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AI Live Traffic Released for FSX and Prepar3D

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8 minutes ago, Delta330 said:

Besides, as soon as pilot turn off their transponders the aircraft disappear from the scenery.

That part is not longer true, see posts above.

Concur with the rest, that's how it is.
Most of the ADS-B data is provided by aviation enthusiasts around the world who are running their receivers connected to their PCs at home, and thus provide the data base for all those air traffic websites out there. Even with the well known sites like FR24 you will notice oddities when the coverage fails (especially at night, when people turn off their computers :o) ). 

Best regards

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Just now, Lorby_SI said:

That part is not longer true, see posts above.

Concur with the rest, that's how it is.
Most of the ADS-B data is provided by aviation enthusiasts around the world who are running their receivers connected to their PCs at home, and thus provide the data base for all those air traffic websites out there. Even with the well known sites like FR24 you will notice oddities when the coverage fails (especially at night, when people turn off their computers 🐵 ). 

Best regards

We know all about that.  At work our a/c regularly drop off fr24 which is why we use sita tracking too and get pos reps from crews 

 

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Posted (edited)
1 hour ago, ha5mvo said:

If that is the case, then one might find themselves pretty lonely enroute, If the generated bgl account for only dep/arr traffic.

Depends on the planned route distance obviously. A domestic flight in a European country of 200nm will see a lot of traffic as it will all be concentrated, a trans-oceanic one of 5000nm, hardly any.
 

27 minutes ago, tooting said:

How does it pull data please. 

How does it know if the VS29 today LGW to BGI for example is a 330 or 747? 

Like I said we got conned before THREE Times with Ultimate traffic 

I don't know the exact method, but it cannot be too difficult for them to access a similar data feed as https://uk.flightaware.com/live/airport/EGKK

Creating a departure airport bgl traffic file and an arrival bgl traffic file will give you a selection of flights displaying as true to life as possible, i.e. realistic, but not look out of your window and see it overhead.

If you want 'as-you-see-it-right-now-in-the-world-live', Nico's (Kiek's) PSXseeconTraffic or Oliver's Lorby Live Traffic are the very best options.

Edited by F737NG

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So using this software and I have installed MT6 and typically using 15% traffic slider inside P3D and 40% inside FSUIPC Will give me 2019 real time AI in my airports using MT6? ? Is this correct understand? 

PLUG and Play and set and forget? 

Thanks Michael Moe 

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Posted (edited)
42 minutes ago, F737NG said:

Depends on the planned route distance obviously. A domestic flight in a European country of 200nm will see a lot of traffic as it will all be concentrated, a trans-oceanic one of 5000nm, hardly any.

I Don't understand then. If you're say on a route from paris to Oslo, will it pick up flights crossing your route between Germany and the UK, or are you going to see congestion only at a certain radius around the designated airports? How does the program pick up an aircraft crossing your route if its oblivious to global traffic and is generating traffic from TWO airports only??

Edited by ha5mvo

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Posted (edited)
1 hour ago, ha5mvo said:

 will it pick up flights crossing your route

In my understanding this is what lorby's AI do thanks to the "traffic injection" way of doing things

but AITL just generate an AI traffic schedule at the airports you depart and arrive. Not really "LIVE" but close to the actual schedule of the airport you're flyin in/out at the right time (cause the generated schedule is based on online tracking system like FR24).

With AITL, enroute traffic will only be the ones departing/arriving in those two airports, so skyes will be quite empty. AITL seems to be a really simple plug n play solution for those who wants airports with AI traffic but don't bother about enroute traffic.

Edited by kenz

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Posted (edited)
11 minutes ago, kenz said:

In my understanding this is the way lorby's AI works thanks to the "traffic injection" way of doing things

but AITL just populate traffic at the airport you depart and arrive. Not really live but close to the actual schedule of the airport of the time you're starting your sim.

With AITL, enroute traffic will only be the ones departing/arriving in those two airports, so skyes will be quite empty. AITL seems to be a really simple plug n play solution for those who wants airports with AI traffic but don't bother about enroute traffic.

