Thomasso

The best traffic and ATC combo?

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26 minutes ago, Ray Proudfoot said:

the warts and all explanation

ray

jay has been unusually brief in his above & i suggest a tad dramatic.

Vox has many other "pluses" (TTS voices use a big one) and as I contend does not need much support anyway .... just a few minor glitches to correct (most of which have arisen in the 64bit current).

as for afcad malformation, I find the "reworks" by the team at AIG solve most of the issues vox finds.

bottom line ..... a bloody good traffic engine & atc in one addon for both vfr & ifr "flying" and simply compatible with most planners & mce.

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I just want VOXATC all to myself.😉

To be honest, it and the AIG Manager are the only things keeping me from switching to XP11 exclusively.

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2 hours ago, Ray Proudfoot said:

Just a gentle reminder that the AIG servers require funding so whilst no charge is made for the software users should consider making a donation to cover AIG costs.

Absolutely correct and a good point, while technically freeware it's certainly well worth a donation(s).

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@vadriver, I have no doubt it's a popular addon but I'm happy with RC4. I only posted to offer an opinion and to point out how difficult it is to write code for ATC programs.

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Unless I am mistaken, which is quite likely, ProAtc is a "talking" ATC program which is fine for people with their own FlightSim rooms.

For us ordinary mortals who have family and TV in the same living area, talking to ATC is out.

That's why I still use Radar Contact.

Ian Harrison

 

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14 minutes ago, IanHarrison said:

Unless I am mistaken, which is quite likely, ProAtc is a "talking" ATC program which is fine for people with their own FlightSim rooms.

For us ordinary mortals who have family and TV in the same living area, talking to ATC is out.

That's why I still use Radar Contact.

Ian Harrison

 

ProAtcx is button based so a perfect solution for us with integrated living rooms /flightsim rooms!

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So I have been playing around a bit and the AIG seems awesome so far! Maybe it would be good if I could just install all airlines with 1 click, but that's not that important.

I was hovering around some major airports in a heli and was observing the traffic. The default ATC was communicating with them, giving clearances, hold short instructions etc. That is better than I expected 🙂. Seemed good enough, although I didn't have much time to test it. I suppose that the payware ATC solutions would perform at least the same, if not better, right?

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@Thomasso, whilst it can run on the same PC as P3D it's best on another PC connected via WideFS by Pete Dowson. ShowText (free on Pete's forum) displays the menu and can be configured with different background and font size / colours. Sound via another PC means you can tailor it to your liking.

Remember to run installer with admin privileges and keep away from Program Files. C:\RC4 is ideal.

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Posted (edited)
6 hours ago, Ray Proudfoot said:

@Thomasso, whilst it can run on the same PC as P3D it's best on another PC connected via WideFS by Pete Dowson. ShowText (free on Pete's forum) displays the menu and can be configured with different background and font size / colours. Sound via another PC means you can tailor it to your liking.

Remember to run installer with admin privileges and keep away from Program Files. C:\RC4 is ideal.

I don't have 2 computers available, but the one I have is quite powerful, see my signature... I think that it will do just fine 🙂 

And I have an SSD 1TB designated to P3D only (the drive is even called P3D) 😄 

Edited by Thomasso

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Tomas, one is fine. It’s not because RC4 is demanding of system resources but more convenient being able to see the RC menu on a separate display and to have independent control of volume.

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2 minutes ago, Ray Proudfoot said:

Tomas, one is fine. It’s not because RC4 is demanding of system resources but more convenient being able to see the RC menu on a separate display and to have independent control of volume.

Oh, I see. I actually have 2 monitors 🙂 One primary 4K "32 and a secondary 1080p "23. I use the primary for the sim (obviously), and the secondary one for Navigraph Charts, Active Sky etc 🙂

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Guys, I have a follow up question regarding the traffic. How is your performance when using the AIG? My PC seems to be suffering quite a lot, CPU at 100 %. What is your recommended settings? Thanks 🙂 

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Tomas, you have a system very close to mine including running the primary display at 4K. Where we differ is I don’t have a secondary display. Maybe that’s a factor.

I have found the AIG models to be excellent in terms of fps. I counted over 600 Ai in, around and above KSFO recently. The fps stayed around the mid 20s.

CPU core 0 is still at 100% but performance is fine. What were you using before?

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Just now, Ray Proudfoot said:

Tomas, you have a system very close to mine including running the primary display at 4K. Where we differ is I don’t have a secondary display. Maybe that’s a factor.

I have found the AIG models to be excellent in terms of fps. I counted over 600 Ai in, around and above KSFO recently. The fps stayed around the mid 20s.

CPU core 0 is still at 100% but performance is fine. What were you using before?

Thanks for the reply, Ray. I wasn't using anything before. No traffic what so ever.

I left the AIG settings as default (max flight activity 1 %) and I set the actual traffic density within P3D to 5 % (I believe that it would not matter if I set it to 1 %, it would still show all traffic).

Are you using a custom AffinityMask value? All my cores are working (I've got HT OFF).

I was also testing at KSFO (the FlightBeam one) and while flying between the terminals in the default Robinson heli, I had around 17 fps, definitely uncomfortable for a smooth operation...

Another thing that I have noticed - there are loooots of planes at every airport. It nearly seems unrealistic to me, as I had quite some trouble locating an empty gate. I found some but really not sure about the realism of this. Also, there is a lot of illogical behavior after the inital load. Many planes leave the gates immediately and head to a runway, other planes start to land at the same time and there is a lot of holding short and go arounds. Is this expected?

Thanks!

Tomas

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Tomas,

The AIG files are based on RW schedules. If you want to be able to make the sim's activity level sliders work, you have to install each AIG schedule using the option to randomize the activity level for that airline. You can also use AI Flight Planner to randomize all the schedules in a folder, after the schedules have been installed.

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Tomas, your sliders are probably too high. If you’ve never had an Ai package before you do have to account for the impact they will have on fps.

Forget AF. That isn’t the problem. Lower your settings. You can’t expect to inject lots of Ai into P3D and it not impact on performance.

I’m told the Ai timetable is realistic. There will always be lots of movement initially whilst they play catch-up.

Lots of aircraft is good. That’s what the real world looks like. 😉

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Posted (edited)

Thank you fellas.

so if I understand correctly... If I max AIG traffic density settings, I see the same number of planes that actually are at the airport at the given time in real life, correct?

I want to see the actual RW flights, not some random movement 🙂.  This is actually one of the things that I like the most about AI traffic.

But which slider should I lower? Ray, could you share your settings as we have similar systems? 🙂 I would be very grateful. And what values do you have within AIG Flightplans menu? Min and max.

And if I lower it, would I lose some RW flights?

Thanks a lot!

Edited by Thomasso

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44 minutes ago, Thomasso said:

If I max AIG traffic density settings, I see the same number of planes that actually are at the airport at the given time in real life, correct?

Tomas

Correct .....leaving the AIG plans' activity level at 1% for all flights, (as you wrote above) you will see all nearby traffic with any sim traffic slider setting > 0. The use of "randomise" limits the spawning of traffic to those with activity levels < the sim's traffic slider setting (ie a plan of an individual flight with say 20% activity won't show if the sim's slider is set at 15%)

In effect, randomise is reducing the reals being shown, so not what you want i suspect.

I leave it  to Ray to comment on reducing sliders as his rig is similar, mine's a tad humbler ..... but I believe he is talking about autogen & scenery density reductions to compensate for the load introduced by AI (5 fps for me at KSFO). 

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If you use FSUIPC you can use that program’s AI limiter and just leave the p3d traffic slider at 100%.  This way you have greater control over what AI is displayed and what isn’t.  I generally set mine at 200 aircraft and my airports are nicely populated but it saves a lot of FPS in busy areas.  Generally it will keep AI traffic close to you and eliminate AI traffic further away (which you’re less likely to see anyway).

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7 hours ago, regis9 said:

If you use FSUIPC you can use that program’s AI limiter and just leave the p3d traffic slider at 100%.  This way you have greater control over what AI is displayed and what isn’t.  I generally set mine at 200 aircraft and my airports are nicely populated but it saves a lot of FPS in busy areas.  Generally it will keep AI traffic close to you and eliminate AI traffic further away (which you’re less likely to see anyway).

Hi, thank you for this insight! Would this work well with AIG?

Tomas

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Posted (edited)
11 hours ago, Thomasso said:

Ray, could you share your settings as we have similar systems? 🙂 I would be very grateful. And what values do you have within AIG Flightplans menu? Min and max.

Tomas, here are my settings:-

TRAFFIC. Ai Density 100%; Airport Vehicle Density High

DISPLAY. FXAA Off; AA: 2xMSAA; Anisotropic 16x; Texture Res Ultra; VSync On; Trip Buff On; Unlimited.

WORLD

TERRAIN: LoD Ultra; Tess Factor HIgh; Mesh Res 1mtr; Texture Res 60cm; Use High Res terrain text On

SCENERY OBJECTS: Sc Complex Very Dense; AutoGen Dist High; AutoGen Veg Dense; AutoGen Bld Dense; Dynamic 3D AutoGen On

WATER &BATHYMETRY: Water Detail Ultra; Enable Bathymetry Off; Reflections Clouds & User Vehicles On.

SPECIAL EFFECTS: Both set to High.

LIGHTING

HDR Off; Dynamic Reflections Off; Dynamic Lighting, Landing Lights and Lens Flare all on.

SHADOWS: Shad Quality High; Sh Draw Dist HIgh

CASTING & RECEIVING

Cast On for Int Vehicle, Ext Vehicle, Clouds and Terrain. Recv On for Int Veh and Ext Veh.

WEATHER

Cloud DD = 90nm; Coverage Dens Maximum; Detailed Clouds On; Vol Fog On; Det Precip On; Windsh Effects On

I have no restriction on Ai with 100% set in P3D and nothing set in FSUIPC. Min 1% and Max 99% in AIG.

Monitor runs at 3840*2160@60Hz. Hope that helps.

Edited by Ray Proudfoot
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