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This skinny handsome guy can laugh all the way down in his video, but I say you what: 

The content is more than serious, and if Microsoft wants to make its future Flightsim Users completely dependent over Cloud Computing, than the bosses of MS trust can grease their hair with this new MSFS.

It makes we wanna puke  :kusut:

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There's always Apple they will be happy to take your money and collect your Data. 

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4 hours ago, KBUR said:

The content is more than serious, and if Microsoft wants to make its future Flightsim Users completely dependent over Cloud Computing, than the bosses of MS trust can grease their hair with this new MSFS.

Do you watch Netflix?  Hulu?  Amazon Video?  Youtube?  Listen to Spotify?

I hate to break it to you, but if your answer to any of those is "yes", you are already dependent on cloud computing.  All of those providers use "the cloud" as their backbone, and they are far from alone.  It's how a huge chunk of modern tech works:  computing is cheap, bandwidth is plentiful, but managing huge data centers is expensive.  A few big companies do that, and everything else is in "the cloud".

You may have issues with a subscription model, or a game that needs a constant internet connection, that's fair.  Address those.  But outrage for the sake of outrage at being "dependent on Cloud Computing" is reactionary and Luddite.  Because if you're a user of modern technology, you already are.

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1 hour ago, kaosfere said:

You may have issues with a subscription model, or a game that needs a constant internet connection, that's fair.  Address those.  But outrage for the sake of outrage at being "dependent on Cloud Computing" is reactionary and Luddite.  Because if you're a user of modern technology, you already are.

This.

I was fortunate enough to have a permanent internet connection in my apartment starting in 2000, and by 2004 or so constant connectivity became as expected as electricity. I imagine there were a few folks back in the day complaining about our increased demand on electricity and what we'd do if that ever went out.

Ubiquitous connectivity is a really great thing, for users as well as developers.

Cheers!

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Here's the reality.

We either go to the cloud or we never move forward. You simply can't put 2,000TB on your home PC anymore than you can put Netflix's entire library on your shelf.

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I hate to say this but LM may go down the same route in the future, that may not be a bad thing with cloud you can have the integrity of your files and folders checked and repaired with a simple click of the mouse.

Edited by rjfry

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I've been part of Nvidia's Geforce Now (Cloud Gaming) for over a year now and I love it. It is the next evolution of gaming.

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I do not think that things are as many seem to think they are. LOL  Using 2 petabytes of raw satellite data to develop scenery does not instantly equate to you will have to have 2 petabytes of scenery.  What little discussion regarding the use of Azure AI (note the AI part) there is (from Microsoft) indicates they used Azure AI to fill in blank areas and improve questionable areas of satellite coverage when developing the sim's scenery.  It does not indicate the sim has a 2 petabyte scenery database.

Edited by WarpD
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11 hours ago, kaosfere said:

Do you watch Netflix?  Hulu?  Amazon Video?  Youtube?  Listen to Spotify?

....NO, I'm not watching any of them at my home, seriously. 

The only thing I'm doing is to download certain youtube videos I like via IDM (which works like a breeze) outside of my home via a "special computer", and most of the time during surfing at home I'm using TOR browser.

And this setting works very well to me :happy:

Edited by KBUR

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12 hours ago, kaosfere said:

Do you watch Netflix?  Hulu?  Amazon Video?  Youtube?  Listen to Spotify?

 

Just imagine you goto the store buy a 4K UHD movie on Blu-ray for full price, get home open the disk and get a code to only watch it on MySpace after you watch a mandatory 5 minutes of commercials.

5 hours ago, ohsirus said:

It is the next evolution of gaming.

They said the same think with Kobo, Kindle and Nook that it was the evolution of book reading but bookstores are still there.

I understand the scenery implications and data it takes but I think that MS is going to take full advantage of this and setting us up for some sort of pay-to-play subscription. If you look at hush-software for example that exactly what they do, stream world terrain for fsx/p3d for a sub.

It meas to play/stream a 4K game you will need something like 100 Mbit/s non stop on a high end system with money to burn, it's wishful thinking just not realistic for 90% of us.

 

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43 minutes ago, FPStewy said:

It meas to play/stream a 4K game you will need something like 100 Mbit/s non stop on a high end system with money to burn

Ugh this is patently false. For one I can stream around 3D Paris or London just fine on my iPhone, far from a “high end” system. You have been able to do this for years and I can also force stream a 4K video on YouTube just fine. No log. No stutter. What’s my iPhone processor/GPU equivalent to a desktop?