Then this AITL is just my sim request. I couldnt care less of other enroute flights.

Maybe someone can help with the FSUIPC. ini settings for local AI but not other airports? I dont understand it in detail but reducing things from 50% default to 40% has increased AI in my  departing airport even with a 15% MT6 P3D menu settings. 

Thanks Michael Moe 

Edited by Michael Moe

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if you're using AITL you should deactivate MT6 traffic. and let traffic sliders to 100% since the traffic is generated only you're at and based on the actual schedule.

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Posted (edited)
13 minutes ago, Michael Moe said:

Maybe someone can help with the FSUIPC. ini settings for local AI but not other airports? I dont understand it in detail but reducing things from 50% default to 40% has increased AI

A question really for my Support Forum, but whilst I'm here:

The percentage is the chances of each category being deleted, so you need to increase those for less traffic. Apart from the main traffic limit and the frame rate target, all the others merely control deletion probabilities -- as in fact stated in the documentation (eg User Guide page 53 for FSUIPC5).

Pete

 

Edited by Pete Dowson
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6 minutes ago, Pete Dowson said:

A question really for my Support Forum, but whilst I'm here:

The percentage is the chances of each category being deleted, so you need to increase those for less traffic. Apart from the main traffic limit and the frame rate target, all the others merely control deletion probabilities -- as in fact stated in the documentation (eg User Guide page 53 for FSUIPC5).

Pete

 

Thanks. Read it in the manual but must be stupid 😉. Should i fill all percentages? And will All this conflict with AITL? 

Say i want real live traffic on request but only in my departing /arrival airport and max 40 AI. 

What can and should i do? Also using a button to manually switch on/off AI traffic which is a nice feature btw on approach and takeoff. 

Thanks Michael Moe 

 

 

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1 hour ago, ha5mvo said:

I Don't understand then. If you're say on a route from paris to Oslo, will it pick up flights crossing your route between Germany and the UK, or are you going to see congestion only at a certain radius around the designated airports? How does the program pick up an aircraft crossing your route if its oblivious to global traffic and is generating traffic from TWO airports only??

 

25 minutes ago, kenz said:

In my understanding this is what lorby's AI do thanks to the "traffic injection" way of doing things

but AITL just generate an AI traffic schedule at the airports you depart and arrive. Not really "LIVE" but close to the actual schedule of the airport you're flyin in/out at the right time (cause the generated schedule is based on online tracking system like FR24).

With AITL, enroute traffic will only be the ones departing/arriving in those two airports, so skyes will be quite empty. AITL seems to be a really simple plug n play solution for those who wants airports with AI traffic but don't bother about enroute traffic.

 

Quote

How it works

AI Live Traffic will search for all the airlines scheduled timetables in the real world for your origin and destination airport, then it will match every flight parsed with your personal AI Aircraft library and will create and compile the generated flight plans to be used within FSX or P3D as AI traffic. You will see only real flights inside your flight simulator.

AI Live Traffic uses the default AI traffic engine from FSX/P3D, flight plans are compiled as BGL files. 

Because of the dynamic real timetable management which releases scheduled flights few hours before it departs, AI Live Traffic needs to look for new scheduled flights every time you will start your simulator and generate a new package.


Using your Paris to Oslo example, the program generates all arriving and departing traffic at say LFPG and ENGM. So you will come across other flights e.g. EDDF to LFPG, LFPG to LEMD, ENGM to LPWA, EKCH to ENGM and (if they fall within the time period chosen), some long-haul flights e.g. KJFK to LPFG, ENGM to VTBS also.

You won't see EGLL to EDDM or EHAM to UUEE traffic.

The longer the distance between your departure and arrival airports, the less likely you are to see crossing traffic (emptier skies).

To be fair, there is a free demo to try it out.

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Is there any consensus on the best AI if your first priority is performance?

I just like AI moving around my airports doing some landings and take offs. Good to see real world aircraft types and liveries that suit the airport but I could care less where it is going or where it came from...

I seem to read that when P3D is calculating flight plans and such then it’s harder on FPS, so I assumed live injection of traffic would be best for performance but I end up with a lot of planes I can’t see in the sky and performance isn’t great.

I don’t know if that’s myth or not about P3D calculating flight plans.  It seems to me that performance is directly related to models and number of planes. No matter where they are or what they are doing.

 

 

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4 minutes ago, TravelRunner404 said:

Is there any consensus on the best AI if your first priority is performance?

I just like AI moving around my airports doing some landings and take offs. Good to see real world aircraft types and liveries that suit the airport but I could care less where it is going or where it came from...

I seem to read that when P3D is calculating flight plans and such then it’s harder on FPS, so I assumed live injection of traffic would be best for performance but I end up with a lot of planes I can’t see in the sky and performance isn’t great.

I don’t know if that’s myth or not about P3D calculating flight plans.  It seems to me that performance is directly related to models and number of planes. No matter where they are or what they are doing.

 

 

I am with you. Thats why i asked about a specific scenario like 40 AI in your airport with a quick on/off solution. 

Thanks Michael Moe 

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Posted (edited)
39 minutes ago, TravelRunner404 said:

I seem to read that when P3D is calculating flight plans and such then it’s harder on FPS, so I assumed live injection of traffic would be best for performance but I end up with a lot of planes I can’t see in the sky and performance isn’t great. 

I don’t know if that’s myth or not about P3D calculating flight plans.  It seems to me that performance is directly related to models and number of planes. No matter where they are or what they are doing.

It is a myth from the FSX days. I'm not even sure that it was true back then. Maybe with solutions like WOAI, where there were hundreds of BGL files that needed processing. In this day and age, a few thousand numerical calculations more or less on the CPU won't make a lot of difference. 

What is very noticeable (=stutters) is for example the injection and deletion of AI aircraft using SimConnect. Especially when there are a lot of them being generated or removed at the same time and when the 3D models and textures are complex. The complexity of the AI models has been increasing too. The simulator will move the control surfaces on AI aircraft if they are modelled, handle gear and flaps, and a few more aircraft systems, like engines, electrical and lights plus the sounds. The more complex the models are in any of these attributes, the more workload they generate. And naturally that load correlates directly with the total number of aircraft. 

Another factor is the quality of the aircraft models. If they have a lot of content errors, like missing sound files etc., performance will suffer too, because the sim has to process that error state every time that feature is called up.

Last, the way how the injected aircraft are managed by the app that creates them plays a role too. There are basically three technological options when done from the outside, and they differ as far as sim workload is concerned.

IMHO the simulators internal logic is your safest bet, for performance and reliability both. If you enjoy the other options depends mostly on how powerful your computer is. My main sim computer is a i9 9900K@5.0 GHz with 1080TI - even on that one I am happier with 50 AI than with 200...

Best regards

Edited by Lorby_SI

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Posted (edited)

Do AILT and/or LLTX allow to use historic data from within the last 24 hours and can it automatically be connected to the sim time? Or is it only real time traffic?

Edited by RALF9636

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Just now, RALF9636 said:

Do AILT and/or LLTX allow to use historic data from within the last 24 hours and can it automatically be connected to the sim time? Or is it only real time traffic?

LLTX: real time only.

Best regards

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Posted (edited)
5 minutes ago, Lorby_SI said:

LLTX: real time only.

Best regards

Any chance to implement such an option for historic data?

I seem to remember it was possible with PSXSeecon. I abandoned the latter due to the erratic ground movements so I would mostly be interested in your Sim AI mode.

 

Edited by RALF9636

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2 minutes ago, RALF9636 said:

Do AILT and/or LLTX allow to use historic data from within the last 24 hours and can it automatically be connected to the sim time? Or is it only real time traffic?

there is no historic data in AILT at this version, you are allowed to generate flight plans from your current time and must flight within the time you generated the bgl's, I think that is the idea. It only allows for flights less than 6 hours long, so no long haul by now 😞 may be in a future update.

I might end using both Lorby's and Ai LIve Traffic as both use the same AI aircraft models and somehow they compliment each other... at a cost.

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2 minutes ago, RALF9636 said:

Any chance to implement such an option for historic data?

I seem to remember it was possible with PSXSeecon. I abandoned the latter due to the erratic ground movements so I would mostly be interested in your Sim AI mode.

 

At the present time this is not possible. The data provider "RealTraffic" would have to provide that historic data, but it doesn't. I also seem to recall that this was the case at some point, but either I'm wrong or that option has been removed. It feels like quite the challenge for a database server, so I'm not really surprised that it isn't there anymore.

Best regards

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1 hour ago, kenz said:

With AITL, enroute traffic will only be the ones departing/arriving in those two airports, so skyes will be quite empty. AITL seems to be a really simple plug n play solution for those who wants airports with AI traffic but don't bother about enroute traffic.

Yep, that sounds right, using the app my airports look great and crowded but cruise is quite lonely. Flight plans must be generated every time you are going to start a flight.

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Posted (edited)
17 minutes ago, Lorby_SI said:

At the present time this is not possible. The data provider "RealTraffic" would have to provide that historic data, but it doesn't. I also seem to recall that this was the case at some point, but either I'm wrong or that option has been removed. It feels like quite the challenge for a database server, so I'm not really surprised that it isn't there anymore.

Best regards

That's too bad but I see the point. It would be nice if at least a few times of day would be selectable. With real time traffic only there would not be much traffic to see when flying at night. It would be nice to be able to select to see the traffic from say 0600, 1200 or 1800 when flying at midnight (real time).

Edited by RALF9636

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14 minutes ago, Lorby_SI said:

At the present time this is not possible. The data provider "RealTraffic" would have to provide that historic data, but it doesn't. I also seem to recall that this was the case at some point, but either I'm wrong or that option has been removed.

We had this option for a short time, but it was removed after a few months. I recall, it was something between servers, cost, and legal data usage, and I never really got it

I very much miss this feature and asked for it, but failed. I mainly find time to fly late in the evening. While KSFO is overcrowded at that time, my domestic airports are more or less empty, let alone smaller airfields.

Kind regards, Michael

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2 minutes ago, pmb said:

We had this option for a short time, but it was removed after a few months. I recall, it was something between servers, cost, and legal data usage, and I never really got it

I very much miss this feature and asked for it, but failed. I mainly find time to fly late in the evening. While KSFO is overcrowded at that time, my domestic airports are more or less empty, let alone smaller airfields.

Kind regards, Michael

RealTraffic would have to continuously save all the traffic data from the whole world to a database, and then stream to maybe thousands of clients all requesting different timelines relative to their own time. That is comparable to a video streaming platform, just with less data. Begging for performance and bandwidth problems.

Software wise it isn't hard to implement. Legal I know nothing about. But to handle that amount of data and the sheer number of operations you need a good =professional database. Feels like Oracle with matching hardware. I suppose that InsideSystems would have to up their prices considerably to support that kind of operation.

Best regards

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1 minute ago, Lorby_SI said:

RealTraffic would have to continuously save all the traffic data from the whole world to a database, and then stream to maybe thousands of clients all requesting different timelines relative to their own time. That is comparable to a video streaming platform, just with less data. Begging for performance and bandwidth problems.

Software wise it isn't hard to implement. Legal I know nothing about. But to handle that amount of data and the sheer number of operations you need a good =professional database. Feels like Oracle with matching hardware. I suppose that InsideSystems would have to up their prices considerably to support that kind of operation.

Best regards

Providing just a few worldwide snapshots throughout the day would be good enough for me. Whereas these snapshots probably would be a problem for the Live mode (which probably needs a continuous data flow) they should work with the Sim AI mode where the traffic is only injected once and then handled by the sim.

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22 minutes ago, RALF9636 said:

Providing just a few worldwide snapshots throughout the day would be good enough for me. Whereas these snapshots probably would be a problem for the Live mode (which probably needs a continuous data flow) they should work with the Sim AI mode where the traffic is only injected once and then handled by the sim.

But Simulator AI mode requires the data stream too -  it needs to know when exactly to create aircraft that depart or that you meet en route. That can't work with only a snapshot.

TBH, this sounds more like a task for AILT.

Best regards

 

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