Sethos

Ultra Weather XP 2.5.1 - Finally clouds to the horizon

Recommended Posts

I saw this piece of news, about the announcement of the 2.5.1 update *and* the paid "Pro" upgrade.

https://www.thresholdx.net/news/uwxppr

The big ticket item is obviously clouds going all the way to the horizon, which is very exciting. One of my major gripes with most X-Plane weather solutions. However, my big question is; would this be some a special way the developer found of doing this or is it a function exposed in a recent update, for developers, so that we might see other addons follow suit, possibly even the various free offerings?

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Unless it's something achieved with the standard datarefs, I very much doubt that any free weather injector will follow up.

Share this post


Link to post
Share on other sites

From what I see in the comparisons, that layer at the horizon is gonna cost $10 - pro price so I hope to see more than that for ten bucks.

Share this post


Link to post
Share on other sites
Posted (edited)

Apparently there are more new features coming, but they have not given any information yet.

Edited by Pugilist2

Share this post


Link to post
Share on other sites

Well, xEnviro and Skymaxx both have clouds on a longer distance. To be honest it was just Ultra Weather and default weather not having them.

Now, if that is worth 10 dollars, without any comment about performance (which we know degrades the more clouds you have, xEnviro and Skymaxx both show this), well it is up to the viewers i guess.

For me it isn't, perhaps it will be once the other features will be known. It is kind of weird however after they promised free updates to those who bought UWXP 2.5 not so long ago.

Share this post


Link to post
Share on other sites
4 minutes ago, france89 said:

Well, xEnviro and Skymaxx both have clouds on a longer distance. To be honest it was just Ultra Weather and default weather not having them.

SkyMaxx also suffered from circle rendering, that was never to-the-horizon either. I think xEnviro is the only one who really solved it.

  • Upvote 1

Share this post


Link to post
Share on other sites

There could start some confusion after reading above: UWXp is currently priced 35$ on the org. The pro version will be +10$ for existing customers, and I haven't seen a price yet for new customers.

It is not a free plugin. And it is certainly not 10 bucks for the pro version for new customers.

Share this post


Link to post
Share on other sites
5 hours ago, Sethos1988 said:

SkyMaxx also suffered from circle rendering, that was never to-the-horizon either. I think xEnviro is the only one who really solved it.

xEnviro didn't solve it in any meaningful sense except visually. Which I know is the first thing we notice, especially at high altitudes, but it's not the real problem.

The real problem is that X-Plane uses a primitive 2D weather engine that can only generate weather from a single injected real world METAR (or fixed weather menu setting) in a circle around your plane. The weather conditions are always the same in a 360 degree circle around you.

The underlying weather engine can't represent discrete weather systems, like a bank of CB's you see off in the distance that you need to fly around or above, something different than the weather you're actually flying "in". You're only ever flying within one weather system centered around your plane, until a different METAR kicks in and replaces it completely. Sometimes with smoke and mirrors to hide the transition, but that's what's happening.

Until Laminar re-writes the underlying weather engine for a full 3D system with more than one METAR active, or until one of the add-on developers figures out how to replace the entire underlying weather engine from scratch, this is what we're stuck with.

So just speaking for myself, I don't get too bothered about "clouds out to the horizon" because I know it's not a faithful representation of injected real world weather. The circle of clouds is just an artifact of how primitive the underlying "weather centered around your plane" system is. 

/rant... sorry, this is a major gripe of mine, and it probably won't be addressed until XP12, if then. 

  • Like 1

Share this post


Link to post
Share on other sites

That makes even less sense. I mean, what are they doing? Are they acting offended? Did i get it right?

Share this post


Link to post
Share on other sites

What a kindergarten. Get X-Vision and call it a day.

  • Like 1
  • Upvote 2

Share this post


Link to post
Share on other sites
1 hour ago, Colonel X said:

What a kindergarten. Get X-Vision and call it a day.

Second that, ActiveSky XP and X-Vision are a great combo.

  • Like 1

Share this post


Link to post
Share on other sites

Also ActiveSky XP and latest SMP v4.8 not bad at all too, giving it a new try.

Share this post


Link to post
Share on other sites
On 5/21/2019 at 5:20 AM, Paraffin said:

xEnviro didn't solve it in any meaningful sense except visually. Which I know is the first thing we notice, especially at high altitudes, but it's not the real problem.

The real problem is that X-Plane uses a primitive 2D weather engine that can only generate weather from a single injected real world METAR (or fixed weather menu setting) in a circle around your plane. The weather conditions are always the same in a 360 degree circle around you.

 The underlying weather engine can't represent discrete weather systems, like a bank of CB's you see off in the distance that you need to fly around or above, something different than the weather you're actually flying "in". You're only ever flying within one weather system centered around your plane, until a different METAR kicks in and replaces it completely. Sometimes with smoke and mirrors to hide the transition, but that's what's happening.

 Until Laminar re-writes the underlying weather engine for a full 3D system with more than one METAR active, or until one of the add-on developers figures out how to replace the entire underlying weather engine from scratch, this is what we're stuck with.

 So just speaking for myself, I don't get too bothered about "clouds out to the horizon" because I know it's not a faithful representation of injected real world weather. The circle of clouds is just an artifact of how primitive the underlying "weather centered around your plane" system is. 

/rant... sorry, this is a major gripe of mine, and it probably won't be addressed until XP12, if then. 

Completely agree,  its such a put off honestly. 

Even the current clouds have an issue , certain angles they look like paper , probably that's the 2d thing ? transition within the mountains is also not great.

If the particle system  gets implemented in the scenery / wx and the engine is opened up that could be fun. 

Share this post


Link to post
Share on other sites

Used to Active Sky and Sky Force in P3D

Does Active Sky work the same with SMP or X- Vision 

Interested in ease of use 

xxd09

Share this post


Link to post
Share on other sites
26 minutes ago, xxd09 said:

Used to Active Sky and Sky Force in P3D

Does Active Sky work the same with SMP or X- Vision 

Interested in ease of use 

xxd09

Active Sky and X-Vision work great together.

I can't recommend SMP anymore, but it would probably work as well with Active Sky.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now