Rasterfahnder

REX Sky Force technical update 2.2 available

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5 hours ago, timest said:

That is not true. We acknowledged that some 'heavy hitting' cloud models would be corrected, which was performed already. However, we are looking into a more frame friendly solution across the board for cloud models in our Creative Update 1. 

Very true. Same with all texture products. 

Thanks Tim, I stand corrected. However I always have the SF models installed in the sim as I think they give the best variation. If I use SF textures greater than 512 (AS4 wx) I suffer large FPS hits in some heavy wx scenarios. Pausing the sim and switching over to ASCA (which some textures dont look as good) and the FPS get restored? 

I have tried the DXT5 512 SF textures and this problem goes away, but I dont like the blocky square look that low res textures in general provide when up close. 

I am certain others have reported same, and why would the advice be to use lowest resolution when high res are provided anyway?

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14 hours ago, kand said:

I find that some of the skyforce cloud textures absolutely obliterate my frame rate, from a locked 25 down to 10 in some cases, I own a home cockpit so only use a full outside view also. This on an i7 9700k @4.9 and a 1080ti...

I like SF but dont use it now for this reason, wish there was a way to exclude certain texture sets  

than  there  must be  something  going on with your  set  up  if  your  down  to  10  fps

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If I can keep my locked 24 fps pegged at 24 anywhere in anything then with your PC not even drawing a VC like Peter says you have a problem at your end sadly.

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1 hour ago, pete_auau said:

than  there  must be  something  going on with your  set  up  if  your  down  to  10  fps

agree, i run EF , SF 2048 clouds , AS, PTA RD1.8 , on 4K with 4SSAA  it hold 30fps ( vsync unlimited 30HZ in NCP) fly 777 and FSL 320

the only difference i see 512 vs 2048 the gpu usage is sligtly higher in heavy wx senarios

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Since the update I have noticed lower GPU usage using 512 DXT5 textures. There were some thunderstorm systems that could peg my GPU at 100% and make my frame rate crawl. So far I haven’t experienced this and I’m running overcast sliders all the way to the right. But as always it depends on specific conditions so I will continue to watch out for performance problems.

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Maybe it is the 8x MSSA?  Clearly if others are not experiencing this then it must be related to my system or a setting.  But for the record as I have already stated, I dont get this issue using ENVTEX or ASCA <1024 textures, and as soon as I clear the weather the FPS are restored if using SF textures 1024 or greater. I can easily maintain v high FPS in demanding scenery.

Rather than hijack this thread I will do some research and open a thread at REX, many thanks 

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5 minutes ago, kand said:

Maybe it is the 8x MSSA? 

It's not that.

Hope you can sort it.

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