Recommended Posts

Hey Matt and everyone,

I recently read about a rumor that big changes are on the way for PTA.  Can someone tell me more?  I tried EF. It's terrible.  Is PTA going to do something similar in the future?  P3D needs a good on-the-fly tweaking tool that actually works and doesn't break the sim. 

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Unless they plan on something like what REX does with textures, I'm going to assume you're talking about changing shaders/presets on the fly. This is already possible with P3D v4.5 but I believe you do need to bind a key to it. 

Share this post


Link to post
Share on other sites

I already do that- what would be nice is if we were able to see the changes unfold in real-time.  I think if PTA or tomato would evolve into something like that, then it would be a lighter, more-reliable addon as opposed to EF.  Who knows what's possible:-)

Share this post


Link to post
Share on other sites
Posted (edited)
6 hours ago, dal330200 said:

I already do that- what would be nice is if we were able to see the changes unfold in real-time.  I think if PTA or tomato would evolve into something like that, then it would be a lighter, more-reliable addon as opposed to EF.  Who knows what's possible:-)

You can assign a key to Reload Shaders in he control menu.

Make a change in PTA , save and apply.

Now Reload Shaders and you will see your change ..

That easy

Edited by GSalden

Share this post


Link to post
Share on other sites

I do that.  But the process is still tedious as opposed to what REX offers- once they get the bugs worked out of EF.  Just curious if someone else was working on something similar, because who knows if and when EF will ever fully work.

Share this post


Link to post
Share on other sites

I can't speak for other products but PTA v3 (we'll call it that for now, no actual name for it yet) is quite far in to a complete rewrite. You'll be able to modify shaders on the fly, no more having to tediously reload stuff after every tweak.

  • Like 2

Share this post


Link to post
Share on other sites

what EF is still offering in addition is a "Current weather -> automatic shader adjusments"  thing. but it seem to be a big blackbox that even the developper don't understand how it works.

 

Share this post


Link to post
Share on other sites
8 hours ago, kenz said:

what EF is still offering in addition is a "Current weather -> automatic shader adjusments"  thing. but it seem to be a big blackbox that even the developper don't understand how it works.

 

With PTA you can incorporate automatic shader adjustments ( = expressions ) .  This is possible over 2 years now ...

Share this post


Link to post
Share on other sites

sorry, did'nt knew that, are thos adjusment on the fly without restarting the sim ? are those adjustments based on actual in-sim weather ? thought this was a new revolutionnary feature and you're saying it's available since 2 years....?

Share this post


Link to post
Share on other sites
5 hours ago, kenz said:

sorry, did'nt knew that, are thos adjusment on the fly without restarting the sim ? are those adjustments based on actual in-sim weather ? thought this was a new revolutionnary feature and you're saying it's available since 2 years....?

EF reads the weather and adjustable the Environment.

Shader Expressions read data from within P3D, like time of day, altitude, weather etc and adjusts the Environment .

Both in realtime..

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now