Jump to content
Sign in to follow this  
TravelRunner404

Phil Spencer Interview

Recommended Posts

Since Google Earth have already stream it's "scenery" for decades, I think streaming a 3D scenery is not that unrealistic.

If it could be supplemented by local detailed airports/cities just like the Layer of Scenery Librarywe use now, I feel promising with that.

Share this post


Link to post
Share on other sites
1 hour ago, C2615 said:

Since Google Earth have already stream it's "scenery" for decades, I think streaming a 3D scenery is not that unrealistic.

It's not unrealistic if you have a fast and 100% reliable, always online Internet connection, and probably a solid state drive for buffering the incoming data (like then new Xbox MS is releasing in 2020). That seems to be where MS is going with their Xbox cloud project, and if we're seeing streamed scenery in the new MSFS it will probably tie into that.

I'm in a semi-rural area that can't get fast Internet. I'll bet I'm not alone. But I'm still looking forward to seeing where this new project is going, because we won't all be in the slow-bandwidth areas forever.

 


X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

Share this post


Link to post
Share on other sites

Wasn't Phil Spencer also involved with FSX?

Share this post


Link to post
Share on other sites

Phil Taylor 

17 minutes ago, ErichB said:

Wasn't Phil Spencer also involved with FSX?

 

  • Like 1

Simmerhead - Making the virtual skies unsafe since 1987! 

Share this post


Link to post
Share on other sites
Just now, simmerhead said:

Phil Taylor 

 

That's it

Share this post


Link to post
Share on other sites

He is now married and is using his wife’s last name.. 😎

  • Like 2
  • Upvote 1

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Share this post


Link to post
Share on other sites

Also in witness protection.

  • Like 3

Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64

“We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.

Share this post


Link to post
Share on other sites

The whole interview is now available.

https://www.pcgamer.com/xboxs-phil-spencer-on-game-pass-steam-and-the-epic-games-store/

Some interesting points about Flight Simulator; especially the part where he says they don't want to force people to acquire a game either way, whether through their store or Steam.

  • Like 1
  • Upvote 2

J.C.

"Not all those who wander are lost." - J.R.R. Tolkien
Microsoft Flight Simulator - i7 7700k 5.0 gHz - EVGA 1080ti FTW3 - G.Skill RipJaws 3200 MHz 32GB

 

 

Share this post


Link to post
Share on other sites

Noticed what he said about weather too! 


Simmerhead - Making the virtual skies unsafe since 1987! 

Share this post


Link to post
Share on other sites
6 minutes ago, simmerhead said:

Noticed what he said about weather too! 

'You're going to have to put at the bottom that that's in-game. because nobody's going to believe that's in-game." You notice the video says '4K in-game'. And then I said, "why does it look like that?". There's 2 petabytes of geographical data behind that game, that they're then using as your AI to stitch the seams together so as you're flying, you're seeing a seamlessly connected Earth. I was like "you've gotta put that in the video because it's one of the coolest things I've ever seen". It's using real geographical data, real weather data, to give you the ability to literally fly around what looks like a living planet.

 

So that amazing looking weather/clouds is powered by real weather data.

Umm - YES PLEASE!!!  - awesome..

 

Edited by irrics

Share this post


Link to post
Share on other sites
1 hour ago, irrics said:

So that amazing looking weather/clouds is powered by real weather data.

Umm - YES PLEASE!!!  - awesome..

 

Current weather plugins for P3D and XP are capable of being "powered by real weather data" to show a static image in the background. That's not the same thing as a software-generated, dynamic weather system using that data. 

Using the impressive thunderstorm image from the other thread as an example, the "tell" would be whether those clouds are changing shape as the minutes tick by, or if it remains a static image. 

I'll be thrilled if it's dynamic, and not just prettier static clouds than what we get now in other sims (although for some here, that seems to be enough). But let's not jump to conclusions about it being dynamic weather until we know more.

  • Upvote 1

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

Share this post


Link to post
Share on other sites
3 minutes ago, Paraffin said:

I'll be thrilled if it's dynamic, and not just prettier static clouds than what we get now in other sims (although for some here, that seems to be enough). But let's not jump to conclusions about it being dynamic weather until we know more.

Certainly not jumping to any conclusions..

But let's be candid - if it only matched what we can currently do with 3rd party plugins, but was native, that'd be a win and enough for most everyone anyhow.  I'm of course hoping for much more, as I'm sure we all are.

