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Dino Catteneo’s thoughts ...

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21 hours ago, vin747 said:

yep.. but they had incredible fps even before vulkan.. wonder whats their secret sauce..

No ATC, traffic or weather and probably simpler physics.


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6 minutes ago, vortex681 said:

No ATC, traffic or weather and probably simpler physics.

There is a demo for Florida traffic (cars and ships) and it has zero (not low, but zero) impact on performance. Physics is certainly hard to verify, but some people claim e.g. the R22 to be excellent. Did you try it yourself?

There's certainly a lot missing yet, but what IPACS did was done very well and solid.

Kind regrads, Michael

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MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

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On 6/16/2019 at 12:02 AM, jabloomf1230 said:

The new MSFS may only cost a $59.95 annual subscription.

Where did you hear or read that?

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If it's available through the Game Pass for PC, it will cost $4.99/€3.99 per month during the beta period (Game Pass beta, not MS FS beta), after that the price will increase to $/€9.99.

So i would prepare for a final subscription price of $/€120 per year, if a Game Pass is needed. There might me cheaper alternatives if they offer other business models for users who only want MSFS.

Edited by Airboeing

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7 hours ago, JonP01 said:

Where did you hear or read that?

I didn't. I was just assuming either a competitive price with XP/P3d or that $59.95 seems like the MSRP for most high end games. An annual subscription for €120 seems like a product killer unless that covers a host of other game titles that a user also wants.

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On 6/15/2019 at 3:34 PM, WarpD said:

My PC is higher end hardware than my XBox One.  Consoles are not necessarily that high end hardware wise as they are a better seamless integration of the hardware than most PCs.

And the other part is optimised programming for the specific hardware. My pc has tonnes more brute force gflops than my PS4 pro, but the performance on something like assassins creed odyssey is very similar. 

Edited by Superdelphinus
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