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Environment Force Discussion Thread

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1 minute ago, fs1 said:

You have all years at support 

Thank you Federico.  I've already put a ticket in through the program interface for the activation/registration not saving between sessions.  Don't know why P3D has became unresponsive after all that.  Not blaming the program necessarily just tired of fiddling.

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OK. I am still trying to understand how EF works with PTA. So with this new update. If I use PTA, do I need to turn Off or On anything in EF settings or mini UI? I am still concerned about how VC will look like before I will EF the second try. Major problem I have white clouds in the almost black skies at night with all PTA presets I have. 

Thanks 

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Hi edward

I use PtA with EF.

First inside PTA i restored prepar3d's original shaders.then i loaded my favourite preset RDv1.8.then started Prepared 4.5 and EF(i also use Skyforce 3d)

load my start scenario ,and it looks amazing.both EF and SF have the latest patches.

   steve

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Thank you Steve. Your last Post was the one I waited for. After restoring my system I gave EF another try. I restored it to a point bevore my first EF installation. My computer was completely messed up. The new Update of EF seems to solve all issues i had. I have mini UI now and EF fires up a second time. I am using Active Sky, SF, PTA and EF. All seems to work now 😊. I am backing up first at the moment 😉.

Regards Robert

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48 minutes ago, steve howlett said:

I use PtA with EF.

First inside PTA i restored prepar3d's original shaders.then i loaded my favourite preset RDv1.8.then started Prepared 4.5 and EF(i also use Skyforce 3d)

load my start scenario ,and it looks amazing.both EF and SF have the latest patches.

Thanks Steve. I have used RD1.5 and then 1.8 but after installing EF something went off. Everything was too grey and clouds looked unusually white at night. I will do an EF updated and give it another try. 

Thanks 

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20 hours ago, Nemo said:

Correction: HDR in P3D ON/OFF makes a big difference @ night. HDR ON makes the VC and all texture/autogen night lights much too dark and barely visible. With HDR OFF it looks much better.

Some feedback from my end: no discernible difference either day or night with P3D HDR ON/OFF. Both are on (P3D and EF).

Since last EF update things looking better, in AUTO mode, night is darker although the clouds are still kinda whitish for my liking. Much improved overall though, so happy. Waiting for the Skyforce 3D update.

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Posted (edited)
4 hours ago, steve howlett said:

Hi edward

I use PtA with EF.

First inside PTA i restored prepar3d's original shaders.then i loaded my favourite preset RDv1.8.then started Prepared 4.5 and EF(i also use Skyforce 3d)

load my start scenario ,and it looks amazing.both EF and SF have the latest patches.

   steve

Tip watch your sky force 3d logfiles, because they have issues with the latest build (no install of the 3d cloud models) 😉

Edited by awf
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2 hours ago, awf said:

Tip watch your sky force 3d logfiles, because they have issues with the latest build (no install of the 3d cloud models) 😉

Does this indicate that only default clouds is present at the moment? 

Thanks Michael Moe 

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On 5/17/2019 at 1:17 AM, spilok said:

Me too.  I wish I had never bought it!  Active Sky and Sky Force are enough for me.  PLUS, I have no problems with a night sky.  I really don't need all these REX programs to make the sky a "little bit better".  NOT NECESSARY IMHO!  Deleted EV Force and I don't miss it!

Stan

REX has a great support (Federico!), but I regret I bought it. I use PTA R&D Preset and the new EF version overrides PTA settings (too bright cockpit, grayish sky). I tried to play with Rayleigh values, ExposureKey and many more trying to set EF to get visuals similar to R&D Preset. Okay -  terrain looks better (set Rayleigh values to the same as in PTA preset), sky is more saturated (Sky Index) but cockpit is still too bright for me and I don't feel it - everything looks "wanished". Just gave up after tweaking all day. I regret I deleted previous hotfix that didn't override HDR settings applied by PTA. I think EF is a really great tool (and will getting better and better), I loved previous build but I had to uninstall it. 

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4 hours ago, Michael Moe said:

Does this indicate that only default clouds is present at the moment? 

Thanks Michael Moe 

Correct the default models textures are updated...

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Posted (edited)
2 hours ago, AdiR said:

 

REX has a great support (Federico!), but I regret I bought it. I use PTA R&D Preset and the new EF version overrides PTA settings (too bright cockpit, grayish sky). I tried to play with Rayleigh values, ExposureKey and many more trying to set EF to get visuals similar to R&D Preset. Okay -  terrain looks better (set Rayleigh values to the same as in PTA preset), sky is more saturated (Sky Index) but cockpit is still too bright for me and I don't feel it - everything looks "wanished". Just gave up after tweaking all day. I regret I deleted previous hotfix that didn't override HDR settings applied by PTA. I think EF is a really great tool (and will getting better and better), I loved previous build but I had to uninstall it. 

Why don’t you PM me? Thanks please.

I will fix it for you.

Federico 

Edited by fs1

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hi,

i use ASP4 for weather, SF3D and EF,

is SF3D needed for structures or only EF running?

thanks in advance

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I changed my oppinion. I'm still using 4.4 with Active Sky, SF and EF running. I have SF running but I am not sure if it's still needed. I need it for Textures anyway. PTA running with Active Sky and EF and SF messed it all up. EF and PTA at the same time is not a good choice. One or the other. I stick with EF as for now. It just has more possibilities when in flight. Just my 50 cts 😉.

Regards, Robert

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1 minute ago, Robsi60 said:

I have SF running but I am not sure if it's still needed.

Unless you are using the REX weather engine you don't need to run SF in the back ground. Just EF if you are using any third party weather engine. 😊

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Thanks. I was assuming it. At the moment I'm preparing a flight and closed SF 😊. I foregot to mention bevore: Federico was of great help for me getting EF the way I wanted. I'm not a good tweaker 😂.

Regards, Robert

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Posted (edited)

So far am enjoying EF it does a little more interesting things than static shaders do. Critical first step after purchasing is to adjust saturation levels for sky,terrain and object independently before enabling auto mode. Saturation levels are very "personal" settings. Once they are dialed in, auto works good.

Have two questions:

  1. Anyone seen cloud morphing happening with active sky weather engine? I haven't yet.
  2. Where can I find out what variables auto mode changes and which it leaves alone? The manual doesn't say.

Thanks

Edited by glider1

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7 hours ago, glider1 said:

Anyone seen cloud morphing happening with active sky weather engine? I haven't yet. 

Totally works with as4 on my system. You can have a look in the auto mode setting ui (in EF not the mini Ui in p3d if that makes sense), their you can check witch system are currently "running" and therefore changing the clouds for example. If the item is "waiting" it just does that. Depending on the surrounding weather injections it can be that the morphing is very subtle or does not happen at all.

Just like real clouds you don't see changes most of the time if you don't stare at them, but if the conditions are right you can watch the clouds morphing. If you see them getting bigger prepare for some turbulences. That's why I think EF isn't just an enhancement for the visual appearance but also a great tool to get actual feedback about the weather and what's happening around your aircraft. Flying into a rain cell is now more predictable just by the way the sky and the clouds change colour in front of you.

You can always set the speed of the changes with the slider in the auto mode menu between 1 minute and 10 minutes. I like 5 minutes, I may try 10 minutes some users suggested for use with as4 (that's not required for as4 😉).

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after their latest update, I nominate this tool to be (the best add-on of the year).

don't get me wrong, there still a big room for improvement and I'm sure they will get it better and better.

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So regarding HDR ,

my cockpit is way to bright now with P3D HDR = On .

What are you using ?

Thanks

Michael Moe

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2 minutes ago, Michael Moe said:

So regarding HDR ,

my cockpit is way to bright now with P3D HDR = On .

What are you using ?

Thanks

Michael Moe

Try setting your P3D HDR to 1,0 1.0 1.0 as recommended by Rex. Use REX HDR and see if you like it

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Anybody using EF with ENVSHADE? Does EF noticeably improve the scene when using it together with it? I have HDR set up as per ENVSHADE manual. Did you have to change any settings to make them work together? I'm only interested in Auto mode, that's also the reason I'm using ENVSHADE.

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14 minutes ago, ZKOKQ said:

Try setting your P3D HDR to 1,0 1.0 1.0 as recommended by Rex. Use REX HDR and see if you like it

hmm , i dont like it at all now. Way to bright and the PBR is almost not being seen (using the maddogx for testing)

Also hitting the HDR on/off in the miniUI makes no differents at all. Also when hitting the recompile HDR i have a CTD

Thanks

Michael Moe

 

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Posted (edited)
4 hours ago, Michael Moe said:

hmm , i dont like it at all now. Way to bright and the PBR is almost not being seen (using the maddogx for testing)

Also hitting the HDR on/off in the miniUI makes no differents at all. Also when hitting the recompile HDR i have a CTD

Thanks

Michael Moe

 

Please post your issues in the REX forums. Happy to help. Thanks 

Edited by fs1

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5 hours ago, Michael Moe said:

So regarding HDR ,

my cockpit is way to bright now with P3D HDR = On .

What are you using ?

Thanks

Michael Moe

I have the same issue but I turn off HDR in EF mini UI and ReCompile Shaders. Works fine. But I us PTA. The issue is that if I start P3D again HDR will turn back On again. I am working with REX support to find a solution.  

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Posted (edited)

@0Artur0 @skysurfer you realy should not use a shader tweak over another shader tweak.

Think of a wall that is white (standard P3D) which is painted over with orange by EF --> what color is the wall?

Now think that before applying your orange paint (throug EF) you paint the wall dark green (with a shader mod as ENVSHADE or PTA) --> what color will you see?

You would be able to use the shader mods combined only if you know exactly what each shader mode changes and can choose (by appropiate settings) if you want to use shader mod 1 or 2.

E.g. Tomato shade adds a metallic look (reflection/ refraction) to the ACFT fusselage. EF does not do that so you might use both combined.

But Tomatoshade also changes some other things which are indeed also changed by EF. Here you must choose what to keep.

Edited by GEKtheReaper

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