You are excited at least a little bit, right?  😀

Sorry if I'm reading all your posts wrong in tone, but it just seems like you are cynical and skeptical almost to a fault here.  Again, if I'm reading you wrong, I very much apologize.  Text is hard to tell tone.

Edited by irrics

Share this post


Link to post
Share on other sites
38 minutes ago, irrics said:

Certainly not jumping to any conclusions..

But let's be candid - if it only matched what we can currently do with 3rd party plugins, but was native, that'd be a win and enough for most everyone anyhow.  I'm of course hoping for much more, as I'm sure we all are.

I agree. You may not hang out on the XP forum here, but I've griped for years that Laminar needs to do a major update of the underlying weather engine, because there is only so much 3rd party addons can do without that.

I think 90% of the dynamic side of weather modeling should be handled by the base flight sim. Leave 10% to 3rd parties for eye candy like prettier sunsets. 

So yes, I'd be in favor of MSFS handling most or even all of that internally. It looks like they have it covered in the eye candy department anyway! I'm just more personally interested in dynamic weather effects, because that has an immediate impact on flying. And it's way too early to know anything about that.

When Spencer says MSFS is using data from real weather in the trailer, I don't think it necessarily means anything different from current weather modeling in P3D or XP (both with addons). It doesn't mean it's dynamic real weather. That may sound like splitting hairs, but there's a difference between a CB that's a static painting and one that includes dynamic, ever-changing modeling as a real system and not a painting.

 

Quote

 

You are excited at least a little bit, right?  😀

Sorry if I'm reading all your posts wrong in tone, but it just seems like you are cynical and skeptical almost to a fault here.  Again, if I'm reading you wrong, I very much apologize.  Text is hard to tell tone.

 

Oh sure, I'm excited about MSFS  just on general principles. It's nice to see them back in the game.

I've been flying sims for as long as anyone else here. I was one of the two SysOps in the flight sim forums on the old Compuserve system, before there was a World Wide Web. I ran the combat sim forum. We did regular, live "fly ins" using the BBS and the limited multiplayer flight mode back then. Somewhere in a closet I have a leather jacket that no longer fits, with a big "Microsoft Flight Simulator" stitched on the back. Got that from Microsoft as a gift for running an event on Compuserve. I'm a MS fan from way back, and only moved over to XP because (in my view) it did a better job of modeling the GA planes and helicopters I enjoy flying.

However, I'm also a skeptic by nature, and maybe I'm coming across too heavily in that respect. I just have an instinctual reaction to reading assumptions based on hope, and not solid evidence. There's been a lot of that here after the announcement.

Edited by Paraffin
  • Like 1
  • Upvote 1

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

Share this post


Link to post
Share on other sites
19 minutes ago, Paraffin said:

When Spencer says MSFS is using data from real weather in the trailer, I don't think it necessarily means anything different from current weather modeling in P3D or XP (both with addons). It doesn't mean it's dynamic real weather. That may sound like splitting hairs, but there's a difference between a CB that's a static painting and one that includes dynamic, ever-changing modeling as a real system and not a painting.

I'd strongly suspect it's the former. I.E. that the weather system is more akin to what we currently have.

I'm not sure weather data exists to make a truly dynamic weather experience. Sure, you could have some kind of AI that builds out storms and has them build and change dynamically, but then it'd probably stray from what's actually going on in the real world and you know how much FS fans hate that.

Edited by bonchie

Share this post


Link to post
Share on other sites
4 hours ago, bonchie said:

I'd strongly suspect it's the former. I.E. that the weather system is more akin to what we currently have.

I'm not sure weather data exists to make a truly dynamic weather experience. Sure, you could have some kind of AI that builds out storms and has them build and change dynamically, but then it'd probably stray from what's actually going on in the real world and you know how much FS fans hate that.

That's a good point. Current sims are just based on airport METAR reports or similar data. That's not enough to build a simulation of a chain of separate CB's in your path, or a huge advancing storm front that may be far from the airport.

My ideal imaginary future sim would tap into local radar data available online, and then generate thunderstorms as individual, fully modeled and dynamic 3D storms based on the red hot spots in the local wx radar data. That's how to do this, not just grabbing a METAR from the nearest airport and throwing that into the sim as "real weather." 

If we're talking about next generation sims, let's really get there with weather modeling as well as sexy terrain. The USA and Europe at least, have a network of realtime radar weather data that a sim should be able to use, with enough money thrown at the problem.

  • Upvote 4

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...