vgbaron

Environment Force Discussion Thread

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Posted (edited)

so people  - I only made some short test (RIG upgrade and in the re-installing process off P3D 4.5 -  😞 ) and this products are bringing the P3D to the next level of realism of "environment" !

Sorry, I just do not understand people with statements like "don´t buy this product" or "this ins´t working" - or "why we need dynamic changes" - I will give you an answer: because it is in "real" life the same thing.

sorry please - but sometimes I think to my self (if I see some comments in the forum) - "ok some people never fly in real life or look outside of the window". I know everybody has an own opinion what is realistic or not - but I think REX and the whole TEAM are doing completely good job and are gong in the right direction. There would be some finetuning needed - but I´m happy. If I look trough the window and think to myself "wow looks like outside now" - that´s a good thing, so simple as it is. 

so, I don´t wont to hurt somebody here but REX is giving us with the combination of this products a "real dynamic" world (of course we will need some adjustments) and if you want some static and colorful world for the screenshots - so It´s your decision !

Many thanks to the REX team !

Cheers to all !

Edited by AUA425
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Posted (edited)
8 hours ago, jmrtlara said:

I can confirm, if you turn off P3D's HDR, HDR will be completely disabled.

Try turning off P3D HDR, and adjusting HDR settings in their mini UI, there would be no effects whatsoever.

I changed my P3D settings to low [0.5 / 0.0 / 0.5] and handle the tweaking on EF's mini UI. I finally got rid of the excessive bloom.

You are right. I have to take back my previous statement of what I understood. The solution to excess blooming is to decrease the ExposureKey in the MiniUI. This was what Reed suggested also in REX forums, keeping both HDR on. The manual description should be more clear on that HDR OFF setting. However my statement still holds that the complaints are settings problem, not a reason to bash the software from day one. 

If I decrease the ExposureKey to the minimum allowed value, the excess brightness is gone. What is left is a transition brightness, when you move from a dark scene like the pedestral part of the cockpit to the bright sky. This is what our eyes experience too, as a perfectly balanced exposure wherever we look is not what happens in real life. Everyone using a camera knows that.

Edited by Daedalus

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A 3 page thread about a shader enhancing tool and not a single picture...

Come on guys, for those who were impressed show us what it looks like! 😄

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I just reverted the shaders to original status and ran Environment Force and have none of the problems mentioned above.

What is not clear is do I have to still enter my flight plan into Skyforce 3d or is that also taken care of automatically?

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41 minutes ago, AUA425 said:

so people  - I only made some short test (RIG upgrade and in the re-installing process off P3D 4.5 -  😞 ) and this products are bringing the P3D to the next level of realism of "environment" !

Sorry, I just do not understand people with statements like "don´t buy this product" or "this ins´t working" - or "why we need dynamic changes" - I will give you an answer: because it is in "real" life the same thing.

sorry please - but sometimes I think to my self (if I see some comments in the forum) - "ok some people never fly in real life or look outside of the window". I know everybody has an own opinion what is realistic or not - but I think REX and the whole TEAM are doing completely good job and are gong in the right direction. There would be some finetuning needed - but I´m happy. If I look trough the window and think to myself "wow looks like outside now" - that´s a good thing, so simple as it is. 

so, I don´t wont to hurt somebody here but REX is giving us with the combination of this products a "real dynamic" world (of course we will need some adjustments) and if you want some static and colorful world for the screenshots - so It´s your decision !

Many thanks to the REX team !

Cheers to all !

100% Agree!

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same here

2 minutes ago, IanHarrison said:

I just reverted the shaders to original status and ran Environment Force and have none of the problems mentioned above.

What is not clear is do I have to still enter my flight plan into Skyforce 3d or is that also taken care of automatically?

same here, i'm happy so far, reverted shaders and disabled hdr in EF

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Hi there,

I'm a Active Sky+ASCA+Envtex user. If I buy REX Environment Force, I also need to buy REX Skyforce? And I have to get rid of ASCA+Envtex, or can Skyforce be replaced by any combination of my current software + Rex Environment Force?

 

(Sorry, I always feel REX products are very confusing regarding their proposition and overlaps with other addons)

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4 minutes ago, antoniointini said:

Sorry, I always feel REX products are very confusing regarding their proposition and overlaps with other addons

Same boat as you, Antonio. I would love to jump on board but I wish there was a clear response to whether we need ASCA or does it become redundant and/or useless with REX EF.  Got it to a point where now I know we can use Active Sky and PTA in conjunction with EF but the last thing I need if for ASCA and EF fighting for control.

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Posted (edited)
17 minutes ago, antoniointini said:

Hi there,

I'm a Active Sky+ASCA+Envtex user. If I buy REX Environment Force, I also need to buy REX Skyforce? And I have to get rid of ASCA+Envtex, or can Skyforce be replaced by any combination of my current software + Rex Environment Force?

 

(Sorry, I always feel REX products are very confusing regarding their proposition and overlaps with other addons)

I see it this way. LM and others like ORBX, PMDG, Flightbeam, etc., are doing everything below the horizon. REX will take advantage to everything above. Equal: Shaders, Textures, weather, light, atmosphere....This will bring us to a next level. LM only delivers the plattform with necessary basics and a huge and powerful SDK. Sounds like a nice business model to me....   I also expect REX to set up a good API/SDK for their Engines/Platform for Weather, Environment and Sky. As soon as this 3 are delivered they will deliver an option for the users to merge them on an usage level (would be more userfriendly and attractive). 

Edited by mpo910
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you don't need skyforce, it will work fine with your adons

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5 minutes ago, kurtb said:

you don't need skyforce, it will work fine with your adons

You mean ASCA and Envtex as well?

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Posted (edited)
20 minutes ago, antoniointini said:

Hi there,

I'm a Active Sky+ASCA+Envtex user. If I buy REX Environment Force, I also need to buy REX Skyforce? And I have to get rid of ASCA+Envtex, or can Skyforce be replaced by any combination of my current software + Rex Environment Force?

 

(Sorry, I always feel REX products are very confusing regarding their proposition and overlaps with other addons)

I've just tested SkyForce+EF. OK, EF seems to be an overall improvement in P3Dv4, but I don't understand what all the people like about the REX clouds. 

I've switched from REX SkyForce to ENVTEX+ASCA textures a few months ago, and I think I will deinstall SkyForce again. In my opinion the 3D-clouds are far too big. It seems like REX clouds are made to be dramatically and not to be realistically. The "Blue" of the sky looks more natural too, when using ENVTEX sky textures. So I will take a look at the combo AS+ENVTEX+ASCA+EF.

Patric

Edited by pscharff
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Thank you all for the shared thoughts. I think I'll have a go on EF.

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4 minutes ago, antoniointini said:

You mean ASCA and Envtex as well?

Yes. That will work as well

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2 hours ago, jmrtlara said:

I had this problem also.

I just lowered all the relevant HDR settings in the in-sim GUI.

BloomThreshold 2.70
BloomdMagnitude 0.770
BloomBlurSigma 0.725
TimeDelta (unchanged)
AdaptionScalar (unchanged)
SaturationScalar 1.060
ExposureKey 0.275

Thanks! What are you settings in the HDR lighting in P3D? Also which Preset are you using? I am using RD Preset on PTA. I agree with you that everything is too bright until we find a balance we like!

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Posted (edited)
45 minutes ago, antoniointini said:

(Sorry, I always feel REX products are very confusing regarding their proposition and overlaps with other addons)

Indeed. This topic shows there is a quite a bit of confusion about what REX EF actually offers. Take this for instance:

35 minutes ago, kurtb said:

you don't need skyforce, it will work fine with your adons

 

31 minutes ago, antoniointini said:

You mean ASCA and Envtex as well?

 

27 minutes ago, mpo910 said:

Yes. That will work as well

Not exactly! The shader options will 'work' with ASCA and ENVTEX (just like PTA will work with ASCA and ENVTEX) but NOT the dynamic loading of textures. From the REX EF site:

"Load cloud and sky textures live on the fly or allow full automation dynamics. Requires Sky Force or Texture Direct."

So the answer should actually be 'No, REX EF won't WORK with ASCA and ENVTEX', at least not as ASCA and ENVTEX work dynamically with AS. Saying that REX EF 'works' with ASCA and ENVTEX is the same as saying REX EF 'works' with PMDG aircraft or Orbx scenery.

Funny thing is that most people won't even notice differences when cloud texture actually are being loaded on the fly... 😉 It sometimes reminds me of the emperor's new clothes tale...

Edited by J van E
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Posted (edited)
7 minutes ago, radial360 said:

Thanks! What are you settings in the HDR lighting in P3D? Also which Preset are you using? I am using RD Preset on PTA. I agree with you that everything is too bright until we find a balance we like!

I disabled HDR in the EF UI, looks nice

Edited by Urmel81

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Anyone experiencing bad frame rates with this addon? 

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Same here, REX HDR off at the moment while testing EF out on a flight from PANC to KLAS with PMDG 747. Thankfully no probs so far with the aircrafts PBR textures...I have no other 3rd party shaders installed. Currently the environmental conditions as I pass over Portland look real nice.

I tried REX EF HDR on, even with ExposureKey set to 0.275, it's is still too bright for my liking, both in the cockpit and outiside during the my night departure out of PANC, but like I said, more testing necessary imo.

 

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Posted (edited)
27 minutes ago, radial360 said:

Thanks! What are you settings in the HDR lighting in P3D? Also which Preset are you using? I am using RD Preset on PTA. I agree with you that everything is too bright until we find a balance we like!

My P3D HDR are settings are 

0.5 (brightness)
0.0 (bloom)
0.5 (saturation)

PSA: After clicking 'Save Variable' in the in-sim GUI of EF, you have to click 'Load Variable' each time you start a new flight. I just noticed that it somehow defaults back to its factory settings, so you will notice each time you load a flight, everything is out of whack. Until you load variable, which contains any prior parameter changes you saved in your last session.

I don't use PTA or any other shaders or any of the EF presets. I am just using auto-mode and tinkered with the in-sim GUI to achieve best results. Also, if you are using NVIDIA video card, you can do this:

1. Open NVIDIA menu
2. Under displays tab -> change resolution
3. Scroll down to item 3
4. Change from 'use default color settings' to 'use nvidia color settings' 
5. Change output dynamic range from limited to -> full

This helped heaps 😄 

 

Edited by jmrtlara

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28 minutes ago, J van E said:

Indeed. This topic shows there is a quite a bit of confusion about what REX EF actually offers. Take this for instance:

 

 

Not exactly! The shader options will 'work' with ASCA and ENVTEX (just like PTA will work with ASCA and ENVTEX) but NOT the dynamic loading of textures. From the REX EF site:

"Load cloud and sky textures live on the fly or allow full automation dynamics. Requires Sky Force or Texture Direct."

So the answer should actually be 'No, REX EF won't WORK with ASCA and ENVTEX', at least not as ASCA and ENVTEX work dynamically with AS. Saying that REX EF 'works' with ASCA and ENVTEX is the same as saying REX EF 'works' with PMDG aircraft or Orbx scenery.

Funny thing is that most people won't even notice differences when cloud texture actually are being loaded on the fly... 😉 It sometimes reminds me of the emperor's new clothes tale...

Thanks for specify the answer. You are right of course. I depends on how the questions was defined. No dynamics with asca and envtex. But also no conflicts between them. EF does dynamic light changing etc....EF does not inject dynamic the clouds. Even NOT with skyforce. Skyforce has a function to inject dynamcly. I assumed that that difference was clear, probably a false thought from my side. 

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Posted (edited)
4 minutes ago, mpo910 said:

EF does not inject dynamic the clouds. Even NOT with skyforce. Skyforce has a function to inject dynamcly.

Sorry to correct you once more 😉 but EF does actually inject cloud TEXTURES (and sky textures) dynamically. See the quote in my previous post. This is a NEW option that EF brings. But only in combination with SkyForce! The dynamic injection option SkyForce already had, and which you refer too, only has to do with cloud MODELS. Something different entirely. 

Edited by J van E

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Posted (edited)

No problem. I thought they blend them in or out. But after reading this in the manual...you seem to be right. That one goes to you Jeroen! 

Edited by mpo910

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After reading this thread, thank heavens I comply with the "KISS" pincipal with my simulator...I'm too old for this type of thing...straight forward P3D v4, ACSA, ASP3D....and that's it!

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Did they ever release the before and after video? I saw the brief time lapse video, which isn't showing me anything of significance unless I'm completely missing the point of this software.

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