edited by Daedalus

Share this post


Link to post
Share on other sites
7 minutes ago, NZ255 said:

The mad man, he bought a real airbus so we get an even better experience!

Thanks Bryan

As they say, if you want to make a million as a FS developer, start with 100,000 million 🙂

Share this post


Link to post
Share on other sites
4 minutes ago, Daedalus said:

Wow, amazing news! This one was hugely missing and will complete the immersion for FSL. I have all FS2Crew products and I can't wait to add this to my list. The possibility to fly as a PM is amazing.

Congratulations Bryan from making this possible especially without an SDK and for bringing new features on the table! 

Thank you!

I'm still hoping at some point they come out with an SDK, but as it stands right now I have a very competent Airbus crew simulation.

Share this post


Link to post
Share on other sites

Bryan, given for granted that I am the pilot flying and move all knobs on the FCU, will there be many simulated clicks for the other functions? Thanks.

Share this post


Link to post
Share on other sites
16 minutes ago, jgoggi said:

Bryan, given for granted that I am the pilot flying and move all knobs on the FCU, will there be many simulated clicks for the other functions? Thanks.

Hi James,

About half the buttons we can control directly, which is really great.

The other half require simulated mouse clicks.  It's the square shaped buttons that require simulated mouse clicks.

For example, when the PM sets the Autobrake to Max during his/her taxi flow, we need to apply a simulated mouse click.

Fortunately a small panel is available for that part of the plane, so it's not really distracting at all when it pops open for a few seconds.

You could imagine it as your eyes tracking what the PM is doing.

Additionally, when the PM starts the APU, we need to open the overhead panel to apply a mouse click.

I wish we didn't have to that, but at the moment there's nothing I can do until FSLabs comes out with an SDK or opens up access to the square buttons via rotor events.

You could set your 2D windows transparency to 100 percent, but then you wouldn't see the FS2Crew Main Panel.

Share this post


Link to post
Share on other sites

Thank you, Bryan, for your detailed explanation! I hope your effort encourages those at FSLabs to release the SDK as soon as possible...

  • Like 1

Share this post


Link to post
Share on other sites

Wow, this is great news.  I fly the FSL Airbus quite a bit and always feel like I am not flying her properly due to the lack of FS2Crew.  Looking forward to this one.

Share this post


Link to post
Share on other sites

Great news indeed, that will add another level of immersion. 

Hopefully also soon even more with UCGX to be integrated into this 🙂

Share this post


Link to post
Share on other sites

I added a new feature today.

You can now ask the PM to get your ATC and taxi clearance, and, if using default ATC, he'll actually do it.

The Start and Push clearance we have to simulate because that's not available in the default ATC.

It's neat - add a new level of realism, because as PF you'd usually ask the PM to do these things.

If you don't use default ATC, it's no problem.

 

Share this post


Link to post
Share on other sites
On 4/15/2019 at 11:57 AM, byork said:

Fortunately a small panel is available for that part of the plane, so it's not really distracting at all when it pops open for a few seconds.

Maybe a stupid question but couldn't you use mouse macros for that? I'm currently using them and they're working without opening up a 2D panel.

12 hours ago, byork said:

You can now ask the PM to get your ATC and taxi clearance, and, if using default ATC, he'll actually do it.

Awesome! Maybe you could also implement that feature for ProATC? ProATC is controlled via a custom menu (like the GSX menu) and as the FSLabs is controlling GSX already it should be possible to control this kind of windows.

Thanks and keep up the great work! Can't wait to have FS2Crew for the FSLabs!

Florian

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now