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GSalden

Almost ready : REX announcing Environment Force

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Got an e-mail from REX this morning with lots of info about this upcoming product, so I went to their site too and read about all the new features.

Weather for P3Dv4+ has been taken several steps further again 😀

Read for yourselves :

http://www.rexsimulations.com/envforce.html

Best of it : it will work with all weather engines !

 

Edited by GSalden
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Interesting - but... I'm still not totally clear on what it is/does... 

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--Anders Bermann--
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- changing cloud textures ( other cloud type ) while flying

- changing sky textures while flying

- you can change Shaders in a menu to make your Environment look as real as it can look on your setup

- you can set cloud sizes and cloud coloring

Tim or Reed probably can sum up more new features...

Edited by GSalden

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

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48 minutes ago, Anders Bermann said:

Interesting - but... I'm still not totally clear on what it is/does... 

It looks like a combination of tools such as ENVTEX, ENVDIR and Active Sky Cloud Art.

Patric

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1 hour ago, Anders Bermann said:

Interesting - but... I'm still not totally clear on what it is/does... 

It's basically a dynamic changing of shaders, which can change how the shadows look, how bright the sky is, how big clouds are, all sorts of parameters, to better fit the current environment you're flying and allow stuff like weather fronts to actually grow and shrink in front of you.

It's also 'non-destructive' meaning it makes no permanent changes. So you can apply PTA, Envshade, TomatoShade etc. and then it'll just modify values on top of that until you shut down the sim, then it'll return to normal.

That is my understanding of it, anyhow.

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The REX boys really do knock it out of the ballpark with their weather releases.  This does look and sound amazing.

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I have been waiting for this, I will now have to take the plunge and move to 4.5, I delayed while things get sorted.

Now if symbol can get his pro lighting app sorted and released even better.😉

Edited by rjfry

 

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2 hours ago, Sethos1988 said:

It's basically a dynamic changing of shaders, which can change how the shadows look, how bright the sky is, how big clouds are, all sorts of parameters, to better fit the current environment you're flying and allow stuff like weather fronts to actually grow and shrink in front of you.

It's also 'non-destructive' meaning it makes no permanent changes. So you can apply PTA, Envshade, TomatoShade etc. and then it'll just modify values on top of that until you shut down the sim, then it'll return to normal.

That is my understanding of it, anyhow.

Looking at the GUI the Shaders have fixed values.

You can also choose to use your own PTA/TomatoShade presets. Those 2 are able to include expressions ( formula that can change  the shader tweak according to precepation , time of day, force of the sun , altitude etc ). To do that you need to use min-max values.

SF gives you do opprtunity to use those presets.


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10 minutes ago, GSalden said:

Looking at the GUI the Shaders have fixed values.

You can also choose to use your own PTA/TomatoShade presets. Those 2 are able to include expressions ( formula that can change  the shader tweak according to precepation , time of day, force of the sun , altitude etc ). To do that you need to use min-max values.

SF gives you do opprtunity to use those presets.

It has an automatic mode that changes the shader settings during flight, with the help of P3D's new shader refresh function I assume, so no input is needed from the user. That can be used on top of fixed shader presets, as EF just tweaks what it needs, when it needs it.


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6 minutes ago, Sethos1988 said:

It has an automatic mode that changes the shader settings during flight, with the help of P3D's new shader refresh function I assume, so no input is needed from the user. That can be used on top of fixed shader presets, as EF just tweaks what it needs, when it needs it.

Changing Shaders = expressions

A fixed value has not a min - max value. So it is either fixed or dynamically with expressions.

Perhaos auto mode uses expressions. We will find out later 

Edited by GSalden

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

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3 minutes ago, GSalden said:

Changing Shaders = expressions

A fixed value has not a min - max value. So it is either fixed or dynamically with expressions.

Perhaos auto mode uses expressions. We will find out later 

Sounds like you are trying to convolute this far beyond what's necessary with technical jargon. Doesn't really help explain a thing for anyone here.


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3 minutes ago, Sethos1988 said:

Sounds like you are trying to convolute this far beyond what's necessary with technical jargon. Doesn't really help explain a thing for anyone here.

Just decide for yourself ...


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10 minutes ago, Sethos1988 said:

Sounds like you are trying to convolute this far beyond what's necessary with technical jargon. Doesn't really help explain a thing for anyone here.

Well.....just read about it and you can learn.... also he wrote: Fix = not min and max settings.....the opposite of fix is......dynamic. 


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Marcus P.

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2 minutes ago, mpo910 said:

Well.....just read about it and you can learn.... also he wrote: Fix = not min and max settings.....the opposite of fix is......dynamic. 

Very insightful, thanks.


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