Streaming as part of gaming is coming. It’s just a matter of time. If you don’t understand something being afraid of what you’ll “lose” and then pushing false or misleading facts about it seems silly. 

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4 hours ago, TravelRunner404 said:

Ugh this is patently false. For one I can stream around 3D Paris or London just fine on my iPhone, far from a “high end” system. You have been able to do this for years and I can also force stream a 4K video on YouTube just fine. No log. No stutter. What’s my iPhone processor/GPU equivalent to a desktop?

Streaming as part of gaming is coming. It’s just a matter of time. If you don’t understand something being afraid of what you’ll “lose” and then pushing false or misleading facts about it seems silly. 

You know all those times people have scenery load issues in the sim?  You know.. with that 6 Gb/s transfer rate of a SATA III SSD?

Edited by WarpD

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8 minutes ago, WarpD said:

You know all those times people have scenery load issues in the sim?  You know.. with that 6 Gb/s transfer rate of a SATA III SSD?

Hang on. The root cause of the lag in scenery in P3D is the '000s of bgl files that need to be read. Needs fast SSD read speeds and processor power to interpret the data and then display in an antiquated game engine.
Hopefully, the new sim will negate that issue by using internet streaming of scenery content (a supposition on my part).

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So... you equate using streaming as there being no files, no indexing, no loading??

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I am all for this. I don't need to install the entire world on my PC in a low compromised detail so they can cram it in a smaller installation package. I would much rather pay a subscription to have access to 2 petabytes of satellite data that I can stream what I want, where I want and when I need it. This makes far more sense to me.

I would like the core software installed locally and continue third party aircraft and utilities, perhaps airports can be purchased and installed locally as well. As for the rest of the world that can stay up on a cloud, that concept is awesome if you ask me.

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50 minutes ago, WarpD said:

So... you equate using streaming as there being no files, no indexing, no loading??

No, of course not. But I feel that you have assumed that it will be done using similar methods to what we have now.

The (supposed) future of gaming is on any device. Game data is to be computed and then piped to the gamer without the need of bleeding edge powerful CPUs, GPUs and drive space that can hold the entire internet.
 

Whether it works or not is to be seen. However, the two largest software companies are going all-out with this.

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19 hours ago, SolRayz said:

Everything is going to the cloud and eventually I will become a Luddite.

Kodak laughed at the clunky Digital Cameras of the 90's. Blockbuster laughed at Netflix. Big media laughed at Youtube. The cloud is the same, in IT, A+ certs are almost meaningless now, AWS and Azure competencies are what businesses are looking for. Its a case of getting in early or playing catch up when everyone else is far ahead.

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The internet is not even remotely reliable enough for the majority of customers to support this concept.  I live in a major city and still see bandwidth issues on broadband cable.  Fiber optic is not being brought to older, lower income areas of anywhere and cable is only as far as the company has convinced some poor soul to pay for them to hang the wires.  In short... in the U.S. this is not going to be a successful approach for a product.

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1 hour ago, WarpD said:

The internet is not even remotely reliable enough for the majority of customers to support this concept.  I live in a major city and still see bandwidth issues on broadband cable.  Fiber optic is not being brought to older, lower income areas of anywhere and cable is only as far as the company has convinced some poor soul to pay for them to hang the wires.  In short... in the U.S. this is not going to be a successful approach for a product.

Just like digital cameras were not even remotely taking similar quality pics at the beginning? I believe you are missing the point. The point is that the cloud is the direction gaming is moving, not that the cloud can support gaming yet right now... The day when the cloud fully support gaming might be 10 years from now, but we can see that that day is coming.

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1 hour ago, WarpD said:

In short... in the U.S. this is not going to be a successful approach for a product.

"I can state flatly that heavier than air flying machines are impossible." Lord Kelvin, 1895

It may not be all that bad man. Even HD TV took a few years to sort out. I don’t think anyone would blame someone for not being an earlier adopter and I don’t doubt that if MSFS is the future it will have teething issues and it may take a couple years to be the dream. It may fail, but good or bad believing in progress is how you got FSX in the first place. We are all guessing and speculating but doing it with a open minded and an inquisitive approach is more productive as a community in my opinion.  No need to draw battle lines in the sand on day 3. 

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There have been reports that Sony have been talking to Microsoft about putting there streaming service on cloud for the new Play Station. 